Fix camera stereo logic use /w regular select
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Notes:
blender-bot
2023-02-14 08:59:09 +01:00
Referenced by issue #45145, Camera scale bug - Cannot select when camera scale != 1 & looking through camera
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@ -2053,12 +2053,13 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
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float vec[4][3], asp[2], shift[2], scale[3];
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int i;
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float drawsize;
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const bool is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
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MovieClip *clip = BKE_object_movieclip_get(scene, base->object, false);
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const bool is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
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const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
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const bool is_stereo3d = drawcamera_is_stereo3d(scene, v3d, ob);
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const bool is_stereo3d_cameras = (ob == scene->camera) &&
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(scene->r.scemode & R_MULTIVIEW) &&
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is_multiview &&
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(scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D) &&
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(v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS);
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@ -2100,7 +2101,9 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
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/* camera frame */
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if (!is_stereo3d_cameras) {
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/* make sure selection uses the same matrix for camera as the one used while viewing */
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if ((G.f & G_PICKSEL) && is_view && (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D)) {
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if ((G.f & G_PICKSEL) && is_view && is_multiview &&
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(scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D))
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{
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float obmat[4][4];
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bool is_left = v3d->multiview_eye == STEREO_LEFT_ID;
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@ -2112,8 +2115,9 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
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drawcamera_frame(vec, GL_LINE_LOOP);
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glPopMatrix();
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}
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else
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else {
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drawcamera_frame(vec, GL_LINE_LOOP);
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}
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}
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if (is_view)
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