Fix T99459: GPencil: Fill tool on the surface not in the correct place

There is a 1 pixel error in the size registered for the buffer
dimensions.

NOTE: This issue indicates that the texture scale is different from the
region, so the mouse-based coordinates used are actually misaligned.
This misalignment will be fixed in another commit.

Regression probably introduced in rB1d49293b8044 + rB45f167237f0c8
This commit is contained in:
Germano Cavalcante 2022-07-25 13:41:35 -03:00
parent 00a3533429
commit 703dff333c
Notes: blender-bot 2023-02-14 08:45:12 +01:00
Referenced by issue #99459, GPencil: Fill tool on the surface will not be fill in correct place.
1 changed files with 3 additions and 3 deletions

View File

@ -2247,16 +2247,16 @@ void view3d_depths_rect_create(ARegion *region, rcti *rect, ViewDepths *r_d)
static ViewDepths *view3d_depths_create(ARegion *region)
{
ViewDepths *d = MEM_callocN(sizeof(ViewDepths), "ViewDepths");
d->w = region->winx;
d->h = region->winy;
{
GPUViewport *viewport = WM_draw_region_get_viewport(region);
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
uint32_t *int_depths = GPU_texture_read(depth_tx, GPU_DATA_UINT_24_8, 0);
d->w = GPU_texture_width(depth_tx);
d->h = GPU_texture_height(depth_tx);
d->depths = (float *)int_depths;
/* Convert in-place. */
int pixel_count = GPU_texture_width(depth_tx) * GPU_texture_height(depth_tx);
int pixel_count = d->w * d->h;
for (int i = 0; i < pixel_count; i++) {
d->depths[i] = (int_depths[i] >> 8u) / (float)0xFFFFFF;
}