Fix T100590: Crash when changing active image texture node

Mistake in own rBc76d7f7bde35.
Happened when no image was set in the Image Editor already (which is now
checked for).

Maniphest Tasks: T100590

Differential Revision: https://developer.blender.org/D15761
This commit is contained in:
Philipp Oeser 2022-08-23 16:40:58 +02:00
parent 10a4726a5b
commit 62bd007646
Notes: blender-bot 2023-02-14 08:49:53 +01:00
Referenced by issue #100609, Crash when dragging in an image into the shader editor
Referenced by issue #100590, Crash when changing active image texture node
1 changed files with 1 additions and 1 deletions

View File

@ -745,7 +745,7 @@ void ED_node_set_active(
if (sima->pin) {
continue;
}
if (ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE)) {
if (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE)) {
continue;
}
ED_space_image_set(bmain, sima, image, true);