Vertex Paint: support switching to secondary color temporarily holding Ctrl

while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint.

fixes T56994

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: JulienKaspar

Tags: #sculpting_and_painting

Maniphest Tasks: T56994

Differential Revision: https://developer.blender.org/D3753
This commit is contained in:
Philipp Oeser 2018-10-06 14:56:49 +02:00
parent 495a7128cb
commit 7d5fb2e103
Notes: blender-bot 2023-02-13 11:57:33 +01:00
Referenced by commit bb2abacb4b, Keymap: Vertex Paint: Add ctrl to temporarily swich colors
6 changed files with 9 additions and 8 deletions

@ -1 +1 @@
Subproject commit 5f7fba0565a7c9ae93eae31a08fc9bbbd16d333a
Subproject commit 2d1a067b12aa1c43e7935c09e424808ec78dccb2

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@ -448,7 +448,7 @@ bool BKE_palette_is_empty(const struct Palette *palette)
return BLI_listbase_is_empty(&palette->colors);
}
/* are we in vertex paint or weight pain face select mode? */
/* are we in vertex paint or weight paint face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ( (ob != NULL) &&

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@ -120,7 +120,7 @@ void PAINT_OT_weight_gradient(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp);
unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary);
/* paint_vertex_color_utils.c */
unsigned int ED_vpaint_blend_tool(

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@ -1388,7 +1388,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
keymap = WM_keymap_ensure(keyconf, "Vertex Paint", 0, 0);
keymap->poll = vertex_paint_mode_poll;
WM_keymap_verify_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0);
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, 0, 0)->ptr, "mode", BRUSH_STROKE_NORMAL);
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint", LEFTMOUSE, KM_PRESS, KM_CTRL, 0)->ptr, "mode", BRUSH_STROKE_INVERT);
WM_keymap_add_item(keymap, "PAINT_OT_brush_colors_flip", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "PAINT_OT_sample_color", SKEY, KM_PRESS, 0, 0);

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@ -283,11 +283,11 @@ static VPaint *new_vpaint(void)
return vp;
}
uint vpaint_get_current_col(Scene *scene, VPaint *vp)
uint vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
{
Brush *brush = BKE_paint_brush(&vp->paint);
uchar col[4];
rgb_float_to_uchar(col, BKE_brush_color_get(scene, brush));
rgb_float_to_uchar(col, secondary ? BKE_brush_secondary_color_get(scene, brush) : BKE_brush_color_get(scene, brush));
col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */
return *(uint *)col;
}
@ -2521,7 +2521,7 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
&vpd->normal_angle_precalc, vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
vpd->paintcol = vpaint_get_current_col(scene, vp);
vpd->paintcol = vpaint_get_current_col(scene, vp, (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_INVERT));
vpd->is_texbrush = !(brush->vertexpaint_tool == PAINT_BLEND_BLUR) && brush->mtex.tex;

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@ -107,7 +107,7 @@ static int vertex_color_set_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
unsigned int paintcol = vpaint_get_current_col(scene, scene->toolsettings->vpaint);
unsigned int paintcol = vpaint_get_current_col(scene, scene->toolsettings->vpaint, false);
if (vertex_color_set(obact, paintcol)) {
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);