Fix all objects getting selected sometimes when droppping object

If no other object was selected while dragging one in (e.g. from the Outliner
or an object asset from the Asset Browser), all visible objects in the active
view layer would get selected.
Issue was caused by a wrong enum type use.

Mistake in bcdba7c34d.
This commit is contained in:
Julian Eisel 2021-04-30 12:37:26 +02:00
parent 7041568ff9
commit 7f208be929
1 changed files with 2 additions and 1 deletions

View File

@ -117,6 +117,7 @@
#include "ED_physics.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_transform.h"
#include "ED_view3d.h"
@ -3430,7 +3431,7 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
/* object_add_duplicate_internal() doesn't deselect other objects, unlike object_add_common() or
* BKE_view_layer_base_deselect_all(). */
ED_object_base_deselect_all(view_layer, NULL, BA_DESELECT);
ED_object_base_deselect_all(view_layer, NULL, SEL_DESELECT);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_activate(C, basen);