Sculpt: Mask Init operator

This operator initializes mask values for the entire mesh. It supports
different modes for initializing those values, and more will be added in
the future.

The initial version supports generating a random mask per vertex, Face
Sets or loose parts. These masks are useful for introducing variations
in the model using the filters (both shapes and colors).

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10679
This commit is contained in:
Pablo Dobarro 2021-03-12 21:35:56 +01:00
parent 9d08c169d1
commit 74052a9f02
5 changed files with 225 additions and 0 deletions

View File

@ -3121,6 +3121,11 @@ class VIEW3D_MT_mask(Menu):
props = layout.operator("sculpt.dirty_mask", text='Dirty Mask')
layout.separator()
layout.menu("VIEW3D_MT_random_mask", text="Random Mask")
class VIEW3D_MT_face_sets(Menu):
bl_label = "Face Sets"
@ -3222,6 +3227,21 @@ class VIEW3D_MT_face_sets_init(Menu):
op.mode = 'FACE_MAPS'
class VIEW3D_MT_random_mask(Menu):
bl_label = "Random Mask"
def draw(self, _context):
layout = self.layout
op = layout.operator("sculpt.mask_init", text='Per Vertex')
op.mode = 'RANDOM_PER_VERTEX'
op = layout.operator("sculpt.mask_init", text='Per Face Set')
op.mode = 'RANDOM_PER_FACE_SET'
op = layout.operator("sculpt.mask_init", text='Per Loose Part')
op.mode = 'RANDOM_PER_LOOSE_PART'
class VIEW3D_MT_particle(Menu):
bl_label = "Particle"
@ -7563,6 +7583,7 @@ classes = (
VIEW3D_MT_mask,
VIEW3D_MT_face_sets,
VIEW3D_MT_face_sets_init,
VIEW3D_MT_random_mask,
VIEW3D_MT_particle,
VIEW3D_MT_particle_context_menu,
VIEW3D_MT_particle_showhide,

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@ -68,6 +68,7 @@ set(SRC
sculpt_filter_mesh.c
sculpt_geodesic.c
sculpt_mask_expand.c
sculpt_mask_init.c
sculpt_multiplane_scrape.c
sculpt_paint_color.c
sculpt_pose.c

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@ -9461,6 +9461,7 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_color_filter);
WM_operatortype_append(SCULPT_OT_mask_by_color);
WM_operatortype_append(SCULPT_OT_dyntopo_detail_size_edit);
WM_operatortype_append(SCULPT_OT_mask_init);
WM_operatortype_append(SCULPT_OT_expand);
}

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@ -792,6 +792,9 @@ typedef struct SculptThreadedTaskData {
int face_set;
int filter_undo_type;
int mask_init_mode;
int mask_init_seed;
ThreadMutex mutex;
} SculptThreadedTaskData;
@ -1356,6 +1359,9 @@ void SCULPT_OT_dirty_mask(struct wmOperatorType *ot);
/* Mask and Face Sets Expand. */
void SCULPT_OT_mask_expand(struct wmOperatorType *ot);
/* Mask Init. */
void SCULPT_OT_mask_init(struct wmOperatorType *ot);
/* Detail size. */
void SCULPT_OT_detail_flood_fill(struct wmOperatorType *ot);
void SCULPT_OT_sample_detail_size(struct wmOperatorType *ot);

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@ -0,0 +1,196 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_hash.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "PIL_time.h"
#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_sculpt.h"
#include "paint_intern.h"
#include "sculpt_intern.h"
#include "bmesh.h"
#include <math.h>
#include <stdlib.h>
/* Mask Init operator. */
/* Initializes mask values for the entire mesh depending on the mode. */
typedef enum eSculptMaskInitMode {
SCULPT_MASK_INIT_RANDOM_PER_VERTEX,
SCULPT_MASK_INIT_RANDOM_PER_FACE_SET,
SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART,
} eSculptMaskInitMode;
static EnumPropertyItem prop_sculpt_mask_init_mode_types[] = {
{
SCULPT_MASK_INIT_RANDOM_PER_VERTEX,
"RANDOM_PER_VERTEX",
0,
"Random per Vertex",
"",
},
{
SCULPT_MASK_INIT_RANDOM_PER_FACE_SET,
"RANDOM_PER_FACE_SET",
0,
"Random per Face Set",
"",
},
{
SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART,
"RANDOM_PER_LOOSE_PART",
0,
"Random per Loose Part",
"",
},
{0, NULL, 0, NULL, NULL},
};
static void mask_init_task_cb(void *__restrict userdata,
const int i,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
PBVHNode *node = data->nodes[i];
PBVHVertexIter vd;
const int mode = data->mask_init_mode;
const int seed = data->mask_init_seed;
SCULPT_undo_push_node(data->ob, node, SCULPT_UNDO_MASK);
BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
{
switch (mode) {
case SCULPT_MASK_INIT_RANDOM_PER_VERTEX:
*vd.mask = BLI_hash_int_01(vd.index + seed);
break;
case SCULPT_MASK_INIT_RANDOM_PER_FACE_SET: {
const int face_set = SCULPT_vertex_face_set_get(ss, vd.index);
*vd.mask = BLI_hash_int_01(face_set + seed);
break;
}
case SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART:
*vd.mask = BLI_hash_int_01(ss->vertex_info.connected_component[vd.index] + seed);
break;
}
}
BKE_pbvh_vertex_iter_end;
BKE_pbvh_node_mark_update_mask(data->nodes[i]);
}
static int sculpt_mask_init_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
const int mode = RNA_enum_get(op->ptr, "mode");
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
if (totnode == 0) {
return OPERATOR_CANCELLED;
}
SCULPT_undo_push_begin(ob, "init mask");
if (mode == SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART) {
SCULPT_connected_components_ensure(ob);
}
SculptThreadedTaskData data = {
.ob = ob,
.nodes = nodes,
.mask_init_mode = mode,
.mask_init_seed = PIL_check_seconds_timer(),
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, &data, mask_init_task_cb, &settings);
multires_stitch_grids(ob);
SCULPT_undo_push_end();
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
MEM_SAFE_FREE(nodes);
SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;
}
void SCULPT_OT_mask_init(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Init Mask";
ot->description = "Creates a new mask for the entire mesh";
ot->idname = "SCULPT_OT_mask_init";
/* api callbacks */
ot->exec = sculpt_mask_init_exec;
ot->poll = SCULPT_mode_poll;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_enum(ot->srna,
"mode",
prop_sculpt_mask_init_mode_types,
SCULPT_MASK_INIT_RANDOM_PER_VERTEX,
"Mode",
"");
}