Fix T96372: UV editor selection display wrong with GPU subdivision
Vertices were not drawn properly as the logic for mapped mesh was used in the BMesh case. Edge display would ignore subdivided edges which would come from coarse edges when setting display flags.
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blender-bot
2023-02-14 03:00:45 +01:00
Referenced by issue #96372, UV Editor doesn't work when GPU Subdivision in the Viewport is enabled Referenced by issue #96241, 3.1: Potential candidates for corrective releases
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@ -419,7 +419,7 @@ static void extract_edituv_points_init_subdiv(const DRWSubdivCache *subdiv_cache
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}
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static void extract_edituv_points_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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const MeshRenderData *UNUSED(mr),
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void *_data,
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uint subdiv_quad_index,
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const BMFace *coarse_quad)
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@ -431,11 +431,8 @@ static void extract_edituv_points_iter_subdiv_bm(const DRWSubdivCache *subdiv_ca
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uint end_loop_idx = (subdiv_quad_index + 1) * 4;
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for (uint i = start_loop_idx; i < end_loop_idx; i++) {
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const int vert_origindex = subdiv_loop_vert_index[i];
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const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
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vert_origindex != -1 &&
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mr->v_origindex[vert_origindex] != ORIGINDEX_NONE);
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edituv_point_add(data,
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(BM_elem_flag_test(coarse_quad, BM_ELEM_HIDDEN)) || !real_vert,
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(BM_elem_flag_test(coarse_quad, BM_ELEM_HIDDEN) || vert_origindex == -1),
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BM_elem_flag_test(coarse_quad, BM_ELEM_SELECT) != 0,
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i);
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}
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@ -137,7 +137,7 @@ static void extract_edituv_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cach
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uint end_loop_idx = (subdiv_quad_index + 1) * 4;
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for (uint i = start_loop_idx; i < end_loop_idx; i++) {
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const int vert_origindex = subdiv_loop_vert_index[i];
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const int edge_origindex = subdiv_loop_edge_index[i];
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int edge_origindex = subdiv_loop_edge_index[i];
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EditLoopData *edit_loop_data = &data->vbo_data[i];
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memset(edit_loop_data, 0, sizeof(EditLoopData));
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@ -149,6 +149,22 @@ static void extract_edituv_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cach
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mesh_render_data_loop_flag(mr, l, data->cd_ofs, edit_loop_data);
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mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, edit_loop_data);
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}
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else {
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if (edge_origindex == -1) {
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/* Find if the loop's vert is not part of an edit edge.
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* For this, we check if the previous loop was on an edge. */
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const uint loop_index_last = (i == start_loop_idx) ? end_loop_idx - 1 : i - 1;
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edge_origindex = subdiv_loop_edge_index[loop_index_last];
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}
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if (edge_origindex != -1) {
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/* Mapped points on an edge between two edit verts. */
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BMEdge *eed = BM_edge_at_index(mr->bm, edge_origindex);
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BMLoop *l = BM_face_edge_share_loop(const_cast<BMFace *>(coarse_quad), eed);
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mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, edit_loop_data);
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}
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}
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mesh_render_data_face_flag(mr, coarse_quad, data->cd_ofs, edit_loop_data);
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}
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}
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