Fix T42065: Shading issue using Array modifier

Gah... Dirty normal flag should be set on *real* final dm, after merge is done. :/
This commit is contained in:
Bastien Montagne 2014-10-04 12:52:06 +02:00
parent 60bdb7da48
commit 8ac3c3d3ee
Notes: blender-bot 2023-02-14 10:00:08 +01:00
Referenced by issue #42065, Shading issue using modifiers
1 changed files with 8 additions and 7 deletions

View File

@ -704,13 +704,6 @@ static DerivedMesh *arrayModifier_doArray(
}
/* done capping */
/* In case org dm has dirty normals, or we made some merging, mark normals as dirty in new dm!
* TODO: we may need to set other dirty flags as well?
*/
if (use_recalc_normals) {
result->dirty |= DM_DIRTY_NORMALS;
}
/* Handle merging */
tot_doubles = 0;
if (use_merge) {
@ -729,6 +722,14 @@ static DerivedMesh *arrayModifier_doArray(
}
MEM_freeN(full_doubles_map);
}
/* In case org dm has dirty normals, or we made some merging, mark normals as dirty in new dm!
* TODO: we may need to set other dirty flags as well?
*/
if (use_recalc_normals) {
result->dirty |= DM_DIRTY_NORMALS;
}
return result;
}