Fix T41180: Crash when using motion blur with Freestyle.

In pipeline.c, do_render_3d() is called multiple times for each frame when
motion blur is used.  This caused duplicates of the same struct Render instance
in re->freestyle_renders, resulting in fatal double freeing of allocated memory.
This commit is contained in:
Tamito Kajiyama 2014-07-27 03:05:17 +09:00
parent 333aaca294
commit 698a9a2434
Notes: blender-bot 2023-02-14 10:18:49 +01:00
Referenced by issue #41209, Run Armature actuator not working with DupliGroup object.
Referenced by issue #41205, Volume Distance is not taken.
Referenced by issue #41180, Crash when using motion blur with Freestyle.
1 changed files with 10 additions and 6 deletions

View File

@ -1935,6 +1935,8 @@ static void add_freestyle(Render *re, int render)
{
SceneRenderLayer *srl, *actsrl;
LinkData *link;
Render *r;
const bool do_link = (re->r.mode & R_MBLUR) == 0 || re->i.curblur == re->r.mblur_samples;
actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
@ -1951,15 +1953,17 @@ static void add_freestyle(Render *re, int render)
FRS_init_stroke_rendering(re);
for (srl= (SceneRenderLayer *)re->r.layers.first; srl; srl= srl->next) {
link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render");
BLI_addtail(&re->freestyle_renders, link);
for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) {
if (do_link) {
link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render");
BLI_addtail(&re->freestyle_renders, link);
}
if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
continue;
if (FRS_is_freestyle_enabled(srl)) {
link->data = (void *)FRS_do_stroke_rendering(re, srl, render);
r = FRS_do_stroke_rendering(re, srl, render);
if (do_link)
link->data = (void *)r;
}
}