Remove viewport shading panel

We can remove the RNA options as well, but I wanted to tackled the UI
first.
This commit is contained in:
Dalai Felinto 2017-05-18 18:35:42 +02:00
parent 740f33d8a2
commit 781e22c2df
1 changed files with 0 additions and 51 deletions

View File

@ -3336,56 +3336,6 @@ class VIEW3D_PT_view3d_stereo(Panel):
split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
class VIEW3D_PT_view3d_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Shading"
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
gs = scene.game_settings
obj = context.object
col = layout.column()
if not scene.render.use_shading_nodes:
col.prop(gs, "material_mode", text="")
if view.viewport_shade == 'SOLID':
col.prop(view, "show_textured_solid")
col.prop(view, "use_matcap")
if view.use_matcap:
col.template_icon_view(view, "matcap_icon")
if view.viewport_shade == 'TEXTURED' or context.mode == 'PAINT_TEXTURE':
if scene.render.use_shading_nodes or gs.material_mode != 'GLSL':
col.prop(view, "show_textured_shadeless")
col.prop(view, "show_backface_culling")
if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
if obj and obj.mode == 'EDIT':
col.prop(view, "show_occlude_wire")
fx_settings = view.fx_settings
if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
sub = col.column()
sub.active = view.region_3d.view_perspective == 'CAMERA'
sub.prop(fx_settings, "use_dof")
col.prop(fx_settings, "use_ssao", text="Ambient Occlusion")
if fx_settings.use_ssao:
ssao_settings = fx_settings.ssao
subcol = col.column(align=True)
subcol.prop(ssao_settings, "factor")
subcol.prop(ssao_settings, "distance_max")
subcol.prop(ssao_settings, "attenuation")
subcol.prop(ssao_settings, "samples")
subcol.prop(ssao_settings, "color")
class VIEW3D_PT_view3d_motion_tracking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@ -3904,7 +3854,6 @@ classes = (
VIEW3D_PT_view3d_name,
VIEW3D_PT_view3d_display,
VIEW3D_PT_view3d_stereo,
VIEW3D_PT_view3d_shading,
VIEW3D_PT_view3d_motion_tracking,
VIEW3D_PT_view3d_meshdisplay,
VIEW3D_PT_view3d_meshstatvis,