Apply Pose as Rest Pose: Bendy Bone support
The "Apply Pose as Rest Pose" operator now affects Bendy Bone settings too, making it possible to use interactive posing tools (e.g. Pose Sculpting brushes) to get the desired shape for the rest-pose shape of Bendy Bones. When such posing tools are available, this change makes it easier to get the desired Bendy Bone shapes, as you are no longer restricted to using buttons to get the desired effects.
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@ -151,6 +151,28 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
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curbone->roll = eul[1];
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}
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/* combine pose and rest values for bendy bone settings,
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* then clear the pchan values (so we don't get a double-up)
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*/
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if (pchan->bone->segments > 1) {
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curbone->curveInX += pchan->curveInX;
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curbone->curveInY += pchan->curveInY;
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curbone->curveOutX += pchan->curveOutX;
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curbone->curveOutY += pchan->curveOutY;
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curbone->roll1 += pchan->roll1;
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curbone->roll2 += pchan->roll2;
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curbone->ease1 += pchan->ease1;
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curbone->ease2 += pchan->ease2;
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curbone->scaleIn += pchan->scaleIn;
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curbone->scaleOut += pchan->scaleOut;
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pchan->curveInX = pchan->curveOutX = 0.0f;
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pchan->curveInY = pchan->curveOutY = 0.0f;
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pchan->roll1 = pchan->roll2 = 0.0f;
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pchan->ease1 = pchan->ease2 = 0.0f;
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pchan->scaleIn = pchan->scaleOut = 1.0f;
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}
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/* clear transform values for pchan */
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zero_v3(pchan->loc);
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zero_v3(pchan->eul);
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