Add missing random mask init menu
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@ -3103,6 +3103,8 @@ class VIEW3D_MT_mask(Menu):
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props = layout.operator("sculpt.dirty_mask", text='Dirty Mask')
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layout.menu("VIEW3D_MT_random_mask", text="Random Mask")
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class VIEW3D_MT_face_sets(Menu):
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bl_label = "Face Sets"
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@ -3200,6 +3202,20 @@ class VIEW3D_MT_face_sets_init(Menu):
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op = layout.operator("sculpt.face_sets_init", text='By Face Maps')
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op.mode = 'FACE_MAPS'
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class VIEW3D_MT_random_mask(Menu):
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bl_label = "Random Mask"
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def draw(self, _context):
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layout = self.layout
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op = layout.operator("sculpt.mask_init", text='Per Vertex')
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op.mode = 'RANDOM_PER_VERTEX'
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op = layout.operator("sculpt.mask_init", text='Per Face Set')
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op.mode = 'RANDOM_PER_FACE_SET'
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op = layout.operator("sculpt.mask_init", text='Per Component')
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op.mode = 'RANDOM_PER_COMPONENT'
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class VIEW3D_MT_particle(Menu):
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bl_label = "Particle"
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@ -7551,6 +7567,7 @@ classes = (
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VIEW3D_MT_mask,
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VIEW3D_MT_face_sets,
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VIEW3D_MT_face_sets_init,
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VIEW3D_MT_random_mask,
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VIEW3D_MT_particle,
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VIEW3D_MT_particle_context_menu,
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VIEW3D_MT_particle_showhide,
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