Fix related to T46567: Skin modifier: add a warning message when no valid root vertex is found.

Otherwise user may have a hard time understanding why their modifier is no more working
after they e.g. deleted some vertices... including the root one. ;)
This commit is contained in:
Bastien Montagne 2015-11-03 14:50:27 +01:00
parent 537bd0eb51
commit 883a894d77
2 changed files with 11 additions and 3 deletions

View File

@ -1303,7 +1303,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 35: CD_GRID_PAINT_MASK */
{sizeof(GridPaintMask), "GridPaintMask", 1, NULL, layerCopy_grid_paint_mask,
layerFree_grid_paint_mask, NULL, NULL, NULL},
/* 36: CD_SKIN_NODE */
/* 36: CD_MVERT_SKIN */
{sizeof(MVertSkin), "MVertSkin", 1, NULL, NULL, NULL,
layerInterp_mvert_skin, NULL, layerDefault_mvert_skin},
/* 37: CD_FREESTYLE_EDGE */

View File

@ -708,7 +708,8 @@ static EMat *build_edge_mats(const MVertSkin *vs,
int totvert,
const MEdge *medge,
const MeshElemMap *emap,
int totedge)
int totedge,
bool *has_valid_root)
{
BLI_Stack *stack;
EMat *emat;
@ -736,6 +737,8 @@ static EMat *build_edge_mats(const MVertSkin *vs,
stack_elem.e = emap[v].indices[i];
BLI_stack_push(stack, &stack_elem);
}
*has_valid_root = true;
}
}
}
@ -1828,6 +1831,7 @@ static DerivedMesh *base_skin(DerivedMesh *origdm,
MEdge *medge;
MDeformVert *dvert;
int totvert, totedge;
bool has_valid_root = false;
nodes = CustomData_get_layer(&origdm->vertData, CD_MVERT_SKIN);
@ -1839,7 +1843,7 @@ static DerivedMesh *base_skin(DerivedMesh *origdm,
BKE_mesh_vert_edge_map_create(&emap, &emapmem, medge, totvert, totedge);
emat = build_edge_mats(nodes, mvert, totvert, medge, emap, totedge);
emat = build_edge_mats(nodes, mvert, totvert, medge, emap, totedge, &has_valid_root);
skin_nodes = build_frames(mvert, totvert, nodes, emap, emat);
MEM_freeN(emat);
emat = NULL;
@ -1850,6 +1854,10 @@ static DerivedMesh *base_skin(DerivedMesh *origdm,
MEM_freeN(emap);
MEM_freeN(emapmem);
if (!has_valid_root) {
modifier_setError(&smd->modifier, "No valid root vertex found (you need one per mesh island you want to skin)");
}
if (!bm)
return NULL;