Pose Library: clarify apply/blend operator names
The old names had "{verb} Pose Library Pose"; they are now named "{verb} Pose Asset", which is shorter & clearer.
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@ -562,7 +562,7 @@ static bool poselib_blend_poll(bContext *C)
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void POSELIB_OT_apply_pose_asset(wmOperatorType *ot)
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{
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/* Identifiers: */
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ot->name = "Apply Pose Library Pose";
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ot->name = "Apply Pose Asset";
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ot->idname = "POSELIB_OT_apply_pose_asset";
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ot->description = "Apply the given Pose Action to the rig";
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@ -595,7 +595,7 @@ void POSELIB_OT_blend_pose_asset(wmOperatorType *ot)
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PropertyRNA *prop;
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/* Identifiers: */
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ot->name = "Blend Pose Library Pose";
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ot->name = "Blend Pose Asset";
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ot->idname = "POSELIB_OT_blend_pose_asset";
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ot->description = "Blend the given Pose Action to the rig";
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