Multi-Objects: MESH_OT_colors_reverse
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Notes:
blender-bot
2023-02-14 07:08:26 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
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@ -2545,22 +2545,34 @@ static int edbm_rotate_colors_exec(bContext *C, wmOperator *op)
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static int edbm_reverse_colors_exec(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_edit_object(C);
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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BMOperator bmop;
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
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EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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/* execute the operator */
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BMO_op_exec(em->bm, &bmop);
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if (em->bm->totfacesel == 0) {
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continue;
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}
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/* finish the operator */
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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return OPERATOR_CANCELLED;
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BMOperator bmop;
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/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
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EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
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/* execute the operator */
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BMO_op_exec(em->bm, &bmop);
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/* finish the operator */
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if (!EDBM_op_finish(em, &bmop, op, true)) {
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return OPERATOR_CANCELLED;
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}
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EDBM_update_generic(em, false, false);
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}
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EDBM_update_generic(em, false, false);
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MEM_freeN(objects);
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return OPERATOR_FINISHED;
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}
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