Fix T47204: selection failing directly after disabling multisample in user prefs.

Now store the multisample setting each window was created with.
This commit is contained in:
Brecht Van Lommel 2016-02-04 22:26:46 +01:00
parent e602fe60c0
commit 6081f6c387
Notes: blender-bot 2023-02-14 11:42:40 +01:00
Referenced by commit 1e29849da0, Fix for cursor not being reset on file load
Referenced by issue #47204, Region selection tools (box, circle, lasso) select extra vertices
7 changed files with 22 additions and 8 deletions

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@ -6060,9 +6060,12 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
win->drawfail = 0;
win->active = 0;
win->cursor = 0;
win->lastcursor = 0;
win->modalcursor = 0;
win->cursor = 0;
win->lastcursor = 0;
win->modalcursor = 0;
win->grabcursor = 0;
win->addmousemove = 0;
win->multisamples = 0;
win->stereo3d_format = newdataadr(fd, win->stereo3d_format);
/* multiview always fallback to anaglyph at file opening

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@ -74,6 +74,7 @@ typedef struct ViewContext {
struct Object *obedit;
struct ARegion *ar;
struct View3D *v3d;
struct wmWindow *win;
struct RegionView3D *rv3d;
struct BMEditMesh *em;
int mval[2];

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@ -1310,7 +1310,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* *********************** backdraw for selection *************** */
static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
static void backdrawview3d(Scene *scene, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
struct Base *base = scene->basact;
@ -1365,7 +1365,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
if (multisample_enabled)
glDisable(GL_MULTISAMPLE);
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
if (win->multisamples != USER_MULTISAMPLE_NONE) {
/* for multisample we use an offscreen FBO. multisample drawing can fail
* with color coded selection drawing, and reading back depths from such
* a buffer can also cause a few seconds freeze on OS X / NVidia. */
@ -1456,7 +1456,7 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
void ED_view3d_backbuf_validate(ViewContext *vc)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF)
backdrawview3d(vc->scene, vc->ar, vc->v3d);
backdrawview3d(vc->scene, vc->win, vc->ar, vc->v3d);
}
/**
@ -3830,6 +3830,7 @@ static void update_lods(Scene *scene, float camera_pos[3])
static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, View3D *v3d,
ARegion *ar, const char **grid_unit)
{
wmWindow *win = CTX_wm_window(C);
RegionView3D *rv3d = ar->regiondata;
unsigned int lay_used = v3d->lay_used;
@ -3883,7 +3884,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
view3d_main_region_clear(scene, v3d, ar);
/* enables anti-aliasing for 3D view drawing */
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
if (win->multisamples != USER_MULTISAMPLE_NONE) {
glEnable(GL_MULTISAMPLE);
}
@ -3896,7 +3897,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
}
/* Disable back anti-aliasing */
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
if (win->multisamples != USER_MULTISAMPLE_NONE) {
glDisable(GL_MULTISAMPLE);
}

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@ -108,6 +108,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
vc->ar = CTX_wm_region(C);
vc->scene = CTX_data_scene(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
vc->obact = CTX_data_active_object(C);
vc->obedit = CTX_data_edit_object(C);

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@ -190,6 +190,8 @@ typedef struct wmWindow {
short modalcursor; /* the current modal cursor */
short grabcursor; /* cursor grab mode */
short addmousemove; /* internal: tag this for extra mousemove event, makes cursors/buttons active on UI switching */
short multisamples; /* amount of samples for OpenGL FSA the ghost window was created with, if zero no FSA */
short pad[3];
int winid; /* winid also in screens, is for retrieving this window after read */

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@ -182,6 +182,7 @@ static void wm_window_match_init(bContext *C, ListBase *wmlist)
static void wm_window_substitute_old(wmWindowManager *wm, wmWindow *oldwin, wmWindow *win)
{
win->ghostwin = oldwin->ghostwin;
win->multisamples = oldwin->multisamples;
win->active = oldwin->active;
if (win->active)
wm->winactive = win;
@ -190,6 +191,7 @@ static void wm_window_substitute_old(wmWindowManager *wm, wmWindow *oldwin, wmWi
GHOST_SetWindowUserData(win->ghostwin, win); /* pointer back */
oldwin->ghostwin = NULL;
oldwin->multisamples = 0;
win->eventstate = oldwin->eventstate;
oldwin->eventstate = NULL;

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@ -163,6 +163,7 @@ static void wm_ghostwindow_destroy(wmWindow *win)
if (win->ghostwin) {
GHOST_DisposeWindow(g_system, win->ghostwin);
win->ghostwin = NULL;
win->multisamples = 0;
}
}
@ -432,6 +433,9 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
if (win->eventstate == NULL)
win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
/* store multisamples window was created with, in case user prefs change */
win->multisamples = multisamples;
/* store actual window size in blender window */
bounds = GHOST_GetClientBounds(win->ghostwin);