Fix an incorrect assert in lnor code.
There is one case where we do can have only two edges for two loops...
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blender-bot
2023-02-14 09:22:36 +01:00
Referenced by issue #44004, Few bugs with Custom Normals modifiers.
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@ -387,7 +387,9 @@ void BKE_lnor_space_define(MLoopNorSpace *lnor_space, const float lnor[3],
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BLI_stack_discard(edge_vectors);
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nbr++;
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}
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BLI_assert(nbr > 2); /* This piece of code shall only be called for more than one loop... */
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/* Note: In theory, this could be 'nbr > 2', but there is one case where we only have two edges for
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* two loops: a smooth vertex with only two edges and two faces (our Monkey's nose has that, e.g.). */
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BLI_assert(nbr >= 2); /* This piece of code shall only be called for more than one loop... */
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lnor_space->ref_alpha = alpha / (float)nbr;
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}
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else {
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