Add missing random mask init menu

This commit is contained in:
Pablo Dobarro 2021-01-05 21:27:59 +01:00
parent ea12ba5441
commit 6d6ab057e4
1 changed files with 17 additions and 0 deletions

View File

@ -3103,6 +3103,8 @@ class VIEW3D_MT_mask(Menu):
props = layout.operator("sculpt.dirty_mask", text='Dirty Mask')
layout.menu("VIEW3D_MT_random_mask", text="Random Mask")
class VIEW3D_MT_face_sets(Menu):
bl_label = "Face Sets"
@ -3200,6 +3202,20 @@ class VIEW3D_MT_face_sets_init(Menu):
op = layout.operator("sculpt.face_sets_init", text='By Face Maps')
op.mode = 'FACE_MAPS'
class VIEW3D_MT_random_mask(Menu):
bl_label = "Random Mask"
def draw(self, _context):
layout = self.layout
op = layout.operator("sculpt.mask_init", text='Per Vertex')
op.mode = 'RANDOM_PER_VERTEX'
op = layout.operator("sculpt.mask_init", text='Per Face Set')
op.mode = 'RANDOM_PER_FACE_SET'
op = layout.operator("sculpt.mask_init", text='Per Component')
op.mode = 'RANDOM_PER_COMPONENT'
class VIEW3D_MT_particle(Menu):
bl_label = "Particle"
@ -7551,6 +7567,7 @@ classes = (
VIEW3D_MT_mask,
VIEW3D_MT_face_sets,
VIEW3D_MT_face_sets_init,
VIEW3D_MT_random_mask,
VIEW3D_MT_particle,
VIEW3D_MT_particle_context_menu,
VIEW3D_MT_particle_showhide,