BLI: generalize converting CPPType to static type

Previously, the conversion was done manually for a fixed set of types.
Now, there is a more general utility that can be used in other contexts
(outside of geometry nodes attribute processing) as well.
This commit is contained in:
Jacques Lucke 2022-03-19 10:57:40 +01:00
parent 3e16f3b3ef
commit 8711483632
8 changed files with 188 additions and 110 deletions

View File

@ -164,8 +164,6 @@ using AttributeForeachCallback = blender::FunctionRef<bool(
namespace blender::bke {
const CPPType *custom_data_type_to_cpp_type(const CustomDataType type);
CustomDataType cpp_type_to_custom_data_type(const CPPType &type);
CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types);
/**
* Domains with a higher "information density" have a higher priority,

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@ -8,71 +8,34 @@
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "DNA_customdata_types.h"
#include "BKE_customdata.h"
namespace blender::attribute_math {
/**
* Utility function that simplifies calling a templated function based on a custom data type.
* Utility function that simplifies calling a templated function based on a run-time data type.
*/
template<typename Func>
inline void convert_to_static_type(const CustomDataType data_type, const Func &func)
{
switch (data_type) {
case CD_PROP_FLOAT:
func(float());
break;
case CD_PROP_FLOAT2:
func(float2());
break;
case CD_PROP_FLOAT3:
func(float3());
break;
case CD_PROP_INT32:
func(int());
break;
case CD_PROP_BOOL:
func(bool());
break;
case CD_PROP_INT8:
func(int8_t());
break;
case CD_PROP_COLOR:
func(ColorGeometry4f());
break;
default:
BLI_assert_unreachable();
break;
}
}
template<typename Func>
inline void convert_to_static_type(const CPPType &cpp_type, const Func &func)
{
if (cpp_type.is<float>()) {
func(float());
}
else if (cpp_type.is<float2>()) {
func(float2());
}
else if (cpp_type.is<float3>()) {
func(float3());
}
else if (cpp_type.is<int>()) {
func(int());
}
else if (cpp_type.is<bool>()) {
func(bool());
}
else if (cpp_type.is<int8_t>()) {
func(int8_t());
}
else if (cpp_type.is<ColorGeometry4f>()) {
func(ColorGeometry4f());
}
else {
BLI_assert_unreachable();
}
cpp_type.to_static_type_tag<float, float2, float3, int, bool, int8_t, ColorGeometry4f>(
[&](auto type_tag) {
using T = typename decltype(type_tag)::type;
if constexpr (std::is_same_v<T, void>) {
/* It's expected that the given cpp type is one of the supported once. */
BLI_assert_unreachable();
}
else {
func(T());
}
});
}
template<typename Func>
inline void convert_to_static_type(const CustomDataType data_type, const Func &func)
{
const CPPType &cpp_type = *bke::custom_data_type_to_cpp_type(data_type);
convert_to_static_type(cpp_type, func);
}
/* -------------------------------------------------------------------- */

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@ -751,3 +751,12 @@ void CustomData_debug_info_from_layers(const struct CustomData *data,
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
# include "BLI_cpp_type.hh"
namespace blender::bke {
const CPPType *custom_data_type_to_cpp_type(const CustomDataType type);
CustomDataType cpp_type_to_custom_data_type(const CPPType &type);
} // namespace blender::bke
#endif

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@ -54,55 +54,6 @@ std::ostream &operator<<(std::ostream &stream, const AttributeIDRef &attribute_i
return stream;
}
const blender::CPPType *custom_data_type_to_cpp_type(const CustomDataType type)
{
switch (type) {
case CD_PROP_FLOAT:
return &CPPType::get<float>();
case CD_PROP_FLOAT2:
return &CPPType::get<float2>();
case CD_PROP_FLOAT3:
return &CPPType::get<float3>();
case CD_PROP_INT32:
return &CPPType::get<int>();
case CD_PROP_COLOR:
return &CPPType::get<ColorGeometry4f>();
case CD_PROP_BOOL:
return &CPPType::get<bool>();
case CD_PROP_INT8:
return &CPPType::get<int8_t>();
default:
return nullptr;
}
return nullptr;
}
CustomDataType cpp_type_to_custom_data_type(const blender::CPPType &type)
{
if (type.is<float>()) {
return CD_PROP_FLOAT;
}
if (type.is<float2>()) {
return CD_PROP_FLOAT2;
}
if (type.is<float3>()) {
return CD_PROP_FLOAT3;
}
if (type.is<int>()) {
return CD_PROP_INT32;
}
if (type.is<ColorGeometry4f>()) {
return CD_PROP_COLOR;
}
if (type.is<bool>()) {
return CD_PROP_BOOL;
}
if (type.is<int8_t>()) {
return CD_PROP_INT8;
}
return static_cast<CustomDataType>(-1);
}
static int attribute_data_type_complexity(const CustomDataType data_type)
{
switch (data_type) {

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@ -18,9 +18,11 @@
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_color.hh"
#include "BLI_endian_switch.h"
#include "BLI_math.h"
#include "BLI_math_color_blend.h"
#include "BLI_math_vector.hh"
#include "BLI_mempool.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
@ -5234,3 +5236,56 @@ void CustomData_debug_info_from_layers(const CustomData *data, const char *inden
}
#endif /* NDEBUG */
namespace blender::bke {
const blender::CPPType *custom_data_type_to_cpp_type(const CustomDataType type)
{
switch (type) {
case CD_PROP_FLOAT:
return &CPPType::get<float>();
case CD_PROP_FLOAT2:
return &CPPType::get<float2>();
case CD_PROP_FLOAT3:
return &CPPType::get<float3>();
case CD_PROP_INT32:
return &CPPType::get<int>();
case CD_PROP_COLOR:
return &CPPType::get<ColorGeometry4f>();
case CD_PROP_BOOL:
return &CPPType::get<bool>();
case CD_PROP_INT8:
return &CPPType::get<int8_t>();
default:
return nullptr;
}
return nullptr;
}
CustomDataType cpp_type_to_custom_data_type(const blender::CPPType &type)
{
if (type.is<float>()) {
return CD_PROP_FLOAT;
}
if (type.is<float2>()) {
return CD_PROP_FLOAT2;
}
if (type.is<float3>()) {
return CD_PROP_FLOAT3;
}
if (type.is<int>()) {
return CD_PROP_INT32;
}
if (type.is<ColorGeometry4f>()) {
return CD_PROP_COLOR;
}
if (type.is<bool>()) {
return CD_PROP_BOOL;
}
if (type.is<int8_t>()) {
return CD_PROP_INT8;
}
return static_cast<CustomDataType>(-1);
}
} // namespace blender::bke

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@ -22,6 +22,7 @@
* - If the code is not performance sensitive, it usually makes sense to use #CPPType instead.
* - Sometimes a combination can make sense. Optimized code can be be generated at compile-time for
* some types, while there is a fallback code path using #CPPType for all other types.
* #CPPType::to_static_type allows dispatching between both versions based on the type.
*
* Under some circumstances, #CPPType serves a similar role as #std::type_info. However, #CPPType
* has much more utility because it contains methods for actually working with instances of the
@ -71,6 +72,7 @@
#include "BLI_hash.hh"
#include "BLI_index_mask.hh"
#include "BLI_map.hh"
#include "BLI_math_base.h"
#include "BLI_string_ref.hh"
#include "BLI_utility_mixins.hh"
@ -643,6 +645,77 @@ class CPPType : NonCopyable, NonMovable {
{
return this == &CPPType::get<std::decay_t<T>>();
}
/**
* Convert a #CPPType that is only known at run-time, to a static type that is known at
* compile-time. This allows the compiler to optimize a function for specific types, while all
* other types can still use a generic fallback function.
*
* \param Types The types that code should be generated for.
* \param fn The function object to call. This is expected to have a templated `operator()` and a
* non-templated `operator()`. The templated version will be called if the current #CPPType
* matches any of the given types. Otherwise, the non-templated function is called.
*/
template<typename... Types, typename Fn> void to_static_type(const Fn &fn) const
{
using Callback = void (*)(const Fn &fn);
/* Build a lookup table to avoid having to compare the current #CPPType with every type in
* #Types one after another. */
static const Map<const CPPType *, Callback> callback_map = []() {
Map<const CPPType *, Callback> callback_map;
/* This adds an entry in the map for every type in #Types. */
(callback_map.add_new(&CPPType::get<Types>(),
[](const Fn &fn) {
/* Call the templated `operator()` of the given function object. */
fn.template operator()<Types>();
}),
...);
return callback_map;
}();
const Callback callback = callback_map.lookup_default(this, nullptr);
if (callback != nullptr) {
callback(fn);
}
else {
/* Call the non-templated `operator()` of the given function object. */
fn();
}
}
template<typename T> struct type_tag {
using type = T;
};
private:
template<typename Fn> struct TypeTagExecutor {
const Fn &fn;
template<typename T> void operator()() const
{
fn(type_tag<T>{});
}
void operator()() const
{
fn(type_tag<void>{});
}
};
public:
/**
* Similar to #to_static_type but is easier to use with a lambda function. The function is
* expected to take a single `auto type_tag` parameter. To extract the static type, use:
* `using T = typename decltype(type_tag)::type;`
*
* If the current #CPPType is not in #Types, the type tag is `void`.
*/
template<typename... Types, typename Fn> void to_static_type_tag(const Fn &fn) const
{
TypeTagExecutor<Fn> executor{fn};
this->to_static_type<Types...>(executor);
}
};
} // namespace blender

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@ -12,10 +12,15 @@ BLI_CPP_TYPE_MAKE(float2, blender::float2, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(float3, blender::float3, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(float4x4, blender::float4x4, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(int32, int32_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(int8, int8_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(uint32, uint32_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(int16, int16_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(int32, int32_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(int64, int64_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(uint8, uint8_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(uint16, uint16_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(uint32, uint32_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(uint64, uint64_t, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(ColorGeometry4f, blender::ColorGeometry4f, CPPTypeFlags::BasicType)
BLI_CPP_TYPE_MAKE(ColorGeometry4b, blender::ColorGeometry4b, CPPTypeFlags::BasicType)

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@ -323,4 +323,28 @@ TEST(cpp_type, DebugPrint)
EXPECT_EQ(text, "42");
}
TEST(cpp_type, ToStaticType)
{
Vector<const CPPType *> types;
bool found_unsupported_type = false;
auto fn = [&](auto type_tag) {
using T = typename decltype(type_tag)::type;
if constexpr (!std::is_same_v<T, void>) {
types.append(&CPPType::get<T>());
}
else {
found_unsupported_type = true;
}
};
CPPType::get<std::string>().to_static_type_tag<int, float, std::string>(fn);
CPPType::get<float>().to_static_type_tag<int, float, std::string>(fn);
EXPECT_FALSE(found_unsupported_type);
CPPType::get<int64_t>().to_static_type_tag<int, float, std::string>(fn);
EXPECT_TRUE(found_unsupported_type);
EXPECT_EQ(types.size(), 2);
EXPECT_EQ(types[0], &CPPType::get<std::string>());
EXPECT_EQ(types[1], &CPPType::get<float>());
}
} // namespace blender::tests