Fix T90595: some VSE strip properties do not identify strip name in anim
channel names Working with multiple strips keyframes was unneccessarily difficult in Animation Editors (since some anim channels could not be distinguished). Namely `Crop` and `Transform` are nested structs (nested under `Sequence`), so these were just displaying the raw struct name. Also strip modifiers did not have their strip name in their channel names. Now include the strip name for these. before {F10277439} after {F10277441} Maniphest Tasks: T90595 Differential Revision: https://developer.blender.org/D12193
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blender-bot
2023-02-14 06:17:14 +01:00
Referenced by commit 8b516d8712
, Include node name for socket animation channel UI
Referenced by issue #90595, VSE/Graph: Certain animated properties of visual strips do not identify strip name in graph editor
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@ -134,6 +134,28 @@ int getname_anim_fcurve(char *name, ID *id, FCurve *fcu)
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else {
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structname = RNA_struct_ui_name(ptr.type);
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}
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/* For the VSE, a strip's 'Transform' or 'Crop' is a nested (under Sequence) struct, but
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* displaying the struct name alone is no meaningful information (and also cannot be
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* filtered well), same for modifiers. So display strip name alongside as well. */
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if (GS(ptr.owner_id->name) == ID_SCE) {
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if (BLI_str_startswith(fcu->rna_path, "sequence_editor.sequences_all[\"")) {
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if (strstr(fcu->rna_path, ".transform.") || strstr(fcu->rna_path, ".crop.") ||
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strstr(fcu->rna_path, ".modifiers[")) {
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char *stripname = BLI_str_quoted_substrN(fcu->rna_path, "sequences_all[");
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const char *structname_all = BLI_sprintfN(
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"%s : %s", stripname ? stripname : "", structname);
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if (free_structname) {
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MEM_freeN((void *)structname);
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}
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if (stripname) {
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MEM_freeN(stripname);
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}
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structname = structname_all;
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free_structname = 1;
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}
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}
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}
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}
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/* Property Name is straightforward */
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