Geometry Nodes: change default raycast direction

Raycasting downwards (e.g. onto some terrain) is more common than
raycasting in the positive z direction.
This commit is contained in:
Jacques Lucke 2021-10-27 15:25:47 +02:00
parent f5d8339fa5
commit 9217f5c7a3
1 changed files with 1 additions and 1 deletions

View File

@ -42,7 +42,7 @@ static void geo_node_raycast_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Int>("Attribute", "Attribute_004").hide_value().supports_field();
b.add_input<decl::Vector>("Source Position").implicit_field();
b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, 1.0f}).supports_field();
b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, -1.0f}).supports_field();
b.add_input<decl::Float>("Ray Length")
.default_value(100.0f)
.min(0.0f)