Optimization: Don't compute the snap to face on the knife tool twice

Both `knife_find_closest_vert` and `knife_find_closest_edge` call
`knife_find_closest_face`. Thus, running the raycast twice and setting
values like `kcd->curr.bmface` and `kcd->curr.is_space` repeatedly.

So:
- separate `knife_find_closest_face` from `knife_find_closest_vert` and `knife_find_closest_edge`.
- rename `knife_find_closest_vert` to `knife_find_closest_vert_of_face`
- rename `knife_find_closest_edge `to `knife_find_closest_edge_of_face`.
- do not set parameters previously set.

Differential Revision: https://developer.blender.org/D8198
This commit is contained in:
Germano Cavalcante 2020-07-06 09:49:00 -03:00
parent 073c426900
commit 924578ce19
1 changed files with 143 additions and 175 deletions

View File

@ -1961,11 +1961,12 @@ static float knife_snap_size(KnifeTool_OpData *kcd, float maxsize)
}
/* p is closest point on edge to the mouse cursor */
static KnifeEdge *knife_find_closest_edge(
KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr, bool *is_space)
static KnifeEdge *knife_find_closest_edge_of_face(KnifeTool_OpData *kcd,
BMFace *f,
float p[3],
float cagep[3])
{
BMFace *f;
float co[3], cageco[3], sco[2];
float sco[2];
float maxdist;
if (kcd->is_interactive) {
@ -1979,127 +1980,107 @@ static KnifeEdge *knife_find_closest_edge(
maxdist = KNIFE_FLT_EPS;
}
f = knife_find_closest_face(kcd, co, cageco, NULL);
*is_space = !f;
const float maxdist_sq = maxdist * maxdist;
KnifeEdge *cure = NULL;
float cur_cagep[3];
ListBase *lst;
Ref *ref;
float dis_sq, curdis_sq = FLT_MAX;
kcd->curr.bmface = f;
knife_project_v2(kcd, cagep, sco);
if (f) {
const float maxdist_sq = maxdist * maxdist;
KnifeEdge *cure = NULL;
float cur_cagep[3];
ListBase *lst;
Ref *ref;
float dis_sq, curdis_sq = FLT_MAX;
/* look through all edges associated with this face */
lst = knife_get_face_kedges(kcd, f);
for (ref = lst->first; ref; ref = ref->next) {
KnifeEdge *kfe = ref->ref;
float test_cagep[3];
float lambda;
/* set p to co, in case we don't find anything, means a face cut */
copy_v3_v3(p, co);
copy_v3_v3(cagep, cageco);
/* project edge vertices into screen space */
knife_project_v2(kcd, kfe->v1->cageco, kfe->v1->sco);
knife_project_v2(kcd, kfe->v2->cageco, kfe->v2->sco);
knife_project_v2(kcd, cageco, sco);
/* check if we're close enough and calculate 'lambda' */
if (kcd->is_angle_snapping) {
/* if snapping, check we're in bounds */
float sco_snap[2];
isect_line_line_v2_point(
kfe->v1->sco, kfe->v2->sco, kcd->prev.mval, kcd->curr.mval, sco_snap);
lambda = line_point_factor_v2(sco_snap, kfe->v1->sco, kfe->v2->sco);
/* look through all edges associated with this face */
lst = knife_get_face_kedges(kcd, f);
for (ref = lst->first; ref; ref = ref->next) {
KnifeEdge *kfe = ref->ref;
float test_cagep[3];
float lambda;
/* be strict about angle-snapping within edge */
if ((lambda < 0.0f - KNIFE_FLT_EPSBIG) || (lambda > 1.0f + KNIFE_FLT_EPSBIG)) {
continue;
}
/* project edge vertices into screen space */
knife_project_v2(kcd, kfe->v1->cageco, kfe->v1->sco);
knife_project_v2(kcd, kfe->v2->cageco, kfe->v2->sco);
/* check if we're close enough and calculate 'lambda' */
if (kcd->is_angle_snapping) {
/* if snapping, check we're in bounds */
float sco_snap[2];
isect_line_line_v2_point(
kfe->v1->sco, kfe->v2->sco, kcd->prev.mval, kcd->curr.mval, sco_snap);
lambda = line_point_factor_v2(sco_snap, kfe->v1->sco, kfe->v2->sco);
/* be strict about angle-snapping within edge */
if ((lambda < 0.0f - KNIFE_FLT_EPSBIG) || (lambda > 1.0f + KNIFE_FLT_EPSBIG)) {
continue;
}
dis_sq = len_squared_v2v2(sco, sco_snap);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
/* we already have 'lambda' */
}
else {
continue;
}
dis_sq = len_squared_v2v2(sco, sco_snap);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
/* we already have 'lambda' */
}
else {
dis_sq = dist_squared_to_line_segment_v2(sco, kfe->v1->sco, kfe->v2->sco);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
lambda = line_point_factor_v2(sco, kfe->v1->sco, kfe->v2->sco);
}
else {
continue;
}
continue;
}
/* now we have 'lambda' calculated (in screen-space) */
knife_interp_v3_v3v3(kcd, test_cagep, kfe->v1->cageco, kfe->v2->cageco, lambda);
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
/* check we're in the view */
if (ED_view3d_clipping_test(kcd->vc.rv3d, test_cagep, true)) {
continue;
}
}
cure = kfe;
curdis_sq = dis_sq;
copy_v3_v3(cur_cagep, test_cagep);
}
if (fptr) {
*fptr = f;
}
if (cure) {
if (!kcd->ignore_edge_snapping || !(cure->e)) {
KnifeVert *edgesnap = NULL;
if (kcd->snap_midpoints) {
mid_v3_v3v3(p, cure->v1->co, cure->v2->co);
mid_v3_v3v3(cagep, cure->v1->cageco, cure->v2->cageco);
}
else {
float lambda = line_point_factor_v3(cur_cagep, cure->v1->cageco, cure->v2->cageco);
copy_v3_v3(cagep, cur_cagep);
interp_v3_v3v3(p, cure->v1->co, cure->v2->co, lambda);
}
/* update mouse coordinates to the snapped-to edge's screen coordinates
* this is important for angle snap, which uses the previous mouse position */
edgesnap = new_knife_vert(kcd, p, cagep);
kcd->curr.mval[0] = edgesnap->sco[0];
kcd->curr.mval[1] = edgesnap->sco[1];
else {
dis_sq = dist_squared_to_line_segment_v2(sco, kfe->v1->sco, kfe->v2->sco);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
lambda = line_point_factor_v2(sco, kfe->v1->sco, kfe->v2->sco);
}
else {
return NULL;
continue;
}
}
return cure;
/* now we have 'lambda' calculated (in screen-space) */
knife_interp_v3_v3v3(kcd, test_cagep, kfe->v1->cageco, kfe->v2->cageco, lambda);
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
/* check we're in the view */
if (ED_view3d_clipping_test(kcd->vc.rv3d, test_cagep, true)) {
continue;
}
}
cure = kfe;
curdis_sq = dis_sq;
copy_v3_v3(cur_cagep, test_cagep);
}
if (fptr) {
*fptr = NULL;
if (cure) {
if (!kcd->ignore_edge_snapping || !(cure->e)) {
KnifeVert *edgesnap = NULL;
if (kcd->snap_midpoints) {
mid_v3_v3v3(p, cure->v1->co, cure->v2->co);
mid_v3_v3v3(cagep, cure->v1->cageco, cure->v2->cageco);
}
else {
float lambda = line_point_factor_v3(cur_cagep, cure->v1->cageco, cure->v2->cageco);
copy_v3_v3(cagep, cur_cagep);
interp_v3_v3v3(p, cure->v1->co, cure->v2->co, lambda);
}
/* update mouse coordinates to the snapped-to edge's screen coordinates
* this is important for angle snap, which uses the previous mouse position */
edgesnap = new_knife_vert(kcd, p, cagep);
kcd->curr.mval[0] = edgesnap->sco[0];
kcd->curr.mval[1] = edgesnap->sco[1];
}
else {
return NULL;
}
}
return NULL;
return cure;
}
/* find a vertex near the mouse cursor, if it exists */
static KnifeVert *knife_find_closest_vert(
KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr, bool *is_space)
static KnifeVert *knife_find_closest_vert_of_face(KnifeTool_OpData *kcd,
BMFace *f,
float p[3],
float cagep[3])
{
BMFace *f;
float co[3], cageco[3], sco[2];
float sco[2];
float maxdist;
if (kcd->is_interactive) {
@ -2112,84 +2093,61 @@ static KnifeVert *knife_find_closest_vert(
maxdist = KNIFE_FLT_EPS;
}
f = knife_find_closest_face(kcd, co, cageco, is_space);
const float maxdist_sq = maxdist * maxdist;
ListBase *lst;
Ref *ref;
KnifeVert *curv = NULL;
float dis_sq, curdis_sq = FLT_MAX;
kcd->curr.bmface = f;
knife_project_v2(kcd, cagep, sco);
if (f) {
const float maxdist_sq = maxdist * maxdist;
ListBase *lst;
Ref *ref;
KnifeVert *curv = NULL;
float dis_sq, curdis_sq = FLT_MAX;
lst = knife_get_face_kedges(kcd, f);
for (ref = lst->first; ref; ref = ref->next) {
KnifeEdge *kfe = ref->ref;
int i;
/* set p to co, in case we don't find anything, means a face cut */
copy_v3_v3(p, co);
copy_v3_v3(cagep, cageco);
for (i = 0; i < 2; i++) {
KnifeVert *kfv = i ? kfe->v2 : kfe->v1;
knife_project_v2(kcd, cageco, sco);
knife_project_v2(kcd, kfv->cageco, kfv->sco);
lst = knife_get_face_kedges(kcd, f);
for (ref = lst->first; ref; ref = ref->next) {
KnifeEdge *kfe = ref->ref;
int i;
for (i = 0; i < 2; i++) {
KnifeVert *kfv = i ? kfe->v2 : kfe->v1;
knife_project_v2(kcd, kfv->cageco, kfv->sco);
/* be strict about angle snapping, the vertex needs to be very close to the angle,
* or we ignore */
if (kcd->is_angle_snapping) {
if (dist_squared_to_line_segment_v2(kfv->sco, kcd->prev.mval, kcd->curr.mval) >
KNIFE_FLT_EPSBIG) {
continue;
}
/* be strict about angle snapping, the vertex needs to be very close to the angle,
* or we ignore */
if (kcd->is_angle_snapping) {
if (dist_squared_to_line_segment_v2(kfv->sco, kcd->prev.mval, kcd->curr.mval) >
KNIFE_FLT_EPSBIG) {
continue;
}
}
dis_sq = len_squared_v2v2(kfv->sco, sco);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
curv = kfv;
curdis_sq = dis_sq;
}
}
else {
dis_sq = len_squared_v2v2(kfv->sco, sco);
if (dis_sq < curdis_sq && dis_sq < maxdist_sq) {
if (RV3D_CLIPPING_ENABLED(kcd->vc.v3d, kcd->vc.rv3d)) {
if (ED_view3d_clipping_test(kcd->vc.rv3d, kfv->cageco, true) == 0) {
curv = kfv;
curdis_sq = dis_sq;
}
}
else {
curv = kfv;
curdis_sq = dis_sq;
}
}
}
if (!kcd->ignore_vert_snapping || !(curv && curv->v)) {
if (fptr) {
*fptr = f;
}
if (curv) {
copy_v3_v3(p, curv->co);
copy_v3_v3(cagep, curv->cageco);
/* update mouse coordinates to the snapped-to vertex's screen coordinates
* this is important for angle snap, which uses the previous mouse position */
kcd->curr.mval[0] = curv->sco[0];
kcd->curr.mval[1] = curv->sco[1];
}
return curv;
}
if (fptr) {
*fptr = f;
}
return NULL;
}
if (fptr) {
*fptr = NULL;
if (!kcd->ignore_vert_snapping || !(curv && curv->v)) {
if (curv) {
copy_v3_v3(p, curv->co);
copy_v3_v3(cagep, curv->cageco);
/* update mouse coordinates to the snapped-to vertex's screen coordinates
* this is important for angle snap, which uses the previous mouse position */
kcd->curr.mval[0] = curv->sco[0];
kcd->curr.mval[1] = curv->sco[1];
}
return curv;
}
return NULL;
@ -2236,11 +2194,10 @@ static bool knife_snap_angle(KnifeTool_OpData *kcd)
return true;
}
/* update active knife edge/vert pointers */
static int knife_update_active(KnifeTool_OpData *kcd)
static void knife_snap_update_from_mval(KnifeTool_OpData *kcd, const float mval[2])
{
knife_pos_data_clear(&kcd->curr);
copy_v2_v2(kcd->curr.mval, kcd->mval);
copy_v2_v2(kcd->curr.mval, mval);
/* view matrix may have changed, reproject */
knife_project_v2(kcd, kcd->prev.cage, kcd->prev.mval);
@ -2252,15 +2209,26 @@ static int knife_update_active(KnifeTool_OpData *kcd)
kcd->is_angle_snapping = false;
}
kcd->curr.vert = knife_find_closest_vert(
kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
kcd->curr.bmface = knife_find_closest_face(
kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.is_space);
if (!kcd->curr.vert &&
/* no edge snapping while dragging (edges are too sticky when cuts are immediate) */
!kcd->is_drag_hold) {
kcd->curr.edge = knife_find_closest_edge(
kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
if (kcd->curr.bmface) {
kcd->curr.vert = knife_find_closest_vert_of_face(
kcd, kcd->curr.bmface, kcd->curr.co, kcd->curr.cage);
if (!kcd->curr.vert &&
/* no edge snapping while dragging (edges are too sticky when cuts are immediate) */
!kcd->is_drag_hold) {
kcd->curr.edge = knife_find_closest_edge_of_face(
kcd, kcd->curr.bmface, kcd->curr.co, kcd->curr.cage);
}
}
}
/* update active knife edge/vert pointers */
static int knife_update_active(KnifeTool_OpData *kcd)
{
knife_snap_update_from_mval(kcd, kcd->mval);
/* if no hits are found this would normally default to (0, 0, 0) so instead
* get a point at the mouse ray closest to the previous point.