Sculpt Expand: Support for texture distorsion for mask and colors

This commit is contained in:
Pablo Dobarro 2021-02-12 18:34:18 +01:00
parent bf53622eef
commit 63ef98d056
3 changed files with 84 additions and 11 deletions

View File

@ -5604,6 +5604,8 @@ def km_sculpt_expand_modal(_params):
("LOOP_COUNT_INCREASE", {"type": 'W', "value": 'PRESS', "any": True, "repeat" : True}, None),
("LOOP_COUNT_DECREASE", {"type": 'Q', "value": 'PRESS', "any": True, "repeat" : True}, None),
("BRUSH_GRADIENT_TOGGLE", {"type": 'B', "value": 'PRESS', "any": True, "repeat" : False}, None),
("TEXTURE_DISTORSION_INCREASE", {"type": 'Y', "value": 'PRESS', "any": False, "repeat" : True}, None),
("TEXTURE_DISTORSION_DECREASE", {"type": 'T', "value": 'PRESS', "any": False, "repeat" : True}, None),
])
return keymap

View File

@ -39,6 +39,7 @@
#include "BKE_ccg.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_multires.h"
@ -93,6 +94,8 @@ enum {
SCULPT_EXPAND_MODAL_LOOP_COUNT_INCREASE,
SCULPT_EXPAND_MODAL_LOOP_COUNT_DECREASE,
SCULPT_EXPAND_MODAL_BRUSH_GRADIENT_TOGGLE,
SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_INCREASE,
SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_DECREASE,
};
static EnumPropertyItem prop_sculpt_expand_falloff_type_items[] = {
@ -114,6 +117,7 @@ static EnumPropertyItem prop_sculpt_expand_target_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
#define SCULPT_EXPAND_TEXTURE_DISTORSION_STEP 0.1f
#define SCULPT_EXPAND_LOOP_THRESHOLD 0.00001f
static bool sculpt_expand_is_vert_in_active_compoment(SculptSession *ss,
@ -136,6 +140,27 @@ static bool sculpt_expand_is_face_in_active_component(SculptSession *ss,
return sculpt_expand_is_vert_in_active_compoment(ss, expand_cache, loop->v);
}
static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
ExpandCache *expand_cache,
const int i)
{
if (expand_cache->texture_distorsion_strength == 0.0f) {
return expand_cache->falloff_factor[i];
}
if (!expand_cache->brush->mtex.tex) {
return expand_cache->falloff_factor[i];
}
float rgba[4];
const float *vertex_co = SCULPT_vertex_co_get(ss, i);
const float avg = BKE_brush_sample_tex_3d(
expand_cache->scene, expand_cache->brush, vertex_co, rgba, 0, ss->tex_pool);
const float distorsion = (avg - 0.5f) * expand_cache->texture_distorsion_strength;
return expand_cache->falloff_factor[i] + distorsion;
}
static bool sculpt_expand_state_get(SculptSession *ss, ExpandCache *expand_cache, const int i)
{
if (!SCULPT_vertex_visible_get(ss, i)) {
@ -160,8 +185,10 @@ static bool sculpt_expand_state_get(SculptSession *ss, ExpandCache *expand_cache
const float loop_len = (expand_cache->max_falloff_factor / expand_cache->loop_count) +
SCULPT_EXPAND_LOOP_THRESHOLD;
const float vertex_falloff_factor = sculpt_expand_falloff_value_vertex_get(
ss, expand_cache, i);
const float active_factor = fmod(expand_cache->active_factor, loop_len);
const float falloff_factor = fmod(expand_cache->falloff_factor[i], loop_len);
const float falloff_factor = fmod(vertex_falloff_factor, loop_len);
enabled = falloff_factor < active_factor;
}
@ -195,6 +222,7 @@ static bool sculpt_expand_face_state_get(SculptSession *ss, ExpandCache *expand_
else {
const float loop_len = (expand_cache->max_face_falloff_factor / expand_cache->loop_count) +
SCULPT_EXPAND_LOOP_THRESHOLD;
const float active_factor = fmod(expand_cache->active_factor, loop_len);
const float falloff_factor = fmod(expand_cache->face_falloff_factor[f], loop_len);
enabled = falloff_factor < active_factor;
@ -213,7 +241,9 @@ static bool sculpt_expand_face_state_get(SculptSession *ss, ExpandCache *expand_
return enabled;
}
static float sculpt_expand_gradient_falloff_get(ExpandCache *expand_cache, const int i)
static float sculpt_expand_gradient_falloff_get(SculptSession *ss,
ExpandCache *expand_cache,
const int i)
{
if (!expand_cache->falloff_gradient) {
return 1.0f;
@ -221,8 +251,10 @@ static float sculpt_expand_gradient_falloff_get(ExpandCache *expand_cache, const
const float loop_len = (expand_cache->max_falloff_factor / expand_cache->loop_count) +
SCULPT_EXPAND_LOOP_THRESHOLD;
const float vertex_falloff_factor = sculpt_expand_falloff_value_vertex_get(ss, expand_cache, i);
const float active_factor = fmod(expand_cache->active_factor, loop_len);
const float falloff_factor = fmod(expand_cache->falloff_factor[i], loop_len);
const float falloff_factor = fmod(vertex_falloff_factor, loop_len);
float linear_falloff;
@ -930,7 +962,7 @@ static void sculpt_expand_mask_update_task_cb(void *__restrict userdata,
float new_mask;
if (enabled) {
new_mask = sculpt_expand_gradient_falloff_get(expand_cache, vd.index);
new_mask = sculpt_expand_gradient_falloff_get(ss, expand_cache, vd.index);
}
else {
new_mask = 0.0f;
@ -998,7 +1030,7 @@ static void sculpt_expand_colors_update_task_cb(void *__restrict userdata,
float fade;
if (enabled) {
fade = sculpt_expand_gradient_falloff_get(expand_cache, vd.index);
fade = sculpt_expand_gradient_falloff_get(ss, expand_cache, vd.index);
}
else {
fade = 0.0f;
@ -1229,6 +1261,8 @@ static void sculpt_expand_resursion_step_add(Object *ob,
SculptSession *ss = ob->sculpt;
BLI_bitmap *enabled_vertices = sculpt_expand_bitmap_from_enabled(ss, expand_cache);
expand_cache->texture_distorsion_strength = 0.0f;
switch (recursion_type) {
case SCULPT_EXPAND_RECURSION_GEODESICS:
sculpt_expand_geodesics_from_state_boundary(ob, expand_cache, enabled_vertices);
@ -1325,9 +1359,14 @@ static void sculpt_expand_move_propagation_origin(bContext *C,
static void sculpt_expand_ensure_sculptsession_data(Object *ob)
{
SCULPT_vertex_random_access_ensure(ob->sculpt);
SculptSession *ss = ob->sculpt;
SCULPT_vertex_random_access_ensure(ss);
SCULPT_connected_components_ensure(ob);
SCULPT_boundary_info_ensure(ob);
if (!ss->tex_pool) {
ss->tex_pool = BKE_image_pool_new();
}
}
static int sculpt_expand_modal(bContext *C, wmOperator *op, const wmEvent *event)
@ -1463,9 +1502,22 @@ static int sculpt_expand_modal(bContext *C, wmOperator *op, const wmEvent *event
expand_cache->loop_count = max_ii(expand_cache->loop_count, 1);
break;
}
case SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_INCREASE: {
expand_cache->texture_distorsion_strength += SCULPT_EXPAND_TEXTURE_DISTORSION_STEP;
expand_cache->texture_distorsion_strength = min_ff(
expand_cache->texture_distorsion_strength, 10.0f);
break;
}
case SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_DECREASE: {
expand_cache->texture_distorsion_strength -= SCULPT_EXPAND_TEXTURE_DISTORSION_STEP;
expand_cache->texture_distorsion_strength = max_ff(
expand_cache->texture_distorsion_strength, 0.0f);
break;
}
}
}
printf("DISTORSION %f\n", expand_cache->texture_distorsion_strength);
if (expand_cache->move) {
sculpt_expand_move_propagation_origin(C, ob, event, expand_cache);
}
@ -1532,10 +1584,9 @@ static void sculpt_expand_delete_face_set_id(
BLI_LINKSTACK_FREE(queue_next);
}
static void sculpt_expand_cache_initial_config_set(Sculpt *sd,
Object *ob,
ExpandCache *expand_cache,
wmOperator *op)
static void sculpt_expand_cache_initial_config_set(bContext *C,
wmOperator *op,
ExpandCache *expand_cache)
{
expand_cache->invert = RNA_boolean_get(op->ptr, "invert");
@ -1549,6 +1600,8 @@ static void sculpt_expand_cache_initial_config_set(Sculpt *sd,
expand_cache->loop_count = 1;
expand_cache->brush_gradient = false;
Object *ob = CTX_data_active_object(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
expand_cache->brush = BKE_paint_brush(&sd->paint);
BKE_curvemapping_init(expand_cache->brush->curve);
@ -1556,6 +1609,10 @@ static void sculpt_expand_cache_initial_config_set(Sculpt *sd,
copy_v3_v3(expand_cache->fill_color, BKE_brush_color_get(ss->scene, expand_cache->brush));
IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color);
expand_cache->scene = CTX_data_scene(C);
expand_cache->mtex = &expand_cache->brush->mtex;
expand_cache->texture_distorsion_strength = 0.0f;
expand_cache->blend_mode = expand_cache->brush->blend;
}
@ -1594,7 +1651,7 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* Create and configure the Expand Cache. */
ss->expand_cache = MEM_callocN(sizeof(ExpandCache), "expand cache");
sculpt_expand_cache_initial_config_set(sd, ob, ss->expand_cache, op);
sculpt_expand_cache_initial_config_set(C, op, ss->expand_cache);
/* Update object. */
const bool needs_colors = ss->expand_cache->target == SCULPT_EXPAND_TARGET_COLORS;
@ -1689,6 +1746,16 @@ void sculpt_expand_modal_keymap(wmKeyConfig *keyconf)
0,
"Toggle Brush Gradient",
""},
{SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_INCREASE,
"TEXTURE_DISTORSION_INCREASE",
0,
"Texture Distorsion Increase",
""},
{SCULPT_EXPAND_MODAL_TEXTURE_DISTORSION_DECREASE,
"TEXTURE_DISTORSION_DECREASE",
0,
"Texture Distorsion Decrease",
""},
{0, NULL, 0, NULL, NULL},
};

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@ -1201,6 +1201,10 @@ typedef struct ExpandCache {
GSet *snap_enabled_face_sets;
struct Scene *scene;
struct MTex *mtex;
float texture_distorsion_strength;
PBVHNode **nodes;
int totnode;