Fix multi-units drawing re precision handling.

This is still far from prefect, but yet much better than what we had so
far (more consistent with inheritent precision available in floats).

Note that this fixes some (currently commented out) units unittests, and
requires adjusting some others, will be done in next commit.
This commit is contained in:
Bastien Montagne 2017-08-01 16:35:07 +02:00
parent c1e177ad29
commit 636289b755
Notes: blender-bot 2023-02-14 02:58:19 +01:00
Referenced by commit 32395dd4e2, UI: Finalize old TODO in UI float number handling.
2 changed files with 12 additions and 6 deletions

View File

@ -375,8 +375,7 @@ static size_t unit_as_string(char *str, int len_max, double value, int prec, con
/* Adjust precision to expected number of significant digits.
* Note that here, we shall not have to worry about very big/small numbers, units are expected to replace
* 'scientific notation' in those cases. */
const int l10 = (value_conv == 0.0) ? 0 : (int)log10(fabs(value_conv));
prec -= l10 + (int)(l10 < 0);
prec -= integer_digits_d(value_conv);
CLAMP(prec, 0, 6);
/* Convert to a string */
@ -449,12 +448,15 @@ size_t bUnit_AsString(char *str, int len_max, double value, int prec, int system
size_t i;
i = unit_as_string(str, len_max, value_a, prec, usys, unit_a, '\0');
prec -= integer_digits_d(value_a / unit_b->scalar) - integer_digits_d(value_b / unit_b->scalar);
prec = max_ii(prec, 0);
/* is there enough space for at least 1 char of the next unit? */
if (i + 2 < len_max) {
str[i++] = ' ';
/* use low precision since this is a smaller unit */
i += unit_as_string(str + i, len_max - i, value_b, prec ? 1 : 0, usys, unit_b, '\0');
i += unit_as_string(str + i, len_max - i, value_b, prec, usys, unit_b, '\0');
}
return i;
}

View File

@ -2228,20 +2228,24 @@ void ui_but_string_get_ex(uiBut *but, char *str, const size_t maxlen, const int
else {
int prec = (float_precision == -1) ? ui_but_calc_float_precision(but, value) : float_precision;
if (use_exp_float) {
const int l10 = (value == 0.0f) ? 0 : (int)log10(fabs(value));
if (l10 < -6 || l10 > 12) {
const int int_digits_num = integer_digits_f(value);
if (int_digits_num < -6 || int_digits_num > 12) {
BLI_snprintf(str, maxlen, "%.*g", prec, value);
if (r_use_exp_float) {
*r_use_exp_float = true;
}
}
else {
prec -= l10 + (int)(l10 < 0);
prec -= int_digits_num;
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
BLI_snprintf(str, maxlen, "%.*f", prec, value);
}
}
else {
#if 0 /* TODO, but will likely break some stuff, so better after 2.79 release. */
prec -= int_digits_num;
CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
#endif
BLI_snprintf(str, maxlen, "%.*f", prec, value);
}
}