Fix T63407: 'Select linked' operator in UV editor is broken in when multi-object-editing contains an empty mesh

Since BM_uv_vert_map_create would return NULL for an empty mesh, code
would then return from uv_select_linked_multi [where it should just skip
and continue instead...]

Maniphest Tasks: T63407

Differential Revision: https://developer.blender.org/D6441
This commit is contained in:
Philipp Oeser 2019-12-18 16:15:48 +01:00
parent 076cedc777
commit 701338d31c
Notes: blender-bot 2023-02-14 08:45:12 +01:00
Referenced by issue #63407, select linked option in UV editor is broken in some cases
1 changed files with 1 additions and 1 deletions

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@ -1286,7 +1286,7 @@ static void uv_select_linked_multi(Scene *scene,
vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false);
if (vmap == NULL) {
return;
continue;
}
stack = MEM_mallocN(sizeof(*stack) * (em->bm->totface + 1), "UvLinkStack");