GWN: Port to GPU module: codestyle & licence

This commit is contained in:
Clément Foucault 2018-07-17 14:46:44 +02:00
parent a28fd8fee2
commit 6329629bb9
28 changed files with 2154 additions and 1703 deletions

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@ -1,19 +1,42 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex attribute binding
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_attr_binding.h
* \ingroup gpu
*
* Gawain vertex attribute binding
*/
#pragma once
#ifndef __GWN_ATTR_BINDING_H__
#define __GWN_ATTR_BINDING_H__
#include "gwn_common.h"
typedef struct Gwn_AttrBinding {
uint64_t loc_bits; // store 4 bits for each of the 16 attribs
uint16_t enabled_bits; // 1 bit for each attrib
uint64_t loc_bits; /* store 4 bits for each of the 16 attribs */
uint16_t enabled_bits; /* 1 bit for each attrib */
} Gwn_AttrBinding;
#endif /* __GWN_ATTR_BINDING_H__ */

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@ -1,15 +1,36 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex attribute binding
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_attr_binding_private.h
* \ingroup gpu
*
* Gawain vertex attribute binding
*/
#pragma once
#ifndef __GWN_ATTR_BINDING_PRIVATE_H__
#define __GWN_ATTR_BINDING_PRIVATE_H__
#include "gwn_vertex_format.h"
#include "gwn_shader_interface.h"
@ -18,3 +39,5 @@ void AttribBinding_clear(Gwn_AttrBinding*);
void get_attrib_locations(const Gwn_VertFormat*, Gwn_AttrBinding*, const Gwn_ShaderInterface*);
unsigned read_attrib_location(const Gwn_AttrBinding*, unsigned a_idx);
#endif /* __GWN_ATTR_BINDING_PRIVATE_H__ */

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@ -1,15 +1,37 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain geometry batch
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_batch.h
* \ingroup gpu
*
* Gawain geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
#pragma once
#ifndef __GWN_BATCH_H__
#define __GWN_BATCH_H__
#include "gwn_vertex_buffer.h"
#include "gwn_element.h"
@ -27,43 +49,43 @@ typedef enum {
#define GWN_BATCH_VAO_DYN_ALLOC_COUNT 16
typedef struct Gwn_Batch {
// geometry
Gwn_VertBuf* verts[GWN_BATCH_VBO_MAX_LEN]; // verts[0] is required, others can be NULL
Gwn_VertBuf* inst; // instance attribs
Gwn_IndexBuf* elem; // NULL if element list not needed
/* geometry */
Gwn_VertBuf* verts[GWN_BATCH_VBO_MAX_LEN]; /* verts[0] is required, others can be NULL */
Gwn_VertBuf* inst; /* instance attribs */
Gwn_IndexBuf* elem; /* NULL if element list not needed */
uint32_t gl_prim_type;
// cached values (avoid dereferencing later)
/* cached values (avoid dereferencing later) */
uint32_t vao_id;
uint32_t program;
const struct Gwn_ShaderInterface* interface;
// book-keeping
unsigned owns_flag;
struct Gwn_Context *context; // used to free all vaos. this implies all vaos were created under the same context.
/* book-keeping */
uint owns_flag;
struct Gwn_Context *context; /* used to free all vaos. this implies all vaos were created under the same context. */
Gwn_BatchPhase phase;
bool program_in_use;
// Vao management: remembers all geometry state (vertex attrib bindings & element buffer)
// for each shader interface. Start with a static number of vaos and fallback to dynamic count
// if necessary. Once a batch goes dynamic it does not go back.
/* Vao management: remembers all geometry state (vertex attrib bindings & element buffer)
* for each shader interface. Start with a static number of vaos and fallback to dynamic count
* if necessary. Once a batch goes dynamic it does not go back. */
bool is_dynamic_vao_count;
union {
// Static handle count
/* Static handle count */
struct {
const struct Gwn_ShaderInterface* interfaces[GWN_BATCH_VAO_STATIC_LEN];
uint32_t vao_ids[GWN_BATCH_VAO_STATIC_LEN];
} static_vaos;
// Dynamic handle count
/* Dynamic handle count */
struct {
unsigned count;
uint count;
const struct Gwn_ShaderInterface** interfaces;
uint32_t* vao_ids;
} dynamic_vaos;
};
// XXX This is the only solution if we want to have some data structure using
// batches as key to identify nodes. We must destroy these nodes with this callback.
/* XXX This is the only solution if we want to have some data structure using
* batches as key to identify nodes. We must destroy these nodes with this callback. */
void (*free_callback)(struct Gwn_Batch*, void*);
void* callback_data;
} Gwn_Batch;
@ -75,8 +97,8 @@ enum {
GWN_BATCH_OWNS_INDEX = (1 << 31),
};
Gwn_Batch* GWN_batch_create_ex(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, unsigned owns_flag);
void GWN_batch_init_ex(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, unsigned owns_flag);
Gwn_Batch* GWN_batch_create_ex(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, uint owns_flag);
void GWN_batch_init_ex(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, uint owns_flag);
Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src);
#define GWN_batch_create(prim, verts, elem) \
@ -84,11 +106,11 @@ Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src);
#define GWN_batch_init(batch, prim, verts, elem) \
GWN_batch_init_ex(batch, prim, verts, elem, 0)
void GWN_batch_discard(Gwn_Batch*); // verts & elem are not discarded
void GWN_batch_discard(Gwn_Batch*); /* verts & elem are not discarded */
void GWN_batch_callback_free_set(Gwn_Batch*, void (*callback)(Gwn_Batch*, void*), void*);
void GWN_batch_instbuf_set(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo); // Instancing
void GWN_batch_instbuf_set(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo); /* Instancing */
int GWN_batch_vertbuf_add_ex(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo);
@ -97,10 +119,10 @@ int GWN_batch_vertbuf_add_ex(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo);
void GWN_batch_program_set_no_use(Gwn_Batch*, uint32_t program, const Gwn_ShaderInterface*);
void GWN_batch_program_set(Gwn_Batch*, uint32_t program, const Gwn_ShaderInterface*);
// Entire batch draws with one shader program, but can be redrawn later with another program.
// Vertex shader's inputs must be compatible with the batch's vertex format.
/* Entire batch draws with one shader program, but can be redrawn later with another program. */
/* Vertex shader's inputs must be compatible with the batch's vertex format. */
void GWN_batch_program_use_begin(Gwn_Batch*); // call before Batch_Uniform (temp hack?)
void GWN_batch_program_use_begin(Gwn_Batch*); /* call before Batch_Uniform (temp hack?) */
void GWN_batch_program_use_end(Gwn_Batch*);
void GWN_batch_uniform_1ui(Gwn_Batch*, const char* name, int value);
@ -119,44 +141,44 @@ void GWN_batch_uniform_mat4(Gwn_Batch*, const char* name, const float data[4][4]
void GWN_batch_draw(Gwn_Batch*);
// This does not bind/unbind shader and does not call GPU_matrix_bind()
/* This does not bind/unbind shader and does not call GPU_matrix_bind() */
void GWN_batch_draw_range_ex(Gwn_Batch*, int v_first, int v_count, bool force_instance);
// Does not even need batch
/* Does not even need batch */
void GWN_draw_primitive(Gwn_PrimType, int v_count);
#if 0 // future plans
#if 0 /* future plans */
// Can multiple batches share a Gwn_VertBuf? Use ref count?
/* Can multiple batches share a Gwn_VertBuf? Use ref count? */
// We often need a batch with its own data, to be created and discarded together.
// WithOwn variants reduce number of system allocations.
/* We often need a batch with its own data, to be created and discarded together. */
/* WithOwn variants reduce number of system allocations. */
typedef struct BatchWithOwnVertexBuffer {
Gwn_Batch batch;
Gwn_VertBuf verts; // link batch.verts to this
Gwn_VertBuf verts; /* link batch.verts to this */
} BatchWithOwnVertexBuffer;
typedef struct BatchWithOwnElementList {
Gwn_Batch batch;
Gwn_IndexBuf elem; // link batch.elem to this
Gwn_IndexBuf elem; /* link batch.elem to this */
} BatchWithOwnElementList;
typedef struct BatchWithOwnVertexBufferAndElementList {
Gwn_Batch batch;
Gwn_IndexBuf elem; // link batch.elem to this
Gwn_VertBuf verts; // link batch.verts to this
Gwn_IndexBuf elem; /* link batch.elem to this */
Gwn_VertBuf verts; /* link batch.verts to this */
} BatchWithOwnVertexBufferAndElementList;
Gwn_Batch* create_BatchWithOwnVertexBuffer(Gwn_PrimType, Gwn_VertFormat*, unsigned v_len, Gwn_IndexBuf*);
Gwn_Batch* create_BatchWithOwnElementList(Gwn_PrimType, Gwn_VertBuf*, unsigned prim_len);
Gwn_Batch* create_BatchWithOwnVertexBufferAndElementList(Gwn_PrimType, Gwn_VertFormat*, unsigned v_len, unsigned prim_len);
// verts: shared, own
// elem: none, shared, own
Gwn_Batch* create_BatchWithOwnVertexBuffer(Gwn_PrimType, Gwn_VertFormat*, uint v_len, Gwn_IndexBuf*);
Gwn_Batch* create_BatchWithOwnElementList(Gwn_PrimType, Gwn_VertBuf*, uint prim_len);
Gwn_Batch* create_BatchWithOwnVertexBufferAndElementList(Gwn_PrimType, Gwn_VertFormat*, uint v_len, uint prim_len);
/* verts: shared, own */
/* elem: none, shared, own */
Gwn_Batch* create_BatchInGeneral(Gwn_PrimType, VertexBufferStuff, ElementListStuff);
#endif // future plans
#endif /* future plans */
/* Macros */
@ -167,3 +189,5 @@ Gwn_Batch* create_BatchInGeneral(Gwn_PrimType, VertexBufferStuff, ElementListStu
batch = NULL; \
} \
} while (0)
#endif /* __GWN_BATCH_H__ */

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@ -1,15 +1,37 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain context
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2018 Mike Erwin, Clément Foucault
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_batch_private.h
* \ingroup gpu
*
* Gawain geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
#pragma once
#ifndef __GWN_BATCH_PRIVATE_H__
#define __GWN_BATCH_PRIVATE_H__
#ifdef __cplusplus
extern "C" {
@ -28,3 +50,5 @@ void gwn_context_remove_batch(Gwn_Context*, Gwn_Batch*);
#ifdef __cplusplus
}
#endif
#endif /* __GWN_BATCH_PRIVATE_H__ */

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@ -1,20 +1,41 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain buffer IDs
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_buffer_id.h
* \ingroup gpu
*
* Gawain buffer IDs
*/
#pragma once
#ifndef __GWN_BUFFER_ID_H__
#define __GWN_BUFFER_ID_H__
// Manage GL buffer IDs in a thread-safe way
// Use these instead of glGenBuffers & its friends
// - alloc must be called from main thread
// - free can be called from any thread
/* Manage GL buffer IDs in a thread-safe way
* Use these instead of glGenBuffers & its friends
* - alloc must be called from main thread
* - free can be called from any thread */
#ifdef __cplusplus
extern "C" {
@ -28,3 +49,5 @@ void GWN_buf_id_free(GLuint buffer_id);
#ifdef __cplusplus
}
#endif
#endif /* __GWN_BUFFER_ID_H__ */

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@ -1,22 +1,41 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain common #defines and #includes
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_common.h
* \ingroup gpu
*/
#pragma once
#ifndef __GWN_COMMON_H__
#define __GWN_COMMON_H__
#define PROGRAM_NO_OPTI 0
#if defined(NDEBUG)
#define TRUST_NO_ONE 0
#else
// strict error checking, enabled for debug builds during early development
/* strict error checking, enabled for debug builds during early development */
#define TRUST_NO_ONE 1
#endif
@ -24,6 +43,7 @@
#include <GL/glew.h>
#endif
#include <stdlib.h>
#include <stdbool.h>
#include <stdint.h>
@ -37,3 +57,5 @@
#else
# define GWN_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
#endif
#endif /* __GWN_COMMON_H__ */

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@ -1,17 +1,36 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain context
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2018 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_context.h
* \ingroup gpu
*
* This interface allow Gawain to manage VAOs for mutiple context and threads.
*/
#pragma once
// This interface allow Gawain to manage VAOs for mutiple context and threads.
#ifndef __GWN_CONTEXT_H__
#define __GWN_CONTEXT_H__
#ifdef __cplusplus
extern "C" {
@ -32,3 +51,5 @@ Gwn_Context* GWN_context_active_get(void);
#ifdef __cplusplus
}
#endif
#endif /* __GWN_CONTEXT_H__ */

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@ -1,15 +1,36 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain element list (AKA index buffer)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_element.h
* \ingroup gpu
*
* Gawain element list (AKA index buffer)
*/
#pragma once
#ifndef __GWN_ELEMENT_H__
#define __GWN_ELEMENT_H__
#include "gwn_primitive.h"
@ -18,50 +39,50 @@
#define GWN_PRIM_RESTART 0xFFFFFFFF
typedef enum {
GWN_INDEX_U8, // GL has this, Vulkan does not
GWN_INDEX_U8, /* GL has this, Vulkan does not */
GWN_INDEX_U16,
GWN_INDEX_U32
} Gwn_IndexBufType;
typedef struct Gwn_IndexBuf {
unsigned index_len;
uint index_len;
#if GWN_TRACK_INDEX_RANGE
Gwn_IndexBufType index_type;
uint32_t gl_index_type;
unsigned min_index;
unsigned max_index;
unsigned base_index;
uint min_index;
uint max_index;
uint base_index;
#endif
uint32_t vbo_id; // 0 indicates not yet sent to VRAM
uint32_t vbo_id; /* 0 indicates not yet sent to VRAM */
bool use_prim_restart;
} Gwn_IndexBuf;
void GWN_indexbuf_use(Gwn_IndexBuf*);
unsigned GWN_indexbuf_size_get(const Gwn_IndexBuf*);
uint GWN_indexbuf_size_get(const Gwn_IndexBuf*);
typedef struct Gwn_IndexBufBuilder {
unsigned max_allowed_index;
unsigned max_index_len;
unsigned index_len;
uint max_allowed_index;
uint max_index_len;
uint index_len;
Gwn_PrimType prim_type;
unsigned* data;
uint* data;
bool use_prim_restart;
} Gwn_IndexBufBuilder;
// supports all primitive types.
void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder*, Gwn_PrimType, unsigned index_len, unsigned vertex_len, bool use_prim_restart);
/* supports all primitive types. */
void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder*, Gwn_PrimType, uint index_len, uint vertex_len, bool use_prim_restart);
// supports only GWN_PRIM_POINTS, GWN_PRIM_LINES and GWN_PRIM_TRIS.
void GWN_indexbuf_init(Gwn_IndexBufBuilder*, Gwn_PrimType, unsigned prim_len, unsigned vertex_len);
/* supports only GWN_PRIM_POINTS, GWN_PRIM_LINES and GWN_PRIM_TRIS. */
void GWN_indexbuf_init(Gwn_IndexBufBuilder*, Gwn_PrimType, uint prim_len, uint vertex_len);
void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder*, unsigned v);
void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder*, uint v);
void GWN_indexbuf_add_primitive_restart(Gwn_IndexBufBuilder*);
void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder*, unsigned v);
void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2);
void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3);
void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3, unsigned v4);
void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder*, uint v);
void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder*, uint v1, uint v2);
void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder*, uint v1, uint v2, uint v3);
void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder*, uint v1, uint v2, uint v3, uint v4);
Gwn_IndexBuf* GWN_indexbuf_build(Gwn_IndexBufBuilder*);
void GWN_indexbuf_build_in_place(Gwn_IndexBufBuilder*, Gwn_IndexBuf*);
@ -77,3 +98,5 @@ void GWN_indexbuf_discard(Gwn_IndexBuf*);
elem = NULL; \
} \
} while (0)
#endif /* __GWN_ELEMENT_H__ */

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@ -1,22 +1,46 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain immediate mode drawing utilities
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_imm_util.h
* \ingroup gpu
*
* Gawain element list (AKA index buffer)
*/
#pragma once
#ifndef __GWN_IMM_UTIL_H__
#define __GWN_IMM_UTIL_H__
#include <stdlib.h>
// Draw 2D rectangles (replaces glRect functions)
// caller is reponsible for vertex format & shader
void immRectf(unsigned pos, float x1, float y1, float x2, float y2);
void immRecti(unsigned pos, int x1, int y1, int x2, int y2);
/* Draw 2D rectangles (replaces glRect functions) */
/* caller is reponsible for vertex format & shader */
void immRectf(uint pos, float x1, float y1, float x2, float y2);
void immRecti(uint pos, int x1, int y1, int x2, int y2);
// Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GWN_PRIM_TRIS.
void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4]);
void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4]);
/* Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GWN_PRIM_TRIS. */
void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
#endif /* __GWN_IMM_UTIL_H__ */

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@ -1,88 +1,101 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain immediate mode work-alike
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_immediate.h
* \ingroup gpu
*
* Gawain immediate mode work-alike
*/
#pragma once
#ifndef __GWN_IMMEDIATE_H__
#define __GWN_IMMEDIATE_H__
#include "gwn_vertex_format.h"
#include "gwn_primitive.h"
#include "gwn_shader_interface.h"
#define IMM_BATCH_COMBO 1
Gwn_VertFormat* immVertexFormat(void); // returns a cleared vertex format, ready for add_attrib
void immBindProgram(uint32_t program, const Gwn_ShaderInterface*); // every immBegin must have a program bound first
void immUnbindProgram(void); // call after your last immEnd, or before binding another program
void immBegin(Gwn_PrimType, unsigned vertex_len); // must supply exactly vertex_len vertices
void immBeginAtMost(Gwn_PrimType, unsigned max_vertex_len); // can supply fewer vertices
void immEnd(void); // finishes and draws
#if IMM_BATCH_COMBO
#include "gwn_batch.h"
// immBegin a batch, then use standard immFunctions as usual.
// immEnd will finalize the batch instead of drawing.
// Then you can draw it as many times as you like! Partially replaces the need for display lists.
Gwn_Batch* immBeginBatch(Gwn_PrimType, unsigned vertex_len);
Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType, unsigned vertex_len);
#endif
Gwn_VertFormat* immVertexFormat(void); /* returns a cleared vertex format, ready for add_attrib. */
// provide attribute values that can change per vertex
// first vertex after immBegin must have all its attributes specified
// skipped attributes will continue using the previous value for that attrib_id
void immAttrib1f(unsigned attrib_id, float x);
void immAttrib2f(unsigned attrib_id, float x, float y);
void immAttrib3f(unsigned attrib_id, float x, float y, float z);
void immAttrib4f(unsigned attrib_id, float x, float y, float z, float w);
void immBindProgram(uint32_t program, const Gwn_ShaderInterface*); /* every immBegin must have a program bound first. */
void immUnbindProgram(void); /* call after your last immEnd, or before binding another program. */
void immAttrib2i(unsigned attrib_id, int x, int y);
void immBegin(Gwn_PrimType, uint vertex_len); /* must supply exactly vertex_len vertices. */
void immBeginAtMost(Gwn_PrimType, uint max_vertex_len); /* can supply fewer vertices. */
void immEnd(void); /* finishes and draws. */
void immAttrib1u(unsigned attrib_id, unsigned x);
/* ImmBegin a batch, then use standard immFunctions as usual. */
/* ImmEnd will finalize the batch instead of drawing. */
/* Then you can draw it as many times as you like! Partially replaces the need for display lists. */
Gwn_Batch* immBeginBatch(Gwn_PrimType, uint vertex_len);
Gwn_Batch* immBeginBatchAtMost(Gwn_PrimType, uint vertex_len);
void immAttrib2s(unsigned attrib_id, short x, short y);
/* Provide attribute values that can change per vertex. */
/* First vertex after immBegin must have all its attributes specified. */
/* Skipped attributes will continue using the previous value for that attrib_id. */
void immAttrib1f(uint attrib_id, float x);
void immAttrib2f(uint attrib_id, float x, float y);
void immAttrib3f(uint attrib_id, float x, float y, float z);
void immAttrib4f(uint attrib_id, float x, float y, float z, float w);
void immAttrib2fv(unsigned attrib_id, const float data[2]);
void immAttrib3fv(unsigned attrib_id, const float data[3]);
void immAttrib4fv(unsigned attrib_id, const float data[4]);
void immAttrib2i(uint attrib_id, int x, int y);
void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b);
void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void immAttrib1u(uint attrib_id, uint x);
void immAttrib3ubv(unsigned attrib_id, const unsigned char data[4]);
void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4]);
void immAttrib2s(uint attrib_id, short x, short y);
// explicitly skip an attribute
// this advanced option kills automatic value copying for this attrib_id
void immSkipAttrib(unsigned attrib_id);
void immAttrib2fv(uint attrib_id, const float data[2]);
void immAttrib3fv(uint attrib_id, const float data[3]);
void immAttrib4fv(uint attrib_id, const float data[4]);
void immAttrib3ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b);
void immAttrib4ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
// provide one last attribute value & end the current vertex
// this is most often used for 2D or 3D position (similar to glVertex)
void immVertex2f(unsigned attrib_id, float x, float y);
void immVertex3f(unsigned attrib_id, float x, float y, float z);
void immVertex4f(unsigned attrib_id, float x, float y, float z, float w);
void immAttrib3ubv(uint attrib_id, const unsigned char data[4]);
void immAttrib4ubv(uint attrib_id, const unsigned char data[4]);
void immVertex2i(unsigned attrib_id, int x, int y);
/* Explicitly skip an attribute. */
/* This advanced option kills automatic value copying for this attrib_id. */
void immSkipAttrib(uint attrib_id);
void immVertex2s(unsigned attrib_id, short x, short y);
/* Provide one last attribute value & end the current vertex. */
/* This is most often used for 2D or 3D position (similar to glVertex). */
void immVertex2f(uint attrib_id, float x, float y);
void immVertex3f(uint attrib_id, float x, float y, float z);
void immVertex4f(uint attrib_id, float x, float y, float z, float w);
void immVertex2fv(unsigned attrib_id, const float data[2]);
void immVertex3fv(unsigned attrib_id, const float data[3]);
void immVertex2i(uint attrib_id, int x, int y);
void immVertex2iv(unsigned attrib_id, const int data[2]);
void immVertex2s(uint attrib_id, short x, short y);
void immVertex2fv(uint attrib_id, const float data[2]);
void immVertex3fv(uint attrib_id, const float data[3]);
// provide uniform values that don't change for the entire draw call
void immVertex2iv(uint attrib_id, const int data[2]);
/* Provide uniform values that don't change for the entire draw call. */
void immUniform1i(const char* name, int x);
void immUniform4iv(const char* name, const int data[4]);
void immUniform1f(const char* name, float x);
@ -96,9 +109,8 @@ void immUniform4fv(const char* name, const float data[4]);
void immUniformArray4fv(const char* bare_name, const float *data, int count);
void immUniformMatrix4fv(const char* name, const float data[4][4]);
// convenience functions for setting "uniform vec4 color"
// the rgb functions have implicit alpha = 1.0
/* Convenience functions for setting "uniform vec4 color". */
/* The rgb functions have implicit alpha = 1.0. */
void immUniformColor4f(float r, float g, float b, float a);
void immUniformColor4fv(const float rgba[4]);
void immUniformColor3f(float r, float g, float b);
@ -111,10 +123,10 @@ void immUniformColor3ubv(const unsigned char rgb[3]);
void immUniformColor3ubvAlpha(const unsigned char rgb[3], unsigned char a);
void immUniformColor4ubv(const unsigned char rgba[4]);
// these are called by the system -- not part of drawing API
/* These are called by the system -- not part of drawing API. */
void immInit(void);
void immActivate(void);
void immDeactivate(void);
void immDestroy(void);
#endif /* __GWN_IMMEDIATE_H__ */

View File

@ -1,15 +1,36 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain geometric primitives
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_primitive.h
* \ingroup gpu
*
* Gawain geometric primitives
*/
#pragma once
#ifndef __GWN_PRIMITIVE_H__
#define __GWN_PRIMITIVE_H__
#include "gwn_common.h"
@ -18,7 +39,7 @@ typedef enum {
GWN_PRIM_LINES,
GWN_PRIM_TRIS,
GWN_PRIM_LINE_STRIP,
GWN_PRIM_LINE_LOOP, // GL has this, Vulkan does not
GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
GWN_PRIM_TRI_STRIP,
GWN_PRIM_TRI_FAN,
@ -29,7 +50,7 @@ typedef enum {
GWN_PRIM_NONE
} Gwn_PrimType;
// what types of primitives does each shader expect?
/* what types of primitives does each shader expect? */
typedef enum {
GWN_PRIM_CLASS_NONE = 0,
GWN_PRIM_CLASS_POINT = (1 << 0),
@ -40,3 +61,5 @@ typedef enum {
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType);
bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass);
#endif /* __GWN_PRIMITIVE_H__ */

View File

@ -1,14 +1,37 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain geometric primitives (private interface for use inside Gawain)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_primitive_private.h
* \ingroup gpu
*
* Gawain geometric primitives
*/
#pragma once
#ifndef __GWN_PRIMITIVE_PRIVATE_H__
#define __GWN_PRIMITIVE_PRIVATE_H__
GLenum convert_prim_type_to_gl(Gwn_PrimType);
#endif /* __GWN_PRIMITIVE_PRIVATE_H__ */

View File

@ -1,55 +1,76 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain shader interface (C --> GLSL)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_shader_interface.h
* \ingroup gpu
*
* Gawain shader interface (C --> GLSL)
*/
#pragma once
#ifndef __GWN_SHADER_INTERFACE_H__
#define __GWN_SHADER_INTERFACE_H__
#include "gwn_common.h"
typedef enum {
GWN_UNIFORM_NONE = 0, // uninitialized/unknown
GWN_UNIFORM_NONE = 0, /* uninitialized/unknown */
GWN_UNIFORM_MODEL, // mat4 ModelMatrix
GWN_UNIFORM_VIEW, // mat4 ViewMatrix
GWN_UNIFORM_MODELVIEW, // mat4 ModelViewMatrix
GWN_UNIFORM_PROJECTION, // mat4 ProjectionMatrix
GWN_UNIFORM_VIEWPROJECTION, // mat4 ViewProjectionMatrix
GWN_UNIFORM_MVP, // mat4 ModelViewProjectionMatrix
GWN_UNIFORM_MODEL, /* mat4 ModelMatrix */
GWN_UNIFORM_VIEW, /* mat4 ViewMatrix */
GWN_UNIFORM_MODELVIEW, /* mat4 ModelViewMatrix */
GWN_UNIFORM_PROJECTION, /* mat4 ProjectionMatrix */
GWN_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
GWN_UNIFORM_MVP, /* mat4 ModelViewProjectionMatrix */
GWN_UNIFORM_MODEL_INV, // mat4 ModelMatrixInverse
GWN_UNIFORM_VIEW_INV, // mat4 ViewMatrixInverse
GWN_UNIFORM_MODELVIEW_INV, // mat4 ModelViewMatrixInverse
GWN_UNIFORM_PROJECTION_INV, // mat4 ProjectionMatrixInverse
GWN_UNIFORM_VIEWPROJECTION_INV, // mat4 ViewProjectionMatrixInverse
GWN_UNIFORM_MODEL_INV, /* mat4 ModelMatrixInverse */
GWN_UNIFORM_VIEW_INV, /* mat4 ViewMatrixInverse */
GWN_UNIFORM_MODELVIEW_INV, /* mat4 ModelViewMatrixInverse */
GWN_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
GWN_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
GWN_UNIFORM_NORMAL, // mat3 NormalMatrix
GWN_UNIFORM_WORLDNORMAL, // mat3 WorldNormalMatrix
GWN_UNIFORM_CAMERATEXCO, // vec4 CameraTexCoFactors
GWN_UNIFORM_ORCO, // vec3 OrcoTexCoFactors[]
GWN_UNIFORM_NORMAL, /* mat3 NormalMatrix */
GWN_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
GWN_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
GWN_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
GWN_UNIFORM_COLOR, // vec4 color
GWN_UNIFORM_EYE, // vec3 eye
GWN_UNIFORM_CALLID, // int callId
GWN_UNIFORM_COLOR, /* vec4 color */
GWN_UNIFORM_EYE, /* vec3 eye */
GWN_UNIFORM_CALLID, /* int callId */
GWN_UNIFORM_CUSTOM, // custom uniform, not one of the above built-ins
GWN_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */
GWN_NUM_UNIFORMS, // Special value, denotes number of builtin uniforms.
GWN_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
} Gwn_UniformBuiltin;
typedef struct Gwn_ShaderInput {
struct Gwn_ShaderInput* next;
uint32_t name_offset;
unsigned name_hash;
Gwn_UniformBuiltin builtin_type; // only for uniform inputs
uint32_t gl_type; // only for attrib inputs
int32_t size; // only for attrib inputs
uint name_hash;
Gwn_UniformBuiltin builtin_type; /* only for uniform inputs */
uint32_t gl_type; /* only for attrib inputs */
int32_t size; /* only for attrib inputs */
int32_t location;
} Gwn_ShaderInput;
@ -64,8 +85,8 @@ typedef struct Gwn_ShaderInterface {
Gwn_ShaderInput* ubo_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
Gwn_ShaderInput* builtin_uniforms[GWN_NUM_UNIFORMS];
char* name_buffer;
struct Gwn_Batch** batches; // references to batches using this interface
unsigned batches_len;
struct Gwn_Batch** batches; /* references to batches using this interface */
uint batches_len;
} Gwn_ShaderInterface;
Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program_id);
@ -76,6 +97,8 @@ const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInter
const Gwn_ShaderInput* GWN_shaderinterface_ubo(const Gwn_ShaderInterface*, const char* name);
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface*, const char* name);
// keep track of batches using this interface
/* keep track of batches using this interface */
void GWN_shaderinterface_add_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
void GWN_shaderinterface_remove_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
#endif /* __GWN_SHADER_INTERFACE_H__ */

View File

@ -1,22 +1,41 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain buffer IDs
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2018 Mike Erwin, Clément Foucault
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_vertex_array_id.h
* \ingroup gpu
*
* Manage GL vertex array IDs in a thread-safe way
* Use these instead of glGenBuffers & its friends
* - alloc must be called from a thread that is bound
* to the context that will be used for drawing with
* this vao.
* - free can be called from any thread
*/
#pragma once
// Manage GL vertex array IDs in a thread-safe way
// Use these instead of glGenBuffers & its friends
// - alloc must be called from a thread that is bound
// to the context that will be used for drawing with
// this vao.
// - free can be called from any thread
#ifndef __GWN_VERTEX_ARRAY_ID_H__
#define __GWN_VERTEX_ARRAY_ID_H__
#ifdef __cplusplus
extern "C" {
@ -32,3 +51,5 @@ void GWN_vao_free(GLuint vao_id, Gwn_Context*);
#ifdef __cplusplus
}
#endif
#endif /* __GWN_VERTEX_ARRAY_ID_H__ */

View File

@ -1,42 +1,63 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex buffer
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_vertex_buffer.h
* \ingroup gpu
*
* Gawain vertex buffer
*/
#pragma once
#ifndef __GWN_VERTEX_BUFFER_H__
#define __GWN_VERTEX_BUFFER_H__
#include "gwn_vertex_format.h"
#define VRAM_USAGE 1
// How to create a Gwn_VertBuf:
// 1) verts = GWN_vertbuf_create() or GWN_vertbuf_init(verts)
// 2) GWN_vertformat_attr_add(verts->format, ...)
// 3) GWN_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format
// 4) GWN_vertbuf_attr_fill(verts, pos, application_pos_buffer)
/* How to create a Gwn_VertBuf: */
/* 1) verts = GWN_vertbuf_create() or GWN_vertbuf_init(verts) */
/* 2) GWN_vertformat_attr_add(verts->format, ...) */
/* 3) GWN_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format */
/* 4) GWN_vertbuf_attr_fill(verts, pos, application_pos_buffer) */
// Is Gwn_VertBuf always used as part of a Gwn_Batch?
/* Is Gwn_VertBuf always used as part of a Gwn_Batch? */
typedef enum {
// can be extended to support more types
/* can be extended to support more types */
GWN_USAGE_STREAM,
GWN_USAGE_STATIC, // do not keep data in memory
GWN_USAGE_STATIC, /* do not keep data in memory */
GWN_USAGE_DYNAMIC
} Gwn_UsageType;
typedef struct Gwn_VertBuf {
Gwn_VertFormat format;
unsigned vertex_len; /* number of verts we want to draw */
unsigned vertex_alloc; /* number of verts data */
uint vertex_len; /* number of verts we want to draw */
uint vertex_alloc; /* number of verts data */
bool dirty;
unsigned char* data; // NULL indicates data in VRAM (unmapped)
uint32_t vbo_id; // 0 indicates not yet allocated
Gwn_UsageType usage; // usage hint for GL optimisation
unsigned char* data; /* NULL indicates data in VRAM (unmapped) */
uint32_t vbo_id; /* 0 indicates not yet allocated */
Gwn_UsageType usage; /* usage hint for GL optimisation */
} Gwn_VertBuf;
Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType);
@ -53,73 +74,71 @@ void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf*, const Gwn_VertFormat*, Gwn_Us
#define GWN_vertbuf_init_with_format(verts, format) \
GWN_vertbuf_init_with_format_ex(verts, format, GWN_USAGE_STATIC)
unsigned GWN_vertbuf_size_get(const Gwn_VertBuf*);
void GWN_vertbuf_data_alloc(Gwn_VertBuf*, unsigned v_len);
void GWN_vertbuf_data_resize(Gwn_VertBuf*, unsigned v_len);
void GWN_vertbuf_vertex_count_set(Gwn_VertBuf*, unsigned v_len);
uint GWN_vertbuf_size_get(const Gwn_VertBuf*);
void GWN_vertbuf_data_alloc(Gwn_VertBuf*, uint v_len);
void GWN_vertbuf_data_resize(Gwn_VertBuf*, uint v_len);
void GWN_vertbuf_vertex_count_set(Gwn_VertBuf*, uint v_len);
// The most important set_attrib variant is the untyped one. Get it right first.
// It takes a void* so the app developer is responsible for matching their app data types
// to the vertex attribute's type and component count. They're in control of both, so this
// should not be a problem.
/* The most important set_attrib variant is the untyped one. Get it right first. */
/* It takes a void* so the app developer is responsible for matching their app data types */
/* to the vertex attribute's type and component count. They're in control of both, so this */
/* should not be a problem. */
void GWN_vertbuf_attr_set(Gwn_VertBuf*, unsigned a_idx, unsigned v_idx, const void* data);
void GWN_vertbuf_attr_fill(Gwn_VertBuf*, unsigned a_idx, const void* data); // tightly packed, non interleaved input data
void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf*, unsigned a_idx, unsigned stride, const void* data);
void GWN_vertbuf_attr_set(Gwn_VertBuf*, uint a_idx, uint v_idx, const void* data);
void GWN_vertbuf_attr_fill(Gwn_VertBuf*, uint a_idx, const void* data); /* tightly packed, non interleaved input data */
void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf*, uint a_idx, uint stride, const void* data);
// For low level access only
/* For low level access only */
typedef struct Gwn_VertBufRaw {
unsigned size;
unsigned stride;
uint size;
uint stride;
unsigned char* data;
unsigned char* data_init;
#if TRUST_NO_ONE
// Only for overflow check
/* Only for overflow check */
unsigned char* _data_end;
#endif
} Gwn_VertBufRaw;
GWN_INLINE void *GWN_vertbuf_raw_step(Gwn_VertBufRaw *a)
{
{
unsigned char* data = a->data;
a->data += a->stride;
#if TRUST_NO_ONE
assert(data < a->_data_end);
#endif
return (void *)data;
}
}
GWN_INLINE unsigned GWN_vertbuf_raw_used(Gwn_VertBufRaw *a)
{
GWN_INLINE uint GWN_vertbuf_raw_used(Gwn_VertBufRaw *a)
{
return ((a->data - a->data_init) / a->stride);
}
}
void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf*, unsigned a_idx, Gwn_VertBufRaw *access);
void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf*, uint a_idx, Gwn_VertBufRaw *access);
// TODO: decide whether to keep the functions below
// doesn't immediate mode satisfy these needs?
/* TODO: decide whether to keep the functions below */
/* doesn't immediate mode satisfy these needs? */
// void setAttrib1f(unsigned a_idx, unsigned v_idx, float x);
// void setAttrib2f(unsigned a_idx, unsigned v_idx, float x, float y);
// void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z);
// void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w);
//
// void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b);
// void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
/* void setAttrib1f(uint a_idx, uint v_idx, float x); */
/* void setAttrib2f(uint a_idx, unsigned v_idx, float x, float y); */
/* void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z); */
/* void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w); */
/* void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b); */
/* void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a); */
void GWN_vertbuf_use(Gwn_VertBuf*);
/* Metrics */
uint GWN_vertbuf_get_memory_usage(void);
// Metrics
unsigned GWN_vertbuf_get_memory_usage(void);
// Macros
/* Macros */
#define GWN_VERTBUF_DISCARD_SAFE(verts) do { \
if (verts != NULL) { \
GWN_vertbuf_discard(verts); \
verts = NULL; \
} \
} while (0)
#endif /* __GWN_VERTEX_BUFFER_H__ */

View File

@ -1,15 +1,36 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex format
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_vertex_format.h
* \ingroup gpu
*
* Gawain vertex format
*/
#pragma once
#ifndef __GWN_VERTEX_FORMAT_H__
#define __GWN_VERTEX_FORMAT_H__
#include "gwn_common.h"
@ -34,45 +55,47 @@ typedef enum {
typedef enum {
GWN_FETCH_FLOAT,
GWN_FETCH_INT,
GWN_FETCH_INT_TO_FLOAT_UNIT, // 127 (ubyte) -> 0.5 (and so on for other int types)
GWN_FETCH_INT_TO_FLOAT // 127 (any int type) -> 127.0
GWN_FETCH_INT_TO_FLOAT_UNIT, /* 127 (ubyte) -> 0.5 (and so on for other int types) */
GWN_FETCH_INT_TO_FLOAT /* 127 (any int type) -> 127.0 */
} Gwn_VertFetchMode;
typedef struct Gwn_VertAttr {
Gwn_VertFetchMode fetch_mode;
Gwn_VertCompType comp_type;
unsigned gl_comp_type;
unsigned comp_len; // 1 to 4 or 8 or 12 or 16
unsigned sz; // size in bytes, 1 to 64
unsigned offset; // from beginning of vertex, in bytes
unsigned name_len; // up to GWN_VERT_ATTR_MAX_NAMES
uint gl_comp_type;
uint comp_len; /* 1 to 4 or 8 or 12 or 16 */
uint sz; /* size in bytes, 1 to 64 */
uint offset; /* from beginning of vertex, in bytes */
uint name_len; /* up to GWN_VERT_ATTR_MAX_NAMES */
const char* name[GWN_VERT_ATTR_MAX_NAMES];
} Gwn_VertAttr;
typedef struct Gwn_VertFormat {
unsigned attr_len; // 0 to 16 (GWN_VERT_ATTR_MAX_LEN)
unsigned name_len; // total count of active vertex attrib
unsigned stride; // stride in bytes, 1 to 256
unsigned name_offset;
uint attr_len; /* 0 to 16 (GWN_VERT_ATTR_MAX_LEN) */
uint name_len; /* total count of active vertex attrib */
uint stride; /* stride in bytes, 1 to 256 */
uint name_offset;
bool packed;
char names[GWN_VERT_ATTR_NAMES_BUF_LEN];
Gwn_VertAttr attribs[GWN_VERT_ATTR_MAX_LEN]; // TODO: variable-size attribs array
Gwn_VertAttr attribs[GWN_VERT_ATTR_MAX_LEN]; /* TODO: variable-size attribs array */
} Gwn_VertFormat;
void GWN_vertformat_clear(Gwn_VertFormat*);
void GWN_vertformat_copy(Gwn_VertFormat* dest, const Gwn_VertFormat* src);
unsigned GWN_vertformat_attr_add(Gwn_VertFormat*, const char* name, Gwn_VertCompType, unsigned comp_len, Gwn_VertFetchMode);
uint GWN_vertformat_attr_add(Gwn_VertFormat*, const char* name, Gwn_VertCompType, uint comp_len, Gwn_VertFetchMode);
void GWN_vertformat_alias_add(Gwn_VertFormat*, const char* alias);
// format conversion
/* format conversion */
typedef struct Gwn_PackedNormal {
int x : 10;
int y : 10;
int z : 10;
int w : 2; // 0 by default, can manually set to { -2, -1, 0, 1 }
int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */
} Gwn_PackedNormal;
Gwn_PackedNormal GWN_normal_convert_i10_v3(const float data[3]);
Gwn_PackedNormal GWN_normal_convert_i10_s3(const short data[3]);
#endif /* __GWN_VERTEX_FORMAT_H__ */

View File

@ -1,16 +1,39 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex format (private interface for use inside Gawain)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016-2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/gwn_vertex_format_private.h
* \ingroup gpu
*
* Gawain vertex format
*/
#pragma once
#ifndef __GWN_VERTEX_FORMAT_PRIVATE_H__
#define __GWN_VERTEX_FORMAT_PRIVATE_H__
void VertexFormat_pack(Gwn_VertFormat*);
unsigned padding(unsigned offset, unsigned alignment);
unsigned vertex_buffer_size(const Gwn_VertFormat*, unsigned vertex_len);
uint padding(uint offset, uint alignment);
uint vertex_buffer_size(const Gwn_VertFormat*, uint vertex_len);
#endif /* __GWN_VERTEX_FORMAT_PRIVATE_H__ */

View File

@ -1,70 +1,85 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex attribute binding
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_attr_binding.c
* \ingroup gpu
*
* Gawain vertex attribute binding
*/
#include "gwn_attr_binding.h"
#include "gwn_attr_binding_private.h"
#include <stddef.h>
#include <stdlib.h>
#if GWN_VERT_ATTR_MAX_LEN != 16
#error "attrib binding code assumes GWN_VERT_ATTR_MAX_LEN = 16"
#endif
void AttribBinding_clear(Gwn_AttrBinding* binding)
{
{
binding->loc_bits = 0;
binding->enabled_bits = 0;
}
}
unsigned read_attrib_location(const Gwn_AttrBinding* binding, unsigned a_idx)
{
uint read_attrib_location(const Gwn_AttrBinding* binding, uint a_idx)
{
#if TRUST_NO_ONE
assert(a_idx < GWN_VERT_ATTR_MAX_LEN);
assert(binding->enabled_bits & (1 << a_idx));
#endif
return (binding->loc_bits >> (4 * a_idx)) & 0xF;
}
}
static void write_attrib_location(Gwn_AttrBinding* binding, unsigned a_idx, unsigned location)
{
static void write_attrib_location(Gwn_AttrBinding* binding, uint a_idx, uint location)
{
#if TRUST_NO_ONE
assert(a_idx < GWN_VERT_ATTR_MAX_LEN);
assert(location < GWN_VERT_ATTR_MAX_LEN);
#endif
const unsigned shift = 4 * a_idx;
const uint shift = 4 * a_idx;
const uint64_t mask = ((uint64_t)0xF) << shift;
// overwrite this attrib's previous location
/* overwrite this attrib's previous location */
binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
// mark this attrib as enabled
/* mark this attrib as enabled */
binding->enabled_bits |= 1 << a_idx;
}
}
void get_attrib_locations(const Gwn_VertFormat* format, Gwn_AttrBinding* binding, const Gwn_ShaderInterface* shaderface)
{
{
AttribBinding_clear(binding);
for (unsigned a_idx = 0; a_idx < format->attr_len; ++a_idx)
{
for (uint a_idx = 0; a_idx < format->attr_len; ++a_idx) {
const Gwn_VertAttr* a = format->attribs + a_idx;
for (unsigned n_idx = 0; n_idx < a->name_len; ++n_idx)
{
for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
const Gwn_ShaderInput* input = GWN_shaderinterface_attr(shaderface, a->name[n_idx]);
#if TRUST_NO_ONE
assert(input != NULL);
// TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program
/* TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program */
#endif
write_attrib_location(binding, a_idx, input->location);
}
}
}
}

View File

@ -1,13 +1,34 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain geometry batch
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_batch.c
* \ingroup gpu
*
* Gawain geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
#include "gwn_batch.h"
#include "gwn_batch_private.h"
@ -17,72 +38,68 @@
#include <stdlib.h>
#include <string.h>
// necessary functions from matrix API
/* necessary functions from matrix API */
extern void GPU_matrix_bind(const Gwn_ShaderInterface* shaderface);
static void batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first);
static void batch_update_program_bindings(Gwn_Batch* batch, uint v_first);
void gwn_batch_vao_cache_clear(Gwn_Batch* batch)
{
if (batch->context == NULL)
{
if (batch->context == NULL) {
return;
if (batch->is_dynamic_vao_count)
{
for (int i = 0; i < batch->dynamic_vaos.count; ++i)
{
if (batch->dynamic_vaos.vao_ids[i])
}
if (batch->is_dynamic_vao_count) {
for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
if (batch->dynamic_vaos.vao_ids[i]) {
GWN_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
if (batch->dynamic_vaos.interfaces[i])
}
if (batch->dynamic_vaos.interfaces[i]) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface *)batch->dynamic_vaos.interfaces[i], batch);
}
}
free(batch->dynamic_vaos.interfaces);
free(batch->dynamic_vaos.vao_ids);
}
else
{
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
{
if (batch->static_vaos.vao_ids[i])
}
else {
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
if (batch->static_vaos.vao_ids[i]) {
GWN_vao_free(batch->static_vaos.vao_ids[i], batch->context);
if (batch->static_vaos.interfaces[i])
}
if (batch->static_vaos.interfaces[i]) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface *)batch->static_vaos.interfaces[i], batch);
}
}
}
batch->is_dynamic_vao_count = false;
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
{
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
batch->static_vaos.vao_ids[i] = 0;
batch->static_vaos.interfaces[i] = NULL;
}
}
gwn_context_remove_batch(batch->context, batch);
batch->context = NULL;
}
}
Gwn_Batch* GWN_batch_create_ex(
Gwn_PrimType prim_type, Gwn_VertBuf* verts, Gwn_IndexBuf* elem,
unsigned owns_flag)
{
uint owns_flag)
{
Gwn_Batch* batch = calloc(1, sizeof(Gwn_Batch));
GWN_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
return batch;
}
}
void GWN_batch_init_ex(
Gwn_Batch* batch, Gwn_PrimType prim_type, Gwn_VertBuf* verts, Gwn_IndexBuf* elem,
unsigned owns_flag)
{
uint owns_flag)
{
#if TRUST_NO_ONE
assert(verts != NULL);
#endif
batch->verts[0] = verts;
for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v)
for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
batch->verts[v] = NULL;
}
batch->inst = NULL;
batch->elem = elem;
batch->gl_prim_type = convert_prim_type_to_gl(prim_type);
@ -90,184 +107,175 @@ void GWN_batch_init_ex(
batch->is_dynamic_vao_count = false;
batch->owns_flag = owns_flag;
batch->free_callback = NULL;
}
}
// This will share the VBOs with the new batch
/* This will share the VBOs with the new batch. */
Gwn_Batch* GWN_batch_duplicate(Gwn_Batch* batch_src)
{
{
Gwn_Batch* batch = GWN_batch_create_ex(GWN_PRIM_POINTS, batch_src->verts[0], batch_src->elem, 0);
batch->gl_prim_type = batch_src->gl_prim_type;
for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v)
for (int v = 1; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
batch->verts[v] = batch_src->verts[v];
return batch;
}
return batch;
}
void GWN_batch_discard(Gwn_Batch* batch)
{
if (batch->owns_flag & GWN_BATCH_OWNS_INDEX)
{
if (batch->owns_flag & GWN_BATCH_OWNS_INDEX) {
GWN_indexbuf_discard(batch->elem);
if (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES)
}
if (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES) {
GWN_vertbuf_discard(batch->inst);
if ((batch->owns_flag & ~GWN_BATCH_OWNS_INDEX) != 0)
{
for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
{
if (batch->verts[v] == NULL)
}
if ((batch->owns_flag & ~GWN_BATCH_OWNS_INDEX) != 0) {
for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
if (batch->verts[v] == NULL) {
break;
if (batch->owns_flag & (1 << v))
}
if (batch->owns_flag & (1 << v)) {
GWN_vertbuf_discard(batch->verts[v]);
}
}
}
gwn_batch_vao_cache_clear(batch);
if (batch->free_callback)
if (batch->free_callback) {
batch->free_callback(batch, batch->callback_data);
free(batch);
}
free(batch);
}
void GWN_batch_callback_free_set(Gwn_Batch* batch, void (*callback)(Gwn_Batch*, void*), void* user_data)
{
{
batch->free_callback = callback;
batch->callback_data = user_data;
}
}
void GWN_batch_instbuf_set(Gwn_Batch* batch, Gwn_VertBuf* inst, bool own_vbo)
{
{
#if TRUST_NO_ONE
assert(inst != NULL);
#endif
// redo the bindings
/* redo the bindings */
gwn_batch_vao_cache_clear(batch);
if (batch->inst != NULL && (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES))
if (batch->inst != NULL && (batch->owns_flag & GWN_BATCH_OWNS_INSTANCES)) {
GWN_vertbuf_discard(batch->inst);
}
batch->inst = inst;
if (own_vbo)
if (own_vbo) {
batch->owns_flag |= GWN_BATCH_OWNS_INSTANCES;
else
}
else {
batch->owns_flag &= ~GWN_BATCH_OWNS_INSTANCES;
}
}
/* Returns the index of verts in the batch. */
int GWN_batch_vertbuf_add_ex(
Gwn_Batch* batch, Gwn_VertBuf* verts,
bool own_vbo)
{
// redo the bindings
{
/* redo the bindings */
gwn_batch_vao_cache_clear(batch);
for (unsigned v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
{
if (batch->verts[v] == NULL)
{
for (uint v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v) {
if (batch->verts[v] == NULL) {
#if TRUST_NO_ONE
// for now all VertexBuffers must have same vertex_len
/* for now all VertexBuffers must have same vertex_len */
assert(verts->vertex_len == batch->verts[0]->vertex_len);
// in the near future we will enable instanced attribs which have their own vertex_len
#endif
batch->verts[v] = verts;
// TODO: mark dirty so we can keep attrib bindings up-to-date
/* TODO: mark dirty so we can keep attrib bindings up-to-date */
if (own_vbo)
batch->owns_flag |= (1 << v);
return v;
}
}
}
// we only make it this far if there is no room for another Gwn_VertBuf
/* we only make it this far if there is no room for another Gwn_VertBuf */
#if TRUST_NO_ONE
assert(false);
#endif
return -1;
}
}
static GLuint batch_vao_get(Gwn_Batch *batch)
{
// Search through cache
if (batch->is_dynamic_vao_count)
{
{
/* Search through cache */
if (batch->is_dynamic_vao_count) {
for (int i = 0; i < batch->dynamic_vaos.count; ++i)
if (batch->dynamic_vaos.interfaces[i] == batch->interface)
return batch->dynamic_vaos.vao_ids[i];
}
else
{
}
else {
for (int i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
if (batch->static_vaos.interfaces[i] == batch->interface)
return batch->static_vaos.vao_ids[i];
}
}
// Set context of this batch.
// It will be bound to it until gwn_batch_vao_cache_clear is called.
// Until then it can only be drawn with this context.
if (batch->context == NULL)
{
/* Set context of this batch.
* It will be bound to it until gwn_batch_vao_cache_clear is called.
* Until then it can only be drawn with this context. */
if (batch->context == NULL) {
batch->context = GWN_context_active_get();
gwn_context_add_batch(batch->context, batch);
}
}
#if TRUST_NO_ONE
else // Make sure you are not trying to draw this batch in another context.
else {
/* Make sure you are not trying to draw this batch in another context. */
assert(batch->context == GWN_context_active_get());
}
#endif
// Cache miss, time to add a new entry!
/* Cache miss, time to add a new entry! */
GLuint new_vao = 0;
if (!batch->is_dynamic_vao_count)
{
int i; // find first unused slot
for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
if (!batch->is_dynamic_vao_count) {
int i; /* find first unused slot */
for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
if (batch->static_vaos.vao_ids[i] == 0)
break;
if (i < GWN_BATCH_VAO_STATIC_LEN)
{
if (i < GWN_BATCH_VAO_STATIC_LEN) {
batch->static_vaos.interfaces[i] = batch->interface;
batch->static_vaos.vao_ids[i] = new_vao = GWN_vao_alloc();
}
else
{
// Not enough place switch to dynamic.
}
else {
/* Not enough place switch to dynamic. */
batch->is_dynamic_vao_count = true;
// Erase previous entries, they will be added back if drawn again.
for (int j = 0; j < GWN_BATCH_VAO_STATIC_LEN; ++j)
{
/* Erase previous entries, they will be added back if drawn again. */
for (int j = 0; j < GWN_BATCH_VAO_STATIC_LEN; ++j) {
GWN_shaderinterface_remove_batch_ref((Gwn_ShaderInterface*)batch->static_vaos.interfaces[j], batch);
GWN_vao_free(batch->static_vaos.vao_ids[j], batch->context);
}
// Init dynamic arrays and let the branch below set the values.
}
/* Init dynamic arrays and let the branch below set the values. */
batch->dynamic_vaos.count = GWN_BATCH_VAO_DYN_ALLOC_COUNT;
batch->dynamic_vaos.interfaces = calloc(batch->dynamic_vaos.count, sizeof(Gwn_ShaderInterface*));
batch->dynamic_vaos.vao_ids = calloc(batch->dynamic_vaos.count, sizeof(GLuint));
}
}
}
if (batch->is_dynamic_vao_count)
{
int i; // find first unused slot
if (batch->is_dynamic_vao_count) {
int i; /* find first unused slot */
for (i = 0; i < batch->dynamic_vaos.count; ++i)
if (batch->dynamic_vaos.vao_ids[i] == 0)
break;
if (i == batch->dynamic_vaos.count)
{
// Not enough place, realloc the array.
if (i == batch->dynamic_vaos.count) {
/* Not enough place, realloc the array. */
i = batch->dynamic_vaos.count;
batch->dynamic_vaos.count += GWN_BATCH_VAO_DYN_ALLOC_COUNT;
batch->dynamic_vaos.interfaces = realloc(batch->dynamic_vaos.interfaces, sizeof(Gwn_ShaderInterface*) * batch->dynamic_vaos.count);
batch->dynamic_vaos.vao_ids = realloc(batch->dynamic_vaos.vao_ids, sizeof(GLuint) * batch->dynamic_vaos.count);
memset(batch->dynamic_vaos.interfaces + i, 0, sizeof(Gwn_ShaderInterface*) * GWN_BATCH_VAO_DYN_ALLOC_COUNT);
memset(batch->dynamic_vaos.vao_ids + i, 0, sizeof(GLuint) * GWN_BATCH_VAO_DYN_ALLOC_COUNT);
}
}
batch->dynamic_vaos.interfaces[i] = batch->interface;
batch->dynamic_vaos.vao_ids[i] = new_vao = GWN_vao_alloc();
}
}
GWN_shaderinterface_add_batch_ref((Gwn_ShaderInterface*)batch->interface, batch);
@ -275,105 +283,94 @@ static GLuint batch_vao_get(Gwn_Batch *batch)
assert(new_vao != 0);
#endif
// We just got a fresh VAO we need to initialize it.
/* We just got a fresh VAO we need to initialize it. */
glBindVertexArray(new_vao);
batch_update_program_bindings(batch, 0);
glBindVertexArray(0);
return new_vao;
}
}
void GWN_batch_program_set_no_use(Gwn_Batch* batch, uint32_t program, const Gwn_ShaderInterface* shaderface)
{
{
#if TRUST_NO_ONE
assert(glIsProgram(shaderface->program));
assert(batch->program_in_use == 0);
#endif
batch->interface = shaderface;
batch->program = program;
batch->vao_id = batch_vao_get(batch);
}
}
void GWN_batch_program_set(Gwn_Batch* batch, uint32_t program, const Gwn_ShaderInterface* shaderface)
{
{
GWN_batch_program_set_no_use(batch, program, shaderface);
GWN_batch_program_use_begin(batch); // hack! to make Batch_Uniform* simpler
}
GWN_batch_program_use_begin(batch); /* hack! to make Batch_Uniform* simpler */
}
void gwn_batch_remove_interface_ref(Gwn_Batch* batch, const Gwn_ShaderInterface* interface)
{
if (batch->is_dynamic_vao_count)
{
for (int i = 0; i < batch->dynamic_vaos.count; ++i)
{
if (batch->dynamic_vaos.interfaces[i] == interface)
{
{
if (batch->is_dynamic_vao_count) {
for (int i = 0; i < batch->dynamic_vaos.count; ++i) {
if (batch->dynamic_vaos.interfaces[i] == interface) {
GWN_vao_free(batch->dynamic_vaos.vao_ids[i], batch->context);
batch->dynamic_vaos.vao_ids[i] = 0;
batch->dynamic_vaos.interfaces[i] = NULL;
break; // cannot have duplicates
}
}
}
else
{
int i;
for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i)
{
if (batch->static_vaos.interfaces[i] == interface)
{
GWN_vao_free(batch->static_vaos.vao_ids[i], batch->context);
batch->static_vaos.vao_ids[i] = 0;
batch->static_vaos.interfaces[i] = NULL;
break; // cannot have duplicates
}
break; /* cannot have duplicates */
}
}
}
else {
int i;
for (i = 0; i < GWN_BATCH_VAO_STATIC_LEN; ++i) {
if (batch->static_vaos.interfaces[i] == interface) {
GWN_vao_free(batch->static_vaos.vao_ids[i], batch->context);
batch->static_vaos.vao_ids[i] = 0;
batch->static_vaos.interfaces[i] = NULL;
break; /* cannot have duplicates */
}
}
}
}
static void create_bindings(Gwn_VertBuf* verts, const Gwn_ShaderInterface* interface, unsigned int v_first, const bool use_instancing)
{
static void create_bindings(
Gwn_VertBuf* verts, const Gwn_ShaderInterface* interface,
uint v_first, const bool use_instancing)
{
const Gwn_VertFormat* format = &verts->format;
const unsigned attr_len = format->attr_len;
const unsigned stride = format->stride;
const uint attr_len = format->attr_len;
const uint stride = format->stride;
GWN_vertbuf_use(verts);
for (unsigned a_idx = 0; a_idx < attr_len; ++a_idx)
{
for (uint a_idx = 0; a_idx < attr_len; ++a_idx) {
const Gwn_VertAttr* a = format->attribs + a_idx;
const GLvoid* pointer = (const GLubyte*)0 + a->offset + v_first * stride;
for (unsigned n_idx = 0; n_idx < a->name_len; ++n_idx)
{
for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
const Gwn_ShaderInput* input = GWN_shaderinterface_attr(interface, a->name[n_idx]);
if (input == NULL) continue;
if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8)
{
if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) {
#if TRUST_NO_ONE
assert(a->fetch_mode == GWN_FETCH_FLOAT);
assert(a->gl_comp_type == GL_FLOAT);
#endif
for (int i = 0; i < a->comp_len / 4; ++i)
{
for (int i = 0; i < a->comp_len / 4; ++i) {
glEnableVertexAttribArray(input->location + i);
glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0);
glVertexAttribPointer(input->location + i, 4, a->gl_comp_type, GL_FALSE, stride,
(const GLubyte*)pointer + i * 16);
}
}
}
else
{
glEnableVertexAttribArray(input->location);
glVertexAttribDivisor(input->location, (use_instancing) ? 1 : 0);
switch (a->fetch_mode)
{
switch (a->fetch_mode) {
case GWN_FETCH_FLOAT:
case GWN_FETCH_INT_TO_FLOAT:
glVertexAttribPointer(input->location, a->comp_len, a->gl_comp_type, GL_FALSE, stride, pointer);
@ -383,47 +380,47 @@ static void create_bindings(Gwn_VertBuf* verts, const Gwn_ShaderInterface* inter
break;
case GWN_FETCH_INT:
glVertexAttribIPointer(input->location, a->comp_len, a->gl_comp_type, stride, pointer);
}
break;
}
}
}
}
}
static void batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first)
{
for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN && batch->verts[v] != NULL; ++v)
static void batch_update_program_bindings(Gwn_Batch* batch, uint v_first)
{
for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN && batch->verts[v] != NULL; ++v) {
create_bindings(batch->verts[v], batch->interface, (batch->inst) ? 0 : v_first, false);
if (batch->inst)
}
if (batch->inst) {
create_bindings(batch->inst, batch->interface, v_first, true);
if (batch->elem)
}
if (batch->elem) {
GWN_indexbuf_use(batch->elem);
}
}
void GWN_batch_program_use_begin(Gwn_Batch* batch)
{
// NOTE: use_program & done_using_program are fragile, depend on staying in sync with
// the GL context's active program. use_program doesn't mark other programs as "not used".
// TODO: make not fragile (somehow)
{
/* NOTE: use_program & done_using_program are fragile, depend on staying in sync with
* the GL context's active program. use_program doesn't mark other programs as "not used". */
/* TODO: make not fragile (somehow) */
if (!batch->program_in_use)
{
if (!batch->program_in_use) {
glUseProgram(batch->program);
batch->program_in_use = true;
}
}
}
void GWN_batch_program_use_end(Gwn_Batch* batch)
{
if (batch->program_in_use)
{
{
if (batch->program_in_use) {
#if PROGRAM_NO_OPTI
glUseProgram(0);
#endif
batch->program_in_use = false;
}
}
}
#if TRUST_NO_ONE
#define GET_UNIFORM const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform(batch->interface, name); assert(uniform);
@ -432,82 +429,82 @@ void GWN_batch_program_use_end(Gwn_Batch* batch)
#endif
void GWN_batch_uniform_1ui(Gwn_Batch* batch, const char* name, int value)
{
{
GET_UNIFORM
glUniform1ui(uniform->location, value);
}
}
void GWN_batch_uniform_1i(Gwn_Batch* batch, const char* name, int value)
{
{
GET_UNIFORM
glUniform1i(uniform->location, value);
}
}
void GWN_batch_uniform_1b(Gwn_Batch* batch, const char* name, bool value)
{
{
GET_UNIFORM
glUniform1i(uniform->location, value ? GL_TRUE : GL_FALSE);
}
}
void GWN_batch_uniform_2f(Gwn_Batch* batch, const char* name, float x, float y)
{
{
GET_UNIFORM
glUniform2f(uniform->location, x, y);
}
}
void GWN_batch_uniform_3f(Gwn_Batch* batch, const char* name, float x, float y, float z)
{
{
GET_UNIFORM
glUniform3f(uniform->location, x, y, z);
}
}
void GWN_batch_uniform_4f(Gwn_Batch* batch, const char* name, float x, float y, float z, float w)
{
{
GET_UNIFORM
glUniform4f(uniform->location, x, y, z, w);
}
}
void GWN_batch_uniform_1f(Gwn_Batch* batch, const char* name, float x)
{
{
GET_UNIFORM
glUniform1f(uniform->location, x);
}
}
void GWN_batch_uniform_2fv(Gwn_Batch* batch, const char* name, const float data[2])
{
{
GET_UNIFORM
glUniform2fv(uniform->location, 1, data);
}
}
void GWN_batch_uniform_3fv(Gwn_Batch* batch, const char* name, const float data[3])
{
{
GET_UNIFORM
glUniform3fv(uniform->location, 1, data);
}
}
void GWN_batch_uniform_4fv(Gwn_Batch* batch, const char* name, const float data[4])
{
{
GET_UNIFORM
glUniform4fv(uniform->location, 1, data);
}
}
void GWN_batch_uniform_2fv_array(Gwn_Batch* batch, const char* name, const int len, const float *data)
{
{
GET_UNIFORM
glUniform2fv(uniform->location, len, data);
}
}
void GWN_batch_uniform_4fv_array(Gwn_Batch* batch, const char* name, const int len, const float *data)
{
{
GET_UNIFORM
glUniform4fv(uniform->location, len, data);
}
}
void GWN_batch_uniform_mat4(Gwn_Batch* batch, const char* name, const float data[4][4])
{
{
GET_UNIFORM
glUniformMatrix4fv(uniform->location, 1, GL_FALSE, (const float *)data);
}
}
static void primitive_restart_enable(const Gwn_IndexBuf *el)
{
@ -531,7 +528,7 @@ static void primitive_restart_disable(void)
}
void GWN_batch_draw(Gwn_Batch* batch)
{
{
#if TRUST_NO_ONE
assert(batch->phase == GWN_BATCH_READY_TO_DRAW);
assert(batch->verts[0]->vbo_id != 0);
@ -542,91 +539,107 @@ void GWN_batch_draw(Gwn_Batch* batch)
GWN_batch_draw_range_ex(batch, 0, 0, false);
GWN_batch_program_use_end(batch);
}
}
void GWN_batch_draw_range_ex(Gwn_Batch* batch, int v_first, int v_count, bool force_instance)
{
{
#if TRUST_NO_ONE
assert(!(force_instance && (batch->inst == NULL)) || v_count > 0); // we cannot infer length if force_instance
#endif
const bool do_instance = (force_instance || batch->inst);
// If using offset drawing, use the default VAO and redo bindings.
if (v_first != 0 && (do_instance || batch->elem))
{
if (v_first != 0 && (do_instance || batch->elem)) {
glBindVertexArray(GWN_vao_default());
batch_update_program_bindings(batch, v_first);
}
else
}
else {
glBindVertexArray(batch->vao_id);
}
if (do_instance)
{
// Infer length if vertex count is not given
if (v_count == 0)
if (do_instance) {
/* Infer length if vertex count is not given */
if (v_count == 0) {
v_count = batch->inst->vertex_len;
}
if (batch->elem)
{
if (batch->elem) {
const Gwn_IndexBuf* el = batch->elem;
if (el->use_prim_restart)
if (el->use_prim_restart) {
primitive_restart_enable(el);
}
#if GWN_TRACK_INDEX_RANGE
glDrawElementsInstancedBaseVertex(batch->gl_prim_type, el->index_len, el->gl_index_type, 0, v_count, el->base_index);
glDrawElementsInstancedBaseVertex(batch->gl_prim_type,
el->index_len,
el->gl_index_type,
0,
v_count,
el->base_index);
#else
glDrawElementsInstanced(batch->gl_prim_type, el->index_len, GL_UNSIGNED_INT, 0, v_count);
#endif
if (el->use_prim_restart)
if (el->use_prim_restart) {
primitive_restart_disable();
}
else
}
else {
glDrawArraysInstanced(batch->gl_prim_type, 0, batch->verts[0]->vertex_len, v_count);
}
else
{
// Infer length if vertex count is not given
if (v_count == 0)
}
else {
/* Infer length if vertex count is not given */
if (v_count == 0) {
v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len;
}
if (batch->elem)
{
if (batch->elem) {
const Gwn_IndexBuf* el = batch->elem;
if (el->use_prim_restart)
if (el->use_prim_restart) {
primitive_restart_enable(el);
}
#if GWN_TRACK_INDEX_RANGE
if (el->base_index)
glDrawRangeElementsBaseVertex(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, 0, el->base_index);
else
if (el->base_index) {
glDrawRangeElementsBaseVertex(batch->gl_prim_type,
el->min_index,
el->max_index,
v_count,
el->gl_index_type,
0,
el->base_index);
}
else {
glDrawRangeElements(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, 0);
}
#else
glDrawElements(batch->gl_prim_type, v_count, GL_UNSIGNED_INT, 0);
#endif
if (el->use_prim_restart)
if (el->use_prim_restart) {
primitive_restart_disable();
}
else
}
else {
glDrawArrays(batch->gl_prim_type, v_first, v_count);
}
// Performance hog if you are drawing with the same vao multiple time.
// Only activate for debugging.
// glBindVertexArray(0);
}
// just draw some vertices and let shader place them where we want.
/* Performance hog if you are drawing with the same vao multiple time.
* Only activate for debugging. */
// glBindVertexArray(0);
}
/* just draw some vertices and let shader place them where we want. */
void GWN_draw_primitive(Gwn_PrimType prim_type, int v_count)
{
// we cannot draw without vao ... annoying ...
/* we cannot draw without vao ... annoying ... */
glBindVertexArray(GWN_vao_default());
GLenum type = convert_prim_type_to_gl(prim_type);
glDrawArrays(type, 0, v_count);
// Performance hog if you are drawing with the same vao multiple time.
// Only activate for debugging.
/* Performance hog if you are drawing with the same vao multiple time.
* Only activate for debugging.*/
// glBindVertexArray(0);
}

View File

@ -1,13 +1,33 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain buffer IDs
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.#include "buffer_id.h"
/** \file blender/gpu/intern/gwn_buffer_id.cpp
* \ingroup gpu
*
* Gawain buffer IDs
*/
#include "gwn_buffer_id.h"
#include <mutex>
@ -24,47 +44,46 @@ static std::vector<GLuint> orphaned_buffer_ids;
static std::mutex orphan_mutex;
extern "C" {
extern int BLI_thread_is_main(void); // Blender-specific function
extern int BLI_thread_is_main(void); /* Blender-specific function */
}
static bool thread_is_main()
{
// "main" here means the GL context's thread
{
/* "main" here means the GL context's thread */
return BLI_thread_is_main();
}
}
GLuint GWN_buf_id_alloc()
{
// delete orphaned IDs
{
/* delete orphaned IDs */
orphan_mutex.lock();
if (!orphaned_buffer_ids.empty())
{
const auto orphaned_buffer_len = (unsigned)orphaned_buffer_ids.size();
if (!orphaned_buffer_ids.empty()) {
const auto orphaned_buffer_len = (uint)orphaned_buffer_ids.size();
#if ORPHAN_DEBUG
printf("deleting %u orphaned VBO%s\n", orphaned_buffer_len, orphaned_buffer_len == 1 ? "" : "s");
#endif
glDeleteBuffers(orphaned_buffer_len, orphaned_buffer_ids.data());
orphaned_buffer_ids.clear();
}
}
orphan_mutex.unlock();
GLuint new_buffer_id = 0;
glGenBuffers(1, &new_buffer_id);
return new_buffer_id;
}
}
void GWN_buf_id_free(GLuint buffer_id)
{
if (thread_is_main())
{
if (thread_is_main()) {
glDeleteBuffers(1, &buffer_id);
else
{
// add this ID to the orphaned list
}
else {
/* add this ID to the orphaned list */
orphan_mutex.lock();
#if ORPHAN_DEBUG
printf("orphaning VBO %u\n", buffer_id);
#endif
orphaned_buffer_ids.emplace_back(buffer_id);
orphan_mutex.unlock();
}
}
}

View File

@ -1,13 +1,33 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain element list (AKA index buffer)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_element.c
* \ingroup gpu
*
* Gawain element list (AKA index buffer)
*/
#include "gwn_element.h"
#include "gwn_buffer_id.h"
@ -16,44 +36,45 @@
#define KEEP_SINGLE_COPY 1
static GLenum convert_index_type_to_gl(Gwn_IndexBufType type)
{
{
static const GLenum table[] = {
[GWN_INDEX_U8] = GL_UNSIGNED_BYTE, // GL has this, Vulkan does not
[GWN_INDEX_U8] = GL_UNSIGNED_BYTE, /* GL has this, Vulkan does not */
[GWN_INDEX_U16] = GL_UNSIGNED_SHORT,
[GWN_INDEX_U32] = GL_UNSIGNED_INT
};
};
return table[type];
}
}
unsigned GWN_indexbuf_size_get(const Gwn_IndexBuf* elem)
{
uint GWN_indexbuf_size_get(const Gwn_IndexBuf* elem)
{
#if GWN_TRACK_INDEX_RANGE
static const unsigned table[] = {
[GWN_INDEX_U8] = sizeof(GLubyte), // GL has this, Vulkan does not
static const uint table[] = {
[GWN_INDEX_U8] = sizeof(GLubyte), /* GL has this, Vulkan does not */
[GWN_INDEX_U16] = sizeof(GLushort),
[GWN_INDEX_U32] = sizeof(GLuint)
};
};
return elem->index_len * table[elem->index_type];
#else
return elem->index_len * sizeof(GLuint);
#endif
}
}
void GWN_indexbuf_init_ex(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, unsigned index_len, unsigned vertex_len, bool use_prim_restart)
{
void GWN_indexbuf_init_ex(
Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type,
uint index_len, uint vertex_len, bool use_prim_restart)
{
builder->use_prim_restart = use_prim_restart;
builder->max_allowed_index = vertex_len - 1;
builder->max_index_len = index_len;
builder->index_len = 0; // start empty
builder->prim_type = prim_type;
builder->data = calloc(builder->max_index_len, sizeof(unsigned));
}
builder->data = calloc(builder->max_index_len, sizeof(uint));
}
void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, unsigned prim_len, unsigned vertex_len)
{
unsigned verts_per_prim = 0;
switch (prim_type)
{
void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, uint prim_len, uint vertex_len)
{
uint verts_per_prim = 0;
switch (prim_type) {
case GWN_PRIM_POINTS:
verts_per_prim = 1;
break;
@ -71,234 +92,216 @@ void GWN_indexbuf_init(Gwn_IndexBufBuilder* builder, Gwn_PrimType prim_type, uns
assert(false);
#endif
return;
}
GWN_indexbuf_init_ex(builder, prim_type, prim_len * verts_per_prim, vertex_len, false);
}
void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder* builder, unsigned v)
{
GWN_indexbuf_init_ex(builder, prim_type, prim_len * verts_per_prim, vertex_len, false);
}
void GWN_indexbuf_add_generic_vert(Gwn_IndexBufBuilder* builder, uint v)
{
#if TRUST_NO_ONE
assert(builder->data != NULL);
assert(builder->index_len < builder->max_index_len);
assert(v <= builder->max_allowed_index);
#endif
builder->data[builder->index_len++] = v;
}
}
void GWN_indexbuf_add_primitive_restart(Gwn_IndexBufBuilder* builder)
{
{
#if TRUST_NO_ONE
assert(builder->data != NULL);
assert(builder->index_len < builder->max_index_len);
assert(builder->use_prim_restart);
#endif
builder->data[builder->index_len++] = GWN_PRIM_RESTART;
}
}
void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder* builder, unsigned v)
{
void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder* builder, uint v)
{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_POINTS);
#endif
GWN_indexbuf_add_generic_vert(builder, v);
}
}
void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2)
{
void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2)
{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_LINES);
assert(v1 != v2);
#endif
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
}
}
void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2, unsigned v3)
{
void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2, uint v3)
{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_TRIS);
assert(v1 != v2 && v2 != v3 && v3 != v1);
#endif
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
GWN_indexbuf_add_generic_vert(builder, v3);
}
}
void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder* builder, unsigned v1, unsigned v2, unsigned v3, unsigned v4)
{
void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder* builder, uint v1, uint v2, uint v3, uint v4)
{
#if TRUST_NO_ONE
assert(builder->prim_type == GWN_PRIM_LINES_ADJ);
assert(v2 != v3); /* only the line need diff indices */
#endif
GWN_indexbuf_add_generic_vert(builder, v1);
GWN_indexbuf_add_generic_vert(builder, v2);
GWN_indexbuf_add_generic_vert(builder, v3);
GWN_indexbuf_add_generic_vert(builder, v4);
}
}
#if GWN_TRACK_INDEX_RANGE
// Everything remains 32 bit while building to keep things simple.
// Find min/max after, then convert to smallest index type possible.
/* Everything remains 32 bit while building to keep things simple.
* Find min/max after, then convert to smallest index type possible. */
static unsigned index_range(const unsigned values[], unsigned value_len, unsigned* min_out, unsigned* max_out)
{
if (value_len == 0)
{
static uint index_range(const uint values[], uint value_len, uint* min_out, uint* max_out)
{
if (value_len == 0) {
*min_out = 0;
*max_out = 0;
return 0;
}
unsigned min_value = values[0];
unsigned max_value = values[0];
for (unsigned i = 1; i < value_len; ++i)
{
const unsigned value = values[i];
}
uint min_value = values[0];
uint max_value = values[0];
for (uint i = 1; i < value_len; ++i) {
const uint value = values[i];
if (value == GWN_PRIM_RESTART)
continue;
else if (value < min_value)
min_value = value;
else if (value > max_value)
max_value = value;
}
}
*min_out = min_value;
*max_out = max_value;
return max_value - min_value;
}
}
static void squeeze_indices_byte(Gwn_IndexBufBuilder *builder, Gwn_IndexBuf* elem)
{
const unsigned *values = builder->data;
const unsigned index_len = elem->index_len;
{
const uint *values = builder->data;
const uint index_len = elem->index_len;
// data will never be *larger* than builder->data...
// converting in place to avoid extra allocation
/* data will never be *larger* than builder->data...
* converting in place to avoid extra allocation */
GLubyte *data = (GLubyte *)builder->data;
if (elem->max_index > 0xFF)
{
const unsigned base = elem->min_index;
if (elem->max_index > 0xFF) {
const uint base = elem->min_index;
elem->base_index = base;
elem->min_index = 0;
elem->max_index -= base;
for (unsigned i = 0; i < index_len; ++i)
for (uint i = 0; i < index_len; ++i) {
data[i] = (values[i] == GWN_PRIM_RESTART) ? 0xFF : (GLubyte)(values[i] - base);
}
else
{
}
else {
elem->base_index = 0;
for (unsigned i = 0; i < index_len; ++i)
for (uint i = 0; i < index_len; ++i) {
data[i] = (GLubyte)(values[i]);
}
}
}
static void squeeze_indices_short(Gwn_IndexBufBuilder *builder, Gwn_IndexBuf* elem)
{
const unsigned *values = builder->data;
const unsigned index_len = elem->index_len;
{
const uint *values = builder->data;
const uint index_len = elem->index_len;
// data will never be *larger* than builder->data...
// converting in place to avoid extra allocation
/* data will never be *larger* than builder->data...
* converting in place to avoid extra allocation */
GLushort *data = (GLushort *)builder->data;
if (elem->max_index > 0xFFFF)
{
const unsigned base = elem->min_index;
if (elem->max_index > 0xFFFF) {
const uint base = elem->min_index;
elem->base_index = base;
elem->min_index = 0;
elem->max_index -= base;
for (unsigned i = 0; i < index_len; ++i)
for (uint i = 0; i < index_len; ++i) {
data[i] = (values[i] == GWN_PRIM_RESTART) ? 0xFFFF : (GLushort)(values[i] - base);
}
else
{
}
else {
elem->base_index = 0;
for (unsigned i = 0; i < index_len; ++i)
for (uint i = 0; i < index_len; ++i) {
data[i] = (GLushort)(values[i]);
}
}
}
#endif // GWN_TRACK_INDEX_RANGE
#endif /* GWN_TRACK_INDEX_RANGE */
Gwn_IndexBuf* GWN_indexbuf_build(Gwn_IndexBufBuilder* builder)
{
{
Gwn_IndexBuf* elem = calloc(1, sizeof(Gwn_IndexBuf));
GWN_indexbuf_build_in_place(builder, elem);
return elem;
}
}
void GWN_indexbuf_build_in_place(Gwn_IndexBufBuilder* builder, Gwn_IndexBuf* elem)
{
{
#if TRUST_NO_ONE
assert(builder->data != NULL);
#endif
elem->index_len = builder->index_len;
elem->use_prim_restart = builder->use_prim_restart;
#if GWN_TRACK_INDEX_RANGE
unsigned range = index_range(builder->data, builder->index_len, &elem->min_index, &elem->max_index);
uint range = index_range(builder->data, builder->index_len, &elem->min_index, &elem->max_index);
// count the primitive restart index.
if (elem->use_prim_restart)
/* count the primitive restart index. */
if (elem->use_prim_restart) {
range += 1;
}
if (range <= 0xFF)
{
if (range <= 0xFF) {
elem->index_type = GWN_INDEX_U8;
squeeze_indices_byte(builder, elem);
}
else if (range <= 0xFFFF)
{
}
else if (range <= 0xFFFF) {
elem->index_type = GWN_INDEX_U16;
squeeze_indices_short(builder, elem);
}
else
{
}
else {
elem->index_type = GWN_INDEX_U32;
elem->base_index = 0;
}
}
elem->gl_index_type = convert_index_type_to_gl(elem->index_type);
#endif
if (elem->vbo_id == 0)
if (elem->vbo_id == 0) {
elem->vbo_id = GWN_buf_id_alloc();
// send data to GPU
// GL_ELEMENT_ARRAY_BUFFER changes the state of the last VAO bound,
// so we use the GL_ARRAY_BUFFER here to create a buffer without
// interfering in the VAO state.
}
/* send data to GPU */
/* GL_ELEMENT_ARRAY_BUFFER changes the state of the last VAO bound,
* so we use the GL_ARRAY_BUFFER here to create a buffer without
* interfering in the VAO state. */
glBindBuffer(GL_ARRAY_BUFFER, elem->vbo_id);
glBufferData(GL_ARRAY_BUFFER, GWN_indexbuf_size_get(elem), builder->data, GL_STATIC_DRAW);
// discard builder (one-time use)
/* discard builder (one-time use) */
free(builder->data);
builder->data = NULL;
// other fields are safe to leave
}
/* other fields are safe to leave */
}
void GWN_indexbuf_use(Gwn_IndexBuf* elem)
{
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->vbo_id);
}
}
void GWN_indexbuf_discard(Gwn_IndexBuf* elem)
{
if (elem->vbo_id)
{
if (elem->vbo_id) {
GWN_buf_id_free(elem->vbo_id);
free(elem);
}
free(elem);
}

View File

@ -1,40 +1,60 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain immediate mode drawing utilities
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_imm_util.c
* \ingroup gpu
*
* Gawain immediate mode drawing utilities
*/
#include "gwn_imm_util.h"
#include "gwn_immediate.h"
#include <stdlib.h>
void immRectf(unsigned pos, float x1, float y1, float x2, float y2)
{
void immRectf(uint pos, float x1, float y1, float x2, float y2)
{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
immEnd();
}
}
void immRecti(unsigned pos, int x1, int y1, int x2, int y2)
{
void immRecti(uint pos, int x1, int y1, int x2, int y2)
{
immBegin(GWN_PRIM_TRI_FAN, 4);
immVertex2i(pos, x1, y1);
immVertex2i(pos, x2, y1);
immVertex2i(pos, x2, y2);
immVertex2i(pos, x1, y2);
immEnd();
}
}
void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, float x2, float y2, const float color[4])
{
void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4])
{
immAttrib4fv(col, color);
immVertex2f(pos, x1, y1);
immAttrib4fv(col, color);
@ -48,10 +68,10 @@ void immRectf_fast_with_color(unsigned pos, unsigned col, float x1, float y1, fl
immVertex2f(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2f(pos, x1, y2);
}
}
void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2, int y2, const float color[4])
{
void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4])
{
immAttrib4fv(col, color);
immVertex2i(pos, x1, y1);
immAttrib4fv(col, color);
@ -65,16 +85,16 @@ void immRecti_fast_with_color(unsigned pos, unsigned col, int x1, int y1, int x2
immVertex2i(pos, x2, y2);
immAttrib4fv(col, color);
immVertex2i(pos, x1, y2);
}
}
#if 0 // more complete version in case we want that
#if 0 /* more complete version in case we want that */
void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
{
{
Gwn_VertFormat *format = immVertexFormat();
unsigned pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
uint pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(color);
immRecti(pos, x1, y1, x2, y2);
immUnbindProgram();
}
}
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,21 +1,40 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain geometric primitives
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_primitive.c
* \ingroup gpu
*
* Gawain geometric primitives
*/
#include "gwn_primitive.h"
#include "gwn_primitive_private.h"
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType prim_type)
{
static const Gwn_PrimClass classes[] =
{
{
static const Gwn_PrimClass classes[] = {
[GWN_PRIM_POINTS] = GWN_PRIM_CLASS_POINT,
[GWN_PRIM_LINES] = GWN_PRIM_CLASS_LINE,
[GWN_PRIM_LINE_STRIP] = GWN_PRIM_CLASS_LINE,
@ -29,27 +48,25 @@ Gwn_PrimClass GWN_primtype_class(Gwn_PrimType prim_type)
[GWN_PRIM_TRIS_ADJ] = GWN_PRIM_CLASS_SURFACE,
[GWN_PRIM_NONE] = GWN_PRIM_CLASS_NONE
};
};
return classes[prim_type];
}
}
bool GWN_primtype_belongs_to_class(Gwn_PrimType prim_type, Gwn_PrimClass prim_class)
{
if (prim_class == GWN_PRIM_CLASS_NONE && prim_type == GWN_PRIM_NONE)
{
if (prim_class == GWN_PRIM_CLASS_NONE && prim_type == GWN_PRIM_NONE) {
return true;
return prim_class & GWN_primtype_class(prim_type);
}
return prim_class & GWN_primtype_class(prim_type);
}
GLenum convert_prim_type_to_gl(Gwn_PrimType prim_type)
{
{
#if TRUST_NO_ONE
assert(prim_type != GWN_PRIM_NONE);
#endif
static const GLenum table[] =
{
static const GLenum table[] = {
[GWN_PRIM_POINTS] = GL_POINTS,
[GWN_PRIM_LINES] = GL_LINES,
[GWN_PRIM_LINE_STRIP] = GL_LINE_STRIP,
@ -61,7 +78,7 @@ GLenum convert_prim_type_to_gl(Gwn_PrimType prim_type)
[GWN_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY,
[GWN_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
[GWN_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY,
};
};
return table[prim_type];
}
}

View File

@ -1,13 +1,33 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain shader interface (C --> GLSL)
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2017 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_shader_interface.c
* \ingroup gpu
*
* Gawain shader interface (C --> GLSL)
*/
#include "gwn_batch_private.h"
#include "gwn_shader_interface.h"
@ -23,9 +43,8 @@
#endif
static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
{
static const char* names[] =
{
{
static const char* names[] = {
[GWN_UNIFORM_NONE] = NULL,
[GWN_UNIFORM_MODEL] = "ModelMatrix",
@ -52,154 +71,142 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_CUSTOM] = NULL,
[GWN_NUM_UNIFORMS] = NULL,
};
};
return names[u];
}
}
GWN_INLINE bool match(const char* a, const char* b)
{
{
return strcmp(a, b) == 0;
}
}
GWN_INLINE unsigned hash_string(const char *str)
{
unsigned i = 0, c;
while ((c = *str++))
{
GWN_INLINE uint hash_string(const char *str)
{
uint i = 0, c;
while ((c = *str++)) {
i = i * 37 + c;
}
return i;
}
return i;
}
GWN_INLINE void set_input_name(Gwn_ShaderInterface* shaderface, Gwn_ShaderInput* input,
const char* name, uint32_t name_len)
{
{
input->name_offset = shaderface->name_buffer_offset;
input->name_hash = hash_string(name);
shaderface->name_buffer_offset += name_len + 1; // include NULL terminator
}
shaderface->name_buffer_offset += name_len + 1; /* include NULL terminator */
}
GWN_INLINE void shader_input_to_bucket(Gwn_ShaderInput* input,
Gwn_ShaderInput* buckets[GWN_NUM_SHADERINTERFACE_BUCKETS])
{
const unsigned bucket_index = input->name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
{
const uint bucket_index = input->name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
input->next = buckets[bucket_index];
buckets[bucket_index] = input;
}
}
GWN_INLINE const Gwn_ShaderInput* buckets_lookup(Gwn_ShaderInput* const buckets[GWN_NUM_SHADERINTERFACE_BUCKETS],
const char *name_buffer, const char *name)
{
const unsigned name_hash = hash_string(name);
const unsigned bucket_index = name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
{
const uint name_hash = hash_string(name);
const uint bucket_index = name_hash % GWN_NUM_SHADERINTERFACE_BUCKETS;
const Gwn_ShaderInput* input = buckets[bucket_index];
if (input == NULL)
{
// Requested uniform is not found at all.
return NULL;
}
// Optimization bit: if there is no hash collision detected when constructing shader interface
// it means we can only request the single possible uniform. Surely, it's possible we request
// uniform which causes hash collision, but that will be detected in debug builds.
if (input->next == NULL)
{
if (name_hash == input->name_hash)
{
if (input == NULL) {
/* Requested uniform is not found at all. */
return NULL;
}
/* Optimization bit: if there is no hash collision detected when constructing shader interface
* it means we can only request the single possible uniform. Surely, it's possible we request
* uniform which causes hash collision, but that will be detected in debug builds. */
if (input->next == NULL) {
if (name_hash == input->name_hash) {
#if TRUST_NO_ONE
assert(match(name_buffer + input->name_offset, name));
assert(match(name_buffer + input->name_offset, name));
#endif
return input;
}
return NULL;
return input;
}
// Work through possible collisions.
return NULL;
}
/* Work through possible collisions. */
const Gwn_ShaderInput* next = input;
while (next != NULL)
{
while (next != NULL) {
input = next;
next = input->next;
if (input->name_hash != name_hash)
{
if (input->name_hash != name_hash) {
continue;
}
if (match(name_buffer + input->name_offset, name))
{
return input;
}
}
return NULL; // not found
if (match(name_buffer + input->name_offset, name)) {
return input;
}
}
return NULL; /* not found */
}
GWN_INLINE void buckets_free(Gwn_ShaderInput* buckets[GWN_NUM_SHADERINTERFACE_BUCKETS])
{
for (unsigned bucket_index = 0; bucket_index < GWN_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index)
{
{
for (uint bucket_index = 0; bucket_index < GWN_NUM_SHADERINTERFACE_BUCKETS; ++bucket_index) {
Gwn_ShaderInput *input = buckets[bucket_index];
while (input != NULL)
{
while (input != NULL) {
Gwn_ShaderInput *input_next = input->next;
free(input);
input = input_next;
}
}
}
}
static bool setup_builtin_uniform(Gwn_ShaderInput* input, const char* name)
{
// TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types
{
/* TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types */
// detect built-in uniforms (name must match)
for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u)
{
/* detect built-in uniforms (name must match) */
for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u) {
const char* builtin_name = BuiltinUniform_name(u);
if (match(name, builtin_name))
{
if (match(name, builtin_name)) {
input->builtin_type = u;
return true;
}
}
}
input->builtin_type = GWN_UNIFORM_CUSTOM;
return false;
}
}
static const Gwn_ShaderInput* add_uniform(Gwn_ShaderInterface* shaderface, const char* name)
{
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
input->location = glGetUniformLocation(shaderface->program, name);
uint name_len = strlen(name);
shaderface->name_buffer = realloc(shaderface->name_buffer, shaderface->name_buffer_offset + name_len + 1); /* include NULL terminator */
char* name_buffer = shaderface->name_buffer + shaderface->name_buffer_offset;
strcpy(name_buffer, name);
set_input_name(shaderface, input, name, name_len);
setup_builtin_uniform(input, name);
shader_input_to_bucket(input, shaderface->uniform_buckets);
if (input->builtin_type != GWN_UNIFORM_NONE &&
input->builtin_type != GWN_UNIFORM_CUSTOM)
{
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
input->location = glGetUniformLocation(shaderface->program, name);
unsigned name_len = strlen(name);
shaderface->name_buffer = realloc(shaderface->name_buffer, shaderface->name_buffer_offset + name_len + 1); // include NULL terminator
char* name_buffer = shaderface->name_buffer + shaderface->name_buffer_offset;
strcpy(name_buffer, name);
set_input_name(shaderface, input, name, name_len);
setup_builtin_uniform(input, name);
shader_input_to_bucket(input, shaderface->uniform_buckets);
if (input->builtin_type != GWN_UNIFORM_NONE &&
input->builtin_type != GWN_UNIFORM_CUSTOM)
{
shaderface->builtin_uniforms[input->builtin_type] = input;
}
#if DEBUG_SHADER_INTERFACE
printf("Gwn_ShaderInterface %p, program %d, uniform[] '%s' at location %d\n", shaderface, shaderface->program, name, input->location);
#endif
return input;
shaderface->builtin_uniforms[input->builtin_type] = input;
}
#if DEBUG_SHADER_INTERFACE
printf("Gwn_ShaderInterface %p, program %d, uniform[] '%s' at location %d\n", shaderface,
shaderface->program,
name,
input->location);
#endif
return input;
}
Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
{
{
Gwn_ShaderInterface* shaderface = calloc(1, sizeof(Gwn_ShaderInterface));
shaderface->program = program;
#if DEBUG_SHADER_INTERFACE
printf("%s {\n", __func__); // enter function
printf("%s {\n", __func__); /* enter function */
printf("Gwn_ShaderInterface %p, program %d\n", shaderface, program);
#endif
@ -214,9 +221,8 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
const uint32_t name_buffer_len = attr_len * max_attrib_name_len + ubo_len * max_ubo_name_len;
shaderface->name_buffer = malloc(name_buffer_len);
// Attributes
for (uint32_t i = 0; i < attr_len; ++i)
{
/* Attributes */
for (uint32_t i = 0; i < attr_len; ++i) {
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset;
char* name = shaderface->name_buffer + shaderface->name_buffer_offset;
@ -224,14 +230,13 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
glGetActiveAttrib(program, i, remaining_buffer, &name_len, &input->size, &input->gl_type, name);
// remove "[0]" from array name
if (name[name_len-1] == ']')
{
/* remove "[0]" from array name */
if (name[name_len-1] == ']') {
name[name_len-3] = '\0';
name_len -= 3;
}
}
// TODO: reject DOUBLE gl_types
/* TODO: reject DOUBLE gl_types */
input->location = glGetAttribLocation(program, name);
@ -242,11 +247,9 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
#if DEBUG_SHADER_INTERFACE
printf("attrib[%u] '%s' at location %d\n", i, name, input->location);
#endif
}
// Uniform Blocks
for (uint32_t i = 0; i < ubo_len; ++i)
{
}
/* Uniform Blocks */
for (uint32_t i = 0; i < ubo_len; ++i) {
Gwn_ShaderInput* input = malloc(sizeof(Gwn_ShaderInput));
GLsizei remaining_buffer = name_buffer_len - shaderface->name_buffer_offset;
char* name = shaderface->name_buffer + shaderface->name_buffer_offset;
@ -263,100 +266,96 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program)
#if DEBUG_SHADER_INTERFACE
printf("ubo '%s' at location %d\n", name, input->location);
#endif
}
// Builtin Uniforms
for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u)
{
}
/* Builtin Uniforms */
for (Gwn_UniformBuiltin u = GWN_UNIFORM_NONE + 1; u < GWN_UNIFORM_CUSTOM; ++u) {
const char* builtin_name = BuiltinUniform_name(u);
if (glGetUniformLocation(program, builtin_name) != -1)
if (glGetUniformLocation(program, builtin_name) != -1) {
add_uniform((Gwn_ShaderInterface*)shaderface, builtin_name);
}
// Batches ref buffer
}
/* Batches ref buffer */
shaderface->batches_len = GWN_SHADERINTERFACE_REF_ALLOC_COUNT;
shaderface->batches = calloc(shaderface->batches_len, sizeof(Gwn_Batch*));
return shaderface;
}
}
void GWN_shaderinterface_discard(Gwn_ShaderInterface* shaderface)
{
// Free memory used by buckets and has entries.
{
/* Free memory used by buckets and has entries. */
buckets_free(shaderface->uniform_buckets);
buckets_free(shaderface->attrib_buckets);
buckets_free(shaderface->ubo_buckets);
// Free memory used by name_buffer.
/* Free memory used by name_buffer. */
free(shaderface->name_buffer);
// Remove this interface from all linked Batches vao cache.
for (int i = 0; i < shaderface->batches_len; ++i)
if (shaderface->batches[i] != NULL)
/* Remove this interface from all linked Batches vao cache. */
for (int i = 0; i < shaderface->batches_len; ++i) {
if (shaderface->batches[i] != NULL) {
gwn_batch_remove_interface_ref(shaderface->batches[i], shaderface);
free(shaderface->batches);
// Free memory used by shader interface by its self.
free(shaderface);
}
}
free(shaderface->batches);
/* Free memory used by shader interface by its self. */
free(shaderface);
}
const Gwn_ShaderInput* GWN_shaderinterface_uniform(const Gwn_ShaderInterface* shaderface, const char* name)
{
// TODO: Warn if we find a matching builtin, since these can be looked up much quicker.
{
/* TODO: Warn if we find a matching builtin, since these can be looked up much quicker. */
const Gwn_ShaderInput* input = buckets_lookup(shaderface->uniform_buckets, shaderface->name_buffer, name);
// If input is not found add it so it's found next time.
if (input == NULL)
/* If input is not found add it so it's found next time. */
if (input == NULL) {
input = add_uniform((Gwn_ShaderInterface*)shaderface, name);
return (input->location != -1) ? input : NULL;
}
return (input->location != -1) ? input : NULL;
}
const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInterface* shaderface, Gwn_UniformBuiltin builtin)
{
const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(
const Gwn_ShaderInterface* shaderface, Gwn_UniformBuiltin builtin)
{
#if TRUST_NO_ONE
assert(builtin != GWN_UNIFORM_NONE);
assert(builtin != GWN_UNIFORM_CUSTOM);
assert(builtin != GWN_NUM_UNIFORMS);
#endif
return shaderface->builtin_uniforms[builtin];
}
}
const Gwn_ShaderInput* GWN_shaderinterface_ubo(const Gwn_ShaderInterface* shaderface, const char* name)
{
{
return buckets_lookup(shaderface->ubo_buckets, shaderface->name_buffer, name);
}
}
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface* shaderface, const char* name)
{
{
return buckets_lookup(shaderface->attrib_buckets, shaderface->name_buffer, name);
}
}
void GWN_shaderinterface_add_batch_ref(Gwn_ShaderInterface* shaderface, Gwn_Batch* batch)
{
int i; // find first unused slot
for (i = 0; i < shaderface->batches_len; ++i)
if (shaderface->batches[i] == NULL)
{
int i; /* find first unused slot */
for (i = 0; i < shaderface->batches_len; ++i) {
if (shaderface->batches[i] == NULL) {
break;
if (i == shaderface->batches_len)
{
// Not enough place, realloc the array.
}
}
if (i == shaderface->batches_len) {
/* Not enough place, realloc the array. */
i = shaderface->batches_len;
shaderface->batches_len += GWN_SHADERINTERFACE_REF_ALLOC_COUNT;
shaderface->batches = realloc(shaderface->batches, sizeof(Gwn_Batch*) * shaderface->batches_len);
memset(shaderface->batches + i, 0, sizeof(Gwn_Batch*) * GWN_SHADERINTERFACE_REF_ALLOC_COUNT);
}
shaderface->batches[i] = batch;
}
shaderface->batches[i] = batch;
}
void GWN_shaderinterface_remove_batch_ref(Gwn_ShaderInterface* shaderface, Gwn_Batch* batch)
{
for (int i = 0; i < shaderface->batches_len; ++i)
{
if (shaderface->batches[i] == batch)
{
{
for (int i = 0; i < shaderface->batches_len; ++i) {
if (shaderface->batches[i] == batch) {
shaderface->batches[i] = NULL;
break; // cannot have duplicates
}
break; /* cannot have duplicates */
}
}
}

View File

@ -1,13 +1,38 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Clément Foucault
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex array IDs
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin, Clément Foucault
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.#include "buffer_id.h"
/** \file blender/gpu/gwn_vertex_array_id.cpp
* \ingroup gpu
*
* Manage GL vertex array IDs in a thread-safe way
* Use these instead of glGenBuffers & its friends
* - alloc must be called from a thread that is bound
* to the context that will be used for drawing with
* this vao.
* - free can be called from any thread
*/
#include "gwn_batch_private.h"
#include "gwn_vertex_array_id.h"
@ -21,30 +46,28 @@
#if TRUST_NO_ONE
#if 0
extern "C" {
extern int BLI_thread_is_main(void); // Blender-specific function
extern int BLI_thread_is_main(void); /* Blender-specific function */
}
static bool thread_is_main()
{
// "main" here means the GL context's thread
static bool thread_is_main() {
/* "main" here means the GL context's thread */
return BLI_thread_is_main();
}
}
#endif
#endif
struct Gwn_Context {
GLuint default_vao;
std::unordered_set<Gwn_Batch*> batches; // Batches that have VAOs from this context
std::unordered_set<Gwn_Batch*> batches; /* Batches that have VAOs from this context */
std::vector<GLuint> orphaned_vertarray_ids;
std::mutex orphans_mutex; // todo: try spinlock instead
std::mutex orphans_mutex; /* todo: try spinlock instead */
#if TRUST_NO_ONE
pthread_t thread; // Thread on which this context is active.
pthread_t thread; /* Thread on which this context is active. */
bool thread_is_used;
Gwn_Context()
{
Gwn_Context() {
thread_is_used = false;
}
}
#endif
};
@ -56,119 +79,118 @@ static thread_local Gwn_Context* active_ctx = NULL;
#endif
static void clear_orphans(Gwn_Context* ctx)
{
{
ctx->orphans_mutex.lock();
if (!ctx->orphaned_vertarray_ids.empty())
{
unsigned orphan_len = (unsigned)ctx->orphaned_vertarray_ids.size();
if (!ctx->orphaned_vertarray_ids.empty()) {
uint orphan_len = (uint)ctx->orphaned_vertarray_ids.size();
glDeleteVertexArrays(orphan_len, ctx->orphaned_vertarray_ids.data());
ctx->orphaned_vertarray_ids.clear();
}
ctx->orphans_mutex.unlock();
}
ctx->orphans_mutex.unlock();
}
Gwn_Context* GWN_context_create(void)
{
{
#if TRUST_NO_ONE
// assert(thread_is_main());
/* assert(thread_is_main()); */
#endif
Gwn_Context* ctx = new Gwn_Context;
glGenVertexArrays(1, &ctx->default_vao);
GWN_context_active_set(ctx);
return ctx;
}
}
// to be called after GWN_context_active_set(ctx_to_destroy)
/* to be called after GWN_context_active_set(ctx_to_destroy) */
void GWN_context_discard(Gwn_Context* ctx)
{
{
#if TRUST_NO_ONE
// Make sure no other thread has locked it.
/* Make sure no other thread has locked it. */
assert(ctx == active_ctx);
assert(pthread_equal(pthread_self(), ctx->thread));
assert(ctx->orphaned_vertarray_ids.empty());
#endif
// delete remaining vaos
while (!ctx->batches.empty())
{
// this removes the array entry
/* delete remaining vaos */
while (!ctx->batches.empty()) {
/* this removes the array entry */
gwn_batch_vao_cache_clear(*ctx->batches.begin());
}
}
glDeleteVertexArrays(1, &ctx->default_vao);
delete ctx;
active_ctx = NULL;
}
}
// ctx can be NULL
/* ctx can be NULL */
void GWN_context_active_set(Gwn_Context* ctx)
{
{
#if TRUST_NO_ONE
if (active_ctx)
if (active_ctx) {
active_ctx->thread_is_used = false;
// Make sure no other context is already bound to this thread.
if (ctx)
{
// Make sure no other thread has locked it.
}
/* Make sure no other context is already bound to this thread. */
if (ctx) {
/* Make sure no other thread has locked it. */
assert(ctx->thread_is_used == false);
ctx->thread = pthread_self();
ctx->thread_is_used = true;
}
#endif
if (ctx)
clear_orphans(ctx);
active_ctx = ctx;
}
#endif
if (ctx) {
clear_orphans(ctx);
}
active_ctx = ctx;
}
Gwn_Context* GWN_context_active_get(void)
{
{
return active_ctx;
}
}
GLuint GWN_vao_default(void)
{
{
#if TRUST_NO_ONE
assert(active_ctx); // need at least an active context
assert(pthread_equal(pthread_self(), active_ctx->thread)); // context has been activated by another thread!
assert(active_ctx); /* need at least an active context */
assert(pthread_equal(pthread_self(), active_ctx->thread)); /* context has been activated by another thread! */
#endif
return active_ctx->default_vao;
}
}
GLuint GWN_vao_alloc(void)
{
{
#if TRUST_NO_ONE
assert(active_ctx); // need at least an active context
assert(pthread_equal(pthread_self(), active_ctx->thread)); // context has been activated by another thread!
assert(active_ctx); /* need at least an active context */
assert(pthread_equal(pthread_self(), active_ctx->thread)); /* context has been activated by another thread! */
#endif
clear_orphans(active_ctx);
GLuint new_vao_id = 0;
glGenVertexArrays(1, &new_vao_id);
return new_vao_id;
}
}
// this can be called from multiple thread
/* this can be called from multiple thread */
void GWN_vao_free(GLuint vao_id, Gwn_Context* ctx)
{
{
#if TRUST_NO_ONE
assert(ctx);
#endif
if (ctx == active_ctx)
if (ctx == active_ctx) {
glDeleteVertexArrays(1, &vao_id);
else
{
}
else {
ctx->orphans_mutex.lock();
ctx->orphaned_vertarray_ids.emplace_back(vao_id);
ctx->orphans_mutex.unlock();
}
}
}
void gwn_context_add_batch(Gwn_Context* ctx, Gwn_Batch* batch)
{
{
ctx->batches.emplace(batch);
}
}
void gwn_context_remove_batch(Gwn_Context* ctx, Gwn_Batch* batch)
{
{
ctx->orphans_mutex.lock();
ctx->batches.erase(batch);
ctx->orphans_mutex.unlock();
}
}

View File

@ -1,13 +1,33 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Clément Foucault
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex buffer
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_vertex_buffer.c
* \ingroup gpu
*
* Gawain vertex buffer
*/
#include "gwn_vertex_buffer.h"
#include "gwn_buffer_id.h"
@ -17,141 +37,137 @@
#define KEEP_SINGLE_COPY 1
static unsigned vbo_memory_usage;
static uint vbo_memory_usage;
static GLenum convert_usage_type_to_gl(Gwn_UsageType type)
{
{
static const GLenum table[] = {
[GWN_USAGE_STREAM] = GL_STREAM_DRAW,
[GWN_USAGE_STATIC] = GL_STATIC_DRAW,
[GWN_USAGE_DYNAMIC] = GL_DYNAMIC_DRAW
};
};
return table[type];
}
}
Gwn_VertBuf* GWN_vertbuf_create(Gwn_UsageType usage)
{
{
Gwn_VertBuf* verts = malloc(sizeof(Gwn_VertBuf));
GWN_vertbuf_init(verts, usage);
return verts;
}
}
Gwn_VertBuf* GWN_vertbuf_create_with_format_ex(const Gwn_VertFormat* format, Gwn_UsageType usage)
{
{
Gwn_VertBuf* verts = GWN_vertbuf_create(usage);
GWN_vertformat_copy(&verts->format, format);
if (!format->packed)
if (!format->packed) {
VertexFormat_pack(&verts->format);
}
return verts;
// this function might seem redundant, but there is potential for memory savings here...
// TODO: implement those memory savings
}
/* this function might seem redundant, but there is potential for memory savings here... */
/* TODO: implement those memory savings */
}
void GWN_vertbuf_init(Gwn_VertBuf* verts, Gwn_UsageType usage)
{
{
memset(verts, 0, sizeof(Gwn_VertBuf));
verts->usage = usage;
verts->dirty = true;
}
}
void GWN_vertbuf_init_with_format_ex(Gwn_VertBuf* verts, const Gwn_VertFormat* format, Gwn_UsageType usage)
{
{
GWN_vertbuf_init(verts, usage);
GWN_vertformat_copy(&verts->format, format);
if (!format->packed)
if (!format->packed) {
VertexFormat_pack(&verts->format);
}
}
void GWN_vertbuf_discard(Gwn_VertBuf* verts)
{
if (verts->vbo_id)
{
{
if (verts->vbo_id) {
GWN_buf_id_free(verts->vbo_id);
#if VRAM_USAGE
vbo_memory_usage -= GWN_vertbuf_size_get(verts);
#endif
}
if (verts->data)
}
if (verts->data) {
free(verts->data);
}
free(verts);
}
}
unsigned GWN_vertbuf_size_get(const Gwn_VertBuf* verts)
{
uint GWN_vertbuf_size_get(const Gwn_VertBuf* verts)
{
return vertex_buffer_size(&verts->format, verts->vertex_len);
}
}
// create a new allocation, discarding any existing data
void GWN_vertbuf_data_alloc(Gwn_VertBuf* verts, unsigned v_len)
{
/* create a new allocation, discarding any existing data */
void GWN_vertbuf_data_alloc(Gwn_VertBuf* verts, uint v_len)
{
Gwn_VertFormat* format = &verts->format;
if (!format->packed)
if (!format->packed) {
VertexFormat_pack(format);
}
#if TRUST_NO_ONE
// catch any unnecessary use
/* catch any unnecessary use */
assert(verts->vertex_alloc != v_len || verts->data == NULL);
#endif
// only create the buffer the 1st time
if (verts->vbo_id == 0)
/* only create the buffer the 1st time */
if (verts->vbo_id == 0) {
verts->vbo_id = GWN_buf_id_alloc();
// discard previous data if any
if (verts->data)
}
/* discard previous data if any */
if (verts->data) {
free(verts->data);
}
#if VRAM_USAGE
unsigned new_size = vertex_buffer_size(&verts->format, v_len);
uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
verts->dirty = true;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = malloc(sizeof(GLubyte) * GWN_vertbuf_size_get(verts));
}
}
// resize buffer keeping existing data
void GWN_vertbuf_data_resize(Gwn_VertBuf* verts, unsigned v_len)
{
/* resize buffer keeping existing data */
void GWN_vertbuf_data_resize(Gwn_VertBuf* verts, uint v_len)
{
#if TRUST_NO_ONE
assert(verts->data != NULL);
assert(verts->vertex_alloc != v_len);
#endif
#if VRAM_USAGE
unsigned new_size = vertex_buffer_size(&verts->format, v_len);
uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
verts->dirty = true;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = realloc(verts->data, sizeof(GLubyte) * GWN_vertbuf_size_get(verts));
}
}
// set vertex count but does not change allocation
// only this many verts will be uploaded to the GPU and rendered
// this is usefull for streaming data
void GWN_vertbuf_vertex_count_set(Gwn_VertBuf* verts, unsigned v_len)
{
/* Set vertex count but does not change allocation.
* Only this many verts will be uploaded to the GPU and rendered.
* This is usefull for streaming data. */
void GWN_vertbuf_vertex_count_set(Gwn_VertBuf* verts, uint v_len)
{
#if TRUST_NO_ONE
assert(verts->data != NULL); // only for dynamic data
assert(verts->data != NULL); /* only for dynamic data */
assert(v_len <= verts->vertex_alloc);
#endif
#if VRAM_USAGE
unsigned new_size = vertex_buffer_size(&verts->format, v_len);
uint new_size = vertex_buffer_size(&verts->format, v_len);
vbo_memory_usage += new_size - GWN_vertbuf_size_get(verts);
#endif
verts->vertex_len = v_len;
}
}
void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, unsigned a_idx, unsigned v_idx, const void* data)
{
void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, uint a_idx, uint v_idx, const void* data)
{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@ -160,27 +176,25 @@ void GWN_vertbuf_attr_set(Gwn_VertBuf* verts, unsigned a_idx, unsigned v_idx, co
assert(v_idx < verts->vertex_alloc);
assert(verts->data != NULL);
#endif
verts->dirty = true;
memcpy((GLubyte*)verts->data + a->offset + v_idx * format->stride, data, a->sz);
}
}
void GWN_vertbuf_attr_fill(Gwn_VertBuf* verts, unsigned a_idx, const void* data)
{
void GWN_vertbuf_attr_fill(Gwn_VertBuf* verts, uint a_idx, const void* data)
{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
#if TRUST_NO_ONE
assert(a_idx < format->attr_len);
#endif
const unsigned stride = a->sz; // tightly packed input data
const uint stride = a->sz; /* tightly packed input data */
GWN_vertbuf_attr_fill_stride(verts, a_idx, stride, data);
}
}
void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, unsigned a_idx, unsigned stride, const void* data)
{
void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, uint a_idx, uint stride, const void* data)
{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@ -188,25 +202,23 @@ void GWN_vertbuf_attr_fill_stride(Gwn_VertBuf* verts, unsigned a_idx, unsigned s
assert(a_idx < format->attr_len);
assert(verts->data != NULL);
#endif
verts->dirty = true;
const unsigned vertex_len = verts->vertex_len;
const uint vertex_len = verts->vertex_len;
if (format->attr_len == 1 && stride == format->stride)
{
// we can copy it all at once
if (format->attr_len == 1 && stride == format->stride) {
/* we can copy it all at once */
memcpy(verts->data, data, vertex_len * a->sz);
}
else
{
// we must copy it per vertex
for (unsigned v = 0; v < vertex_len; ++v)
}
else {
/* we must copy it per vertex */
for (uint v = 0; v < vertex_len; ++v) {
memcpy((GLubyte*)verts->data + a->offset + v * format->stride, (const GLubyte*)data + v * stride, a->sz);
}
}
}
void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, unsigned a_idx, Gwn_VertBufRaw *access)
{
void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, uint a_idx, Gwn_VertBufRaw *access)
{
const Gwn_VertFormat* format = &verts->format;
const Gwn_VertAttr* a = format->attribs + a_idx;
@ -224,35 +236,33 @@ void GWN_vertbuf_attr_get_raw_data(Gwn_VertBuf* verts, unsigned a_idx, Gwn_VertB
#if TRUST_NO_ONE
access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride);
#endif
}
}
static void VertBuffer_upload_data(Gwn_VertBuf* verts)
{
unsigned buffer_sz = GWN_vertbuf_size_get(verts);
{
uint buffer_sz = GWN_vertbuf_size_get(verts);
// orphan the vbo to avoid sync
/* orphan the vbo to avoid sync */
glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage));
// upload data
/* upload data */
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_sz, verts->data);
if (verts->usage == GWN_USAGE_STATIC)
{
if (verts->usage == GWN_USAGE_STATIC) {
free(verts->data);
verts->data = NULL;
}
verts->dirty = false;
}
verts->dirty = false;
}
void GWN_vertbuf_use(Gwn_VertBuf* verts)
{
{
glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id);
if (verts->dirty)
if (verts->dirty) {
VertBuffer_upload_data(verts);
}
}
unsigned GWN_vertbuf_get_memory_usage(void)
{
uint GWN_vertbuf_get_memory_usage(void)
{
return vbo_memory_usage;
}
}

View File

@ -1,13 +1,33 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Clément Foucault
*
* ***** END GPL LICENSE BLOCK *****
*/
// Gawain vertex format
//
// This code is part of the Gawain library, with modifications
// specific to integration with Blender.
//
// Copyright 2016 Mike Erwin
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
/** \file blender/gpu/intern/gwn_vertex_format.c
* \ingroup gpu
*
* Gawain vertex format
*/
#include "gwn_vertex_format.h"
#include "gwn_vertex_format_private.h"
@ -21,7 +41,7 @@
#endif
void GWN_vertformat_clear(Gwn_VertFormat* format)
{
{
#if TRUST_NO_ONE
memset(format, 0, sizeof(Gwn_VertFormat));
#else
@ -30,23 +50,26 @@ void GWN_vertformat_clear(Gwn_VertFormat* format)
format->name_offset = 0;
format->name_len = 0;
for (unsigned i = 0; i < GWN_VERT_ATTR_MAX_LEN; i++)
for (unsigned i = 0; i < GWN_VERT_ATTR_MAX_LEN; i++) {
format->attribs[i].name_len = 0;
#endif
}
#endif
}
void GWN_vertformat_copy(Gwn_VertFormat* dest, const Gwn_VertFormat* src)
{
// copy regular struct fields
{
/* copy regular struct fields */
memcpy(dest, src, sizeof(Gwn_VertFormat));
for (unsigned i = 0; i < dest->attr_len; i++)
for (unsigned j = 0; j < dest->attribs[i].name_len; j++)
for (unsigned i = 0; i < dest->attr_len; i++) {
for (unsigned j = 0; j < dest->attribs[i].name_len; j++) {
dest->attribs[i].name[j] = (char *)dest + (src->attribs[i].name[j] - ((char *)src));
}
}
}
static GLenum convert_comp_type_to_gl(Gwn_VertCompType type)
{
{
static const GLenum table[] = {
[GWN_COMP_I8] = GL_BYTE,
[GWN_COMP_U8] = GL_UNSIGNED_BYTE,
@ -58,105 +81,101 @@ static GLenum convert_comp_type_to_gl(Gwn_VertCompType type)
[GWN_COMP_F32] = GL_FLOAT,
[GWN_COMP_I10] = GL_INT_2_10_10_10_REV
};
};
return table[type];
}
}
static unsigned comp_sz(Gwn_VertCompType type)
{
{
#if TRUST_NO_ONE
assert(type <= GWN_COMP_F32); // other types have irregular sizes (not bytes)
assert(type <= GWN_COMP_F32); /* other types have irregular sizes (not bytes) */
#endif
const GLubyte sizes[] = {1,1,2,2,4,4,4};
return sizes[type];
}
}
static unsigned attrib_sz(const Gwn_VertAttr *a)
{
if (a->comp_type == GWN_COMP_I10)
return 4; // always packed as 10_10_10_2
return a->comp_len * comp_sz(a->comp_type);
{
if (a->comp_type == GWN_COMP_I10) {
return 4; /* always packed as 10_10_10_2 */
}
return a->comp_len * comp_sz(a->comp_type);
}
static unsigned attrib_align(const Gwn_VertAttr *a)
{
if (a->comp_type == GWN_COMP_I10)
return 4; // always packed as 10_10_10_2
unsigned c = comp_sz(a->comp_type);
if (a->comp_len == 3 && c <= 2)
return 4 * c; // AMD HW can't fetch these well, so pad it out (other vendors too?)
else
return c; // most fetches are ok if components are naturally aligned
{
if (a->comp_type == GWN_COMP_I10) {
return 4; /* always packed as 10_10_10_2 */
}
unsigned c = comp_sz(a->comp_type);
if (a->comp_len == 3 && c <= 2) {
return 4 * c; /* AMD HW can't fetch these well, so pad it out (other vendors too?) */
}
else {
return c; /* most fetches are ok if components are naturally aligned */
}
}
unsigned vertex_buffer_size(const Gwn_VertFormat* format, unsigned vertex_len)
{
{
#if TRUST_NO_ONE
assert(format->packed && format->stride > 0);
#endif
return format->stride * vertex_len;
}
}
static const char* copy_attrib_name(Gwn_VertFormat* format, const char* name)
{
// strncpy does 110% of what we need; let's do exactly 100%
{
/* strncpy does 110% of what we need; let's do exactly 100% */
char* name_copy = format->names + format->name_offset;
unsigned available = GWN_VERT_ATTR_NAMES_BUF_LEN - format->name_offset;
bool terminated = false;
for (unsigned i = 0; i < available; ++i)
{
for (unsigned i = 0; i < available; ++i) {
const char c = name[i];
name_copy[i] = c;
if (c == '\0')
{
if (c == '\0') {
terminated = true;
format->name_offset += (i + 1);
break;
}
}
}
#if TRUST_NO_ONE
assert(terminated);
assert(format->name_offset <= GWN_VERT_ATTR_NAMES_BUF_LEN);
#else
(void)terminated;
#endif
return name_copy;
}
}
unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_VertCompType comp_type, unsigned comp_len, Gwn_VertFetchMode fetch_mode)
{
{
#if TRUST_NO_ONE
assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
assert(format->attr_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
assert(!format->packed); // packed means frozen/locked
assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
assert(format->attr_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
assert(!format->packed); /* packed means frozen/locked */
assert((comp_len >= 1 && comp_len <= 4) || comp_len == 8 || comp_len == 12 || comp_len == 16);
switch (comp_type)
{
switch (comp_type) {
case GWN_COMP_F32:
// float type can only kept as float
/* float type can only kept as float */
assert(fetch_mode == GWN_FETCH_FLOAT);
break;
case GWN_COMP_I10:
// 10_10_10 format intended for normals (xyz) or colors (rgb)
// extra component packed.w can be manually set to { -2, -1, 0, 1 }
/* 10_10_10 format intended for normals (xyz) or colors (rgb)
* extra component packed.w can be manually set to { -2, -1, 0, 1 } */
assert(comp_len == 3 || comp_len == 4);
assert(fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT); // not strictly required, may relax later
assert(fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT); /* not strictly required, may relax later */
break;
default:
// integer types can be kept as int or converted/normalized to float
/* integer types can be kept as int or converted/normalized to float */
assert(fetch_mode != GWN_FETCH_FLOAT);
// only support float matrices (see Batch_update_program_bindings)
/* only support float matrices (see Batch_update_program_bindings) */
assert(comp_len != 8 && comp_len != 12 && comp_len != 16);
}
}
#endif
format->name_len++; // multiname support
format->name_len++; /* multiname support */
const unsigned attrib_id = format->attr_len++;
Gwn_VertAttr* attrib = format->attribs + attrib_id;
@ -164,53 +183,53 @@ unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_V
attrib->name[attrib->name_len++] = copy_attrib_name(format, name);
attrib->comp_type = comp_type;
attrib->gl_comp_type = convert_comp_type_to_gl(comp_type);
attrib->comp_len = (comp_type == GWN_COMP_I10) ? 4 : comp_len; // system needs 10_10_10_2 to be 4 or BGRA
attrib->comp_len = (comp_type == GWN_COMP_I10) ? 4 : comp_len; /* system needs 10_10_10_2 to be 4 or BGRA */
attrib->sz = attrib_sz(attrib);
attrib->offset = 0; // offsets & stride are calculated later (during pack)
attrib->offset = 0; /* offsets & stride are calculated later (during pack) */
attrib->fetch_mode = fetch_mode;
return attrib_id;
}
}
void GWN_vertformat_alias_add(Gwn_VertFormat* format, const char* alias)
{
{
Gwn_VertAttr* attrib = format->attribs + (format->attr_len - 1);
#if TRUST_NO_ONE
assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); // there's room for more
assert(format->name_len < GWN_VERT_ATTR_MAX_LEN); /* there's room for more */
assert(attrib->name_len < GWN_VERT_ATTR_MAX_NAMES);
#endif
format->name_len++; // multiname support
format->name_len++; /* multiname support */
attrib->name[attrib->name_len++] = copy_attrib_name(format, alias);
}
}
unsigned padding(unsigned offset, unsigned alignment)
{
{
const unsigned mod = offset % alignment;
return (mod == 0) ? 0 : (alignment - mod);
}
}
#if PACK_DEBUG
static void show_pack(unsigned a_idx, unsigned sz, unsigned pad)
{
{
const char c = 'A' + a_idx;
for (unsigned i = 0; i < pad; ++i)
for (unsigned i = 0; i < pad; ++i) {
putchar('-');
for (unsigned i = 0; i < sz; ++i)
}
for (unsigned i = 0; i < sz; ++i) {
putchar(c);
}
}
#endif
void VertexFormat_pack(Gwn_VertFormat* format)
{
// for now, attributes are packed in the order they were added,
// making sure each attrib is naturally aligned (add padding where necessary)
{
/* For now, attributes are packed in the order they were added,
* making sure each attrib is naturally aligned (add padding where necessary)
* Later we can implement more efficient packing w/ reordering
* (keep attrib ID order, adjust their offsets to reorder in buffer). */
// later we can implement more efficient packing w/ reordering
// (keep attrib ID order, adjust their offsets to reorder in buffer)
// TODO:
// realloc just enough to hold the final combo string. And just enough to
// hold used attribs, not all 16.
/* TODO: realloc just enough to hold the final combo string. And just enough to
* hold used attribs, not all 16. */
Gwn_VertAttr* a0 = format->attribs + 0;
a0->offset = 0;
@ -220,8 +239,7 @@ void VertexFormat_pack(Gwn_VertFormat* format)
show_pack(0, a0->sz, 0);
#endif
for (unsigned a_idx = 1; a_idx < format->attr_len; ++a_idx)
{
for (unsigned a_idx = 1; a_idx < format->attr_len; ++a_idx) {
Gwn_VertAttr* a = format->attribs + a_idx;
unsigned mid_padding = padding(offset, attrib_align(a));
offset += mid_padding;
@ -231,7 +249,7 @@ void VertexFormat_pack(Gwn_VertFormat* format)
#if PACK_DEBUG
show_pack(a_idx, a->sz, mid_padding);
#endif
}
}
unsigned end_padding = padding(offset, attrib_align(a0));
@ -239,53 +257,54 @@ void VertexFormat_pack(Gwn_VertFormat* format)
show_pack(0, 0, end_padding);
putchar('\n');
#endif
format->stride = offset + end_padding;
format->packed = true;
}
}
// OpenGL ES packs in a different order as desktop GL but component conversion is the same.
// Of the code here, only struct Gwn_PackedNormal needs to change.
/* OpenGL ES packs in a different order as desktop GL but component conversion is the same.
* Of the code here, only struct Gwn_PackedNormal needs to change. */
#define SIGNED_INT_10_MAX 511
#define SIGNED_INT_10_MIN -512
static int clampi(int x, int min_allowed, int max_allowed)
{
{
#if TRUST_NO_ONE
assert(min_allowed <= max_allowed);
#endif
if (x < min_allowed)
if (x < min_allowed) {
return min_allowed;
else if (x > max_allowed)
}
else if (x > max_allowed) {
return max_allowed;
else
}
else {
return x;
}
}
static int quantize(float x)
{
{
int qx = x * 511.0f;
return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX);
}
}
static int convert_i16(short x)
{
// 16-bit signed --> 10-bit signed
{
/* 16-bit signed --> 10-bit signed */
/* TODO: round? */
return x >> 6;
// TODO: round?
}
}
Gwn_PackedNormal GWN_normal_convert_i10_v3(const float data[3])
{
{
Gwn_PackedNormal n = { .x = quantize(data[0]), .y = quantize(data[1]), .z = quantize(data[2]) };
return n;
}
}
Gwn_PackedNormal GWN_normal_convert_i10_s3(const short data[3])
{
{
Gwn_PackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]) };
return n;
}
}