Sculpt Expand: Fix artifacts in sculpt geodesic distances
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@ -183,8 +183,8 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
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}
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do {
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int e;
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while (e = BLI_LINKSTACK_POP(queue)) {
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while (BLI_LINKSTACK_SIZE(queue)) {
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const int e = BLI_LINKSTACK_POP(queue);
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int v1 = edges[e].v1;
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int v2 = edges[e].v2;
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