Fix T51248: user preferences window size not adapted to DPI.

This commit is contained in:
Brecht Van Lommel 2017-04-20 00:17:42 +02:00
parent 1873ea337c
commit 6c26911c3d
Notes: blender-bot 2023-02-14 07:03:46 +01:00
Referenced by issue #51262, Blender CRASH with alembic file
Referenced by issue #51248, Default size of the User Preferences window does not account for DPI scale
7 changed files with 30 additions and 39 deletions

View File

@ -217,7 +217,6 @@ enum {
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC ((U.pixelsize * (float)U.dpi) / 72.0f)
#define UI_DPI_WINDOW_FAC (((float)U.dpi) / 72.0f)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)

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@ -44,6 +44,7 @@
#include "WM_types.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "wm_window.h"
@ -128,8 +129,8 @@ static ScrArea *find_area_image_empty(bContext *C)
/* new window uses x,y to set position */
ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports)
{
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
wmWindow *win = NULL;
ScrArea *sa = NULL;
SpaceImage *sima;
bool area_was_image = false;
@ -138,25 +139,15 @@ ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports)
return NULL;
if (scene->r.displaymode == R_OUTPUT_WINDOW) {
rcti rect;
int sizex, sizey;
sizex = 10 + (scene->r.xsch * scene->r.size) / 100;
sizey = 40 + (scene->r.ysch * scene->r.size) / 100;
int sizex = 30 * UI_DPI_FAC + (scene->r.xsch * scene->r.size) / 100;
int sizey = 60 * UI_DPI_FAC + (scene->r.ysch * scene->r.size) / 100;
/* arbitrary... miniature image window views don't make much sense */
if (sizex < 320) sizex = 320;
if (sizey < 256) sizey = 256;
/* some magic to calculate postition */
/* pixelsize: mouse coords are in U.pixelsize units :/ */
rect.xmin = (mx / U.pixelsize) + win->posx - sizex / 2;
rect.ymin = (my / U.pixelsize) + win->posy - sizey / 2;
rect.xmax = rect.xmin + sizex;
rect.ymax = rect.ymin + sizey;
/* changes context! */
if (WM_window_open_temp(C, &rect, WM_WINDOW_RENDER) == NULL) {
if (WM_window_open_temp(C, mx, my, sizex, sizey, WM_WINDOW_RENDER) == NULL) {
BKE_report(reports, RPT_ERROR, "Failed to open window!");
return NULL;
}

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@ -3883,22 +3883,11 @@ static void SCREEN_OT_back_to_previous(struct wmOperatorType *ot)
static int userpref_show_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
rcti rect;
int sizex, sizey;
sizex = 800 * UI_DPI_WINDOW_FAC;
sizey = 480 * UI_DPI_WINDOW_FAC;
/* some magic to calculate postition */
/* pixelsize: mouse coords are in U.pixelsize units :/ */
rect.xmin = (event->x / U.pixelsize) + win->posx - sizex / 2;
rect.ymin = (event->y / U.pixelsize) + win->posy - sizey / 2;
rect.xmax = rect.xmin + sizex;
rect.ymax = rect.ymin + sizey;
int sizex = 800 * UI_DPI_FAC;
int sizey = 480 * UI_DPI_FAC;
/* changes context! */
if (WM_window_open_temp(C, &rect, WM_WINDOW_USERPREFS) != NULL) {
if (WM_window_open_temp(C, event->x, event->y, sizex, sizey, WM_WINDOW_USERPREFS) != NULL) {
return OPERATOR_FINISHED;
}
else {

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@ -3425,7 +3425,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
/* store current linewidth */
float linew;
float arrow[2], arrow1[2], arrow2[2];
const float px_fac = UI_DPI_WINDOW_FAC;
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
@ -3452,7 +3451,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f * px_fac);
glLineWidth(4.0f);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
@ -3472,7 +3471,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
glLineWidth(1.5f * px_fac);
glLineWidth(1.5f);
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL; i++) {

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@ -102,7 +102,7 @@ enum {
};
struct wmWindow *WM_window_open(struct bContext *C, const struct rcti *rect);
struct wmWindow *WM_window_open_temp(struct bContext *C, const struct rcti *rect_init, int type);
struct wmWindow *WM_window_open_temp(struct bContext *C, int x, int y, int sizex, int sizey, int type);
/* returns true if draw method is triple buffer */
bool WM_is_draw_triple(struct wmWindow *win);

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@ -1799,13 +1799,13 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
if (version_suffix != NULL && version_suffix[0]) {
/* placed after the version number in the image,
* placing y is tricky to match baseline */
int x = 260 - (2 * UI_DPI_WINDOW_FAC);
int y = 242 + (4 * UI_DPI_WINDOW_FAC);
int w = 240;
int x = 260 * U.pixelsize - (2 * UI_DPI_FAC);
int y = 242 * U.pixelsize + (4 * UI_DPI_FAC);
int w = 240 * U.pixelsize;
/* hack to have text draw 'text_sel' */
UI_block_emboss_set(block, UI_EMBOSS_NONE);
but = uiDefBut(block, UI_BTYPE_LABEL, 0, version_suffix, x * U.pixelsize, y * U.pixelsize, w * U.pixelsize, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
but = uiDefBut(block, UI_BTYPE_LABEL, 0, version_suffix, x, y, w, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
/* XXX, set internal flag - UI_SELECT */
UI_but_flag_enable(but, 1);
UI_block_emboss_set(block, UI_EMBOSS);

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@ -642,14 +642,27 @@ wmWindow *WM_window_open(bContext *C, const rcti *rect)
* \param type: WM_WINDOW_RENDER, WM_WINDOW_USERPREFS...
* \return the window or NULL.
*/
wmWindow *WM_window_open_temp(bContext *C, const rcti *rect_init, int type)
wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, int type)
{
wmWindow *win_prev = CTX_wm_window(C);
wmWindow *win;
ScrArea *sa;
Scene *scene = CTX_data_scene(C);
const char *title;
rcti rect = *rect_init;
/* convert to native OS window coordinates */
const float native_pixel_size = GHOST_GetNativePixelSize(win_prev->ghostwin);
x /= native_pixel_size;
y /= native_pixel_size;
sizex /= native_pixel_size;
sizey /= native_pixel_size;
/* calculate postition */
rcti rect;
rect.xmin = x + win_prev->posx - sizex / 2;
rect.ymin = y + win_prev->posy - sizey / 2;
rect.xmax = rect.xmin + sizex;
rect.ymax = rect.ymin + sizey;
/* changes rect to fit within desktop */
wm_window_check_position(&rect);