Fix T37976: blender internal transparent shadows from volumes not working correct.

This commit is contained in:
Brecht Van Lommel 2014-01-20 21:55:28 +01:00
parent fd0b104f70
commit 82a7a3d3ed
Notes: blender-bot 2023-02-14 11:25:15 +01:00
Referenced by issue #37976, In blender-internal strange shadow receive from transparency objects i.e. volume and clouds
1 changed files with 1 additions and 1 deletions

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@ -788,7 +788,7 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
/* due to idiosyncracy in ray_trace_shadow_tra() */
if (is.hit.ob == shi->obi) {
copy_v3_v3(shi->co, hitco);
last_is->dist -= is.dist;
last_is->dist += is.dist;
shi->vlr = (VlakRen *)is.hit.face;
}