Fix T46407: Enabling OSL breaks Vector Transform node

This commit is contained in:
Sergey Sharybin 2015-10-08 19:04:15 +05:00
parent 68d5e1d3ae
commit 7a93fbc807
1 changed files with 1 additions and 1 deletions

View File

@ -290,7 +290,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
VectorTransformNode *vtransform = new VectorTransformNode();
vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.type()];
vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.vector_type()];
vtransform->convert_from = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
vtransform->convert_to = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
node = vtransform;