Fix T85558: crash changing the resolution mode of the "volume to mesh" node

The nodes update function geo_node_volume_to_mesh_update would not run
if it is not the very first node in the tree.
If the update function is not run, there are sockets not cleared from
the SOCK_UNAVAIL flag (but this needs to be done -- these get available
depending on the chosen mode).

Havent tracked down why this was actually updating when it was the first
node in the tree, but now make sure we always get an update by specifing
an appropriate RNA update callback for the property.

Maniphest Tasks: T85558

Differential Revision: https://developer.blender.org/D10403
This commit is contained in:
Philipp Oeser 2021-02-12 13:39:19 +01:00
parent fd8ac0b0f4
commit 780cabb7a8
Notes: blender-bot 2023-02-14 10:29:32 +01:00
Referenced by issue #85558, Blender crash when changing the resolution mode of the "volume to mesh" node
1 changed files with 1 additions and 0 deletions

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@ -9029,6 +9029,7 @@ static void def_geo_volume_to_mesh(StructRNA *srna)
prop = RNA_def_property(srna, "resolution_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, resolution_mode_items);
RNA_def_property_ui_text(prop, "Resolution Mode", "How the voxel size is specified");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_attribute_combine_xyz(StructRNA *srna)