Fix T81934: Painting/Sculpting in ortho fails to let strokes pass through clipped geometry

Caused by rB7878adf49cff.

When getting the stroke location via raycast in ortho view, the above
commit flipped the condition of the check to perform adjustments on the
rays start/end. This would thus happen (even though it shouldnt),
resulting in wrong depth and stroke location.

Now just flip the condition back, so adjustments only happen when
clipping is OFF.

Maniphest Tasks: T81934

Differential Revision: https://developer.blender.org/D9318
This commit is contained in:
Philipp Oeser 2020-10-22 21:15:25 +02:00
parent af661ad75b
commit 9441c640c8
Notes: blender-bot 2023-02-14 00:06:52 +01:00
Referenced by issue #81934, In Ortho view, Clipping Regions fail to let sculpt strokes pass through hidden geometry
1 changed files with 1 additions and 1 deletions

View File

@ -7186,7 +7186,7 @@ float SCULPT_raycast_init(ViewContext *vc,
if ((rv3d->is_persp == false) &&
/* If the ray is clipped, don't adjust its start/end. */
RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
!RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
BKE_pbvh_raycast_project_ray_root(ob->sculpt->pbvh, original, ray_start, ray_end, ray_normal);
/* rRecalculate the normal. */