DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlib

Some convenience function for using DRWShaderLibrary.
This commit is contained in:
Clément Foucault 2020-07-15 14:39:29 +02:00
parent 5dcf60e053
commit 8e16873086
2 changed files with 44 additions and 0 deletions

View File

@ -204,6 +204,11 @@ struct GPUShader *DRW_shader_create(const char *vert,
const char *defines);
struct GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines);
struct GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines);
struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
@ -211,6 +216,9 @@ struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char **varying_names,
const int varying_count);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
const DRWShaderLibrary *lib,
const char *defines);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
const void *engine_type,
const int options,

View File

@ -328,6 +328,26 @@ GPUShader *DRW_shader_create_with_lib(
return sh;
}
GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines)
{
GPUShader *sh;
char *vert_with_lib = DRW_shader_library_create_shader_string(lib, vert);
char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
char *geom_with_lib = (geom) ? DRW_shader_library_create_shader_string(lib, geom) : NULL;
sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, __func__);
MEM_SAFE_FREE(vert_with_lib);
MEM_SAFE_FREE(frag_with_lib);
MEM_SAFE_FREE(geom_with_lib);
return sh;
}
GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
@ -352,6 +372,22 @@ GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines)
datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
}
GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
const DRWShaderLibrary *lib,
const char *defines)
{
GPUShader *sh;
char *vert = datatoc_common_fullscreen_vert_glsl;
char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
sh = GPU_shader_create(vert, frag_with_lib, NULL, NULL, defines, __func__);
MEM_SAFE_FREE(frag_with_lib);
return sh;
}
GPUMaterial *DRW_shader_find_from_world(World *wo,
const void *engine_type,
const int options,