Sculpt: Change default damping for cloth deform target

This commit is contained in:
Pablo Dobarro 2020-12-16 20:52:52 +01:00
parent c0f19d6082
commit 9453b45e20
2 changed files with 2 additions and 2 deletions

View File

@ -6122,7 +6122,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
if (brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM) {
if (!ss->cache->cloth_sim) {
ss->cache->cloth_sim = SCULPT_cloth_brush_simulation_create(
ss, 1.0f, 0.0f, 0.0f, false, true);
ss, 1.0f, 1.0f, 0.0f, false, true);
SCULPT_cloth_brush_simulation_init(ss, ss->cache->cloth_sim);
}
SCULPT_cloth_brush_store_simulation_state(ss, ss->cache->cloth_sim);

View File

@ -195,7 +195,7 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush,
#define CLOTH_MAX_CONSTRAINTS_PER_VERTEX 1024
#define CLOTH_SIMULATION_TIME_STEP 0.01f
#define CLOTH_DEFORMATION_SNAKEHOOK_STRENGTH 0.35f
#define CLOTH_DEFORMATION_TARGET_STRENGTH 0.01f
#define CLOTH_DEFORMATION_TARGET_STRENGTH 0.5f
#define CLOTH_DEFORMATION_GRAB_STRENGTH 0.1f
static bool cloth_brush_sim_has_length_constraint(SculptClothSimulation *cloth_sim,