Fix T40843: Cycles does not support viewport render override

This commit is contained in:
Sergey Sharybin 2014-07-04 16:32:17 +06:00
parent 006b550f6f
commit 6ff6883f99
Notes: blender-bot 2023-02-14 10:25:54 +01:00
Referenced by issue #40843, Blender Internal render depends on viewport not render layer selected layers
6 changed files with 11 additions and 2 deletions

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@ -316,6 +316,8 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
BL::RenderSettings::layers_iterator b_rlay;
int use_layer_samples = RNA_enum_get(&cscene, "use_layer_samples");
bool first_layer = true;
uint layer_override = get_layer(b_engine.layer_override());
uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
@ -324,7 +326,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
render_layer.exclude_layer = get_layer(b_rlay->layers_exclude());
render_layer.scene_layer = get_layer(b_scene.layers()) & ~render_layer.exclude_layer;
render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer;
render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer;
render_layer.layer = get_layer(b_rlay->layers());

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@ -544,6 +544,10 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "camera_override");
RNA_def_property_struct_type(prop, "Object");
prop = RNA_def_property(srna, "layer_override", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "layer_override", 1);
RNA_def_property_array(prop, 20);
prop = RNA_def_property(srna, "tile_x", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "tile_x");
prop = RNA_def_property(srna, "tile_y", PROP_INT, PROP_UNSIGNED);

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@ -104,6 +104,7 @@ typedef struct RenderEngine {
int flag;
struct Object *camera_override;
unsigned int layer_override;
int tile_x;
int tile_y;

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@ -192,7 +192,7 @@ struct Render
RenderData r;
World wrld;
struct Object *camera_override;
unsigned int lay;
unsigned int lay, layer_override;
ListBase parts;

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@ -624,6 +624,7 @@ int RE_engine_render(Render *re, int do_all)
if (re->r.scemode & R_BUTS_PREVIEW)
engine->flag |= RE_ENGINE_PREVIEW;
engine->camera_override = re->camera_override;
engine->layer_override = re->layer_override;
engine->resolution_x = re->winx;
engine->resolution_y = re->winy;

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@ -2700,6 +2700,7 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
re->camera_override = camera_override;
re->lay = lay_override ? lay_override : scene->lay;
re->layer_override = lay_override;
re->i.localview = (re->lay & 0xFF000000) != 0;
/* not too nice, but it survives anim-border render */