BGE: Fix silly typo that invalidates negative scaling camera feature.

Negative scale on camera is a nice trick to invert render image on one
axis at no extra CPU cost. It was implemented in the Decklink branch but
I introduced a typo when porting it to master. It is now fixed.
This commit is contained in:
Benoit Bolsee 2017-05-02 20:11:02 +02:00
parent 4846184095
commit 89b1805df6
1 changed files with 2 additions and 2 deletions

View File

@ -994,8 +994,8 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
}
bool negX = (scale[0] < 0.0f);
bool negY = (scale[0] < 0.0f);
bool negZ = (scale[0] < 0.0f);
bool negY = (scale[1] < 0.0f);
bool negZ = (scale[2] < 0.0f);
if (negX || negY || negZ) {
m_viewmatrix.tscale((negX)?-1.0f:1.0f, (negY)?-1.0f:1.0f, (negZ)?-1.0f:1.0f, 1.0);
}