BMesh: use inverse-square falloff /w smooth-subdiv

Resolves ugly artifacts with multi-cut.
This commit is contained in:
Campbell Barton 2015-04-26 18:35:42 +10:00
parent c2f7cffd56
commit 6e02f1da74
1 changed files with 1 additions and 1 deletions

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@ -96,7 +96,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op)
}
BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
smooth, SUBD_FALLOFF_ROOT, false,
smooth, SUBD_FALLOFF_INVSQUARE, false,
fractal, along_normal,
cuts,
SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"),