Implement support for Append objects in Blender 2.8

Note for users
==============

The active_layer option used for the filebrowser operators is now called
active_collection.

If there is no collections in the scenelayer or if this option is not selected
we automatically create a new collection for the new objects.

This is the same behaviour of trying to add a new object when there is
no collection.

Note for developers
===================

For those cases I moved the object user count handling from readfile to
the scene collection system. It's working fine for those, but we still
need to re-visit this for Add objects, and Duplicate - In those cases
the usercount is 2 when it should be 1.

Reviewers: mont29, sergey

Differential Revision: https://developer.blender.org/D2686
This commit is contained in:
Dalai Felinto 2017-05-19 19:34:15 +02:00
parent 65a042b273
commit 984cd29fda
6 changed files with 92 additions and 67 deletions

View File

@ -118,7 +118,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Main *mainl = NULL;
Library *lib;
BlendHandle *bh;
@ -143,7 +143,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
BLO_library_link_copypaste(mainl, bh);
BLO_library_link_end(mainl, &bh, flag, scene, v3d);
BLO_library_link_end(mainl, &bh, flag, scene, sl);
/* mark all library linked objects to be updated */
BKE_main_lib_objects_recalc_all(bmain);

View File

@ -43,6 +43,7 @@ struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct SceneLayer;
struct UserDef;
struct View3D;
struct bContext;
@ -114,9 +115,9 @@ struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, con
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
struct Scene *scene, struct View3D *v3d,
struct Scene *scene, struct SceneLayer *sl,
const bool use_placeholders, const bool force_indirect);
void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct View3D *v3d);
void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct SceneLayer *sl);
void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);

View File

@ -9956,11 +9956,11 @@ static bool object_in_any_scene(Main *mainvar, Object *ob)
return false;
}
static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Library *lib, const short flag)
static void give_base_to_objects(
Main *mainvar, Scene *scene, SceneLayer *sl, SceneCollection *sc, Library *lib, const short flag)
{
Object *ob;
BaseLegacy *base;
const unsigned int active_lay = (flag & FILE_ACTIVELAY) ? BKE_screen_view3d_layer_active(v3d, scene) : 0;
Base *base;
const bool is_link = (flag & FILE_LINK) != 0;
BLI_assert(scene);
@ -9980,25 +9980,22 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
if (do_it) {
base = MEM_callocN(sizeof(BaseLegacy), __func__);
BLI_addtail(&scene->base, base);
CLAMP_MIN(ob->id.us, 0);
BKE_collection_object_add(scene, sc, ob);
base = BKE_scene_layer_base_find(sl, ob);
BKE_scene_object_base_flag_sync_from_base(base);
if (active_lay) {
ob->lay = active_lay;
}
if (flag & FILE_AUTOSELECT) {
/* Note that link_object_postprocess() already checks for FILE_AUTOSELECT flag,
* but it will miss objects from non-instanciated groups... */
ob->flag |= SELECT;
if (base->flag & BASE_SELECTABLED) {
base->flag |= BASE_SELECTED;
BKE_scene_base_flag_sync_from_base(base);
}
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
base->object = ob;
base->lay = ob->lay;
BKE_scene_base_flag_sync_from_object(base);
CLAMP_MIN(ob->id.us, 0);
id_us_plus_no_lib((ID *)ob);
ob->id.tag &= ~LIB_TAG_INDIRECT;
ob->id.tag |= LIB_TAG_EXTERN;
@ -10008,12 +10005,12 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
static void give_base_to_groups(
Main *mainvar, Scene *scene, View3D *v3d, Library *UNUSED(lib), const short UNUSED(flag))
Main *mainvar, Scene *scene, SceneLayer *sl, SceneCollection *sc,
Library *UNUSED(lib), const short UNUSED(flag))
{
Group *group;
BaseLegacy *base;
Base *base;
Object *ob;
const unsigned int active_lay = BKE_screen_view3d_layer_active(v3d, scene);
/* give all objects which are tagged a base */
for (group = mainvar->group.first; group; group = group->id.next) {
@ -10024,14 +10021,17 @@ static void give_base_to_groups(
/* BKE_object_add(...) messes with the selection */
ob = BKE_object_add_only_object(mainvar, OB_EMPTY, group->id.name + 2);
ob->type = OB_EMPTY;
ob->lay = active_lay;
/* assign the base */
base = BKE_scene_base_add(scene, ob);
base->flag_legacy |= SELECT;
BKE_scene_base_flag_sync_from_base(base);
BKE_collection_object_add(scene, sc, ob);
base = BKE_scene_layer_base_find(sl, ob);
if (base->flag & BASE_SELECTABLED) {
base->flag |= BASE_SELECTED;
}
BKE_scene_object_base_flag_sync_from_base(base);
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
scene->basact = base;
sl->basact = base;
/* assign the group */
ob->dup_group = group;
@ -10108,31 +10108,42 @@ static ID *link_named_part(
return id;
}
static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const short flag)
static SceneCollection *get_scene_collection_active_or_create(struct Scene *scene, struct SceneLayer *sl, const short flag)
{
LayerCollection *lc = NULL;
if (flag & FILE_ACTIVELAY) {
lc = BKE_layer_collection_get_active_ensure(scene, sl);
}
else {
SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
lc = BKE_collection_link(sl, sc);
}
return lc->scene_collection;
}
static void link_object_postprocess(ID *id, Scene *scene, SceneLayer *sl, const short flag)
{
if (scene) {
BaseLegacy *base;
/* link to scene */
Base *base;
Object *ob;
base = MEM_callocN(sizeof(BaseLegacy), "app_nam_part");
BLI_addtail(&scene->base, base);
SceneCollection *sc;
ob = (Object *)id;
/* link at active layer (view3d if available in context, else scene one */
if (flag & FILE_ACTIVELAY) {
ob->lay = BKE_screen_view3d_layer_active(v3d, scene);
}
ob->mode = OB_MODE_OBJECT;
base->lay = ob->lay;
base->object = ob;
base->flag_legacy = ob->flag;
id_us_plus_no_lib((ID *)ob);
sc = get_scene_collection_active_or_create(scene, sl, flag);
BKE_collection_object_add(scene, sc, ob);
base = BKE_scene_layer_base_find(sl, ob);
BKE_scene_object_base_flag_sync_from_base(base);
if (flag & FILE_AUTOSELECT) {
base->flag_legacy |= SELECT;
BKE_scene_base_flag_sync_from_base(base);
if (base->flag & BASE_SELECTABLED) {
base->flag |= BASE_SELECTED;
BKE_scene_base_flag_sync_from_base(base);
}
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
@ -10175,12 +10186,12 @@ void BLO_library_link_copypaste(Main *mainl, BlendHandle *bh)
static ID *link_named_part_ex(
Main *mainl, FileData *fd, const short idcode, const char *name, const short flag,
Scene *scene, View3D *v3d, const bool use_placeholders, const bool force_indirect)
Scene *scene, SceneLayer *sl, const bool use_placeholders, const bool force_indirect)
{
ID *id = link_named_part(mainl, fd, idcode, name, use_placeholders, force_indirect);
if (id && (GS(id->name) == ID_OB)) { /* loose object: give a base */
link_object_postprocess(id, scene, v3d, flag);
link_object_postprocess(id, scene, sl, flag);
}
else if (id && (GS(id->name) == ID_GR)) {
/* tag as needing to be instantiated */
@ -10224,11 +10235,11 @@ ID *BLO_library_link_named_part(Main *mainl, BlendHandle **bh, const short idcod
ID *BLO_library_link_named_part_ex(
Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const short flag,
Scene *scene, View3D *v3d,
Scene *scene, SceneLayer *sl,
const bool use_placeholders, const bool force_indirect)
{
FileData *fd = (FileData*)(*bh);
return link_named_part_ex(mainl, fd, idcode, name, flag, scene, v3d, use_placeholders, force_indirect);
return link_named_part_ex(mainl, fd, idcode, name, flag, scene, sl, use_placeholders, force_indirect);
}
static void link_id_part(ReportList *reports, FileData *fd, Main *mainvar, ID *id, ID **r_id)
@ -10341,7 +10352,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid)
}
/* scene and v3d may be NULL. */
static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, View3D *v3d)
static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene *scene, SceneLayer *sl)
{
Main *mainvar;
Library *curlib;
@ -10397,10 +10408,11 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* Only directly linked objects & groups are instantiated by `BLO_library_link_named_part_ex()` & co,
* here we handle indirect ones and other possible edge-cases. */
if (scene) {
give_base_to_objects(mainvar, scene, v3d, curlib, flag);
SceneCollection *sc = get_scene_collection_active_or_create(scene, sl, FILE_ACTIVELAY);
give_base_to_objects(mainvar, scene, sl, sc, curlib, flag);
if (flag & FILE_GROUP_INSTANCE) {
give_base_to_groups(mainvar, scene, v3d, curlib, flag);
give_base_to_groups(mainvar, scene, sl, sc, curlib, flag);
}
}
else {
@ -10426,12 +10438,12 @@ static void library_link_end(Main *mainl, FileData **fd, const short flag, Scene
* \param bh The blender file handle (WARNING! may be freed by this function!).
* \param flag Options for linking, used for instantiating.
* \param scene The scene in which to instantiate objects/groups (if NULL, no instantiation is done).
* \param v3d The active View3D (only to define active layers for instantiated objects & groups, can be NULL).
* \param sl The scene layer in which to instantiate objects/groups (if NULL, no instantiation is done).
*/
void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, View3D *v3d)
void BLO_library_link_end(Main *mainl, BlendHandle **bh, short flag, Scene *scene, SceneLayer *sl)
{
FileData *fd = (FileData*)(*bh);
library_link_end(mainl, &fd, flag, scene, v3d);
library_link_end(mainl, &fd, flag, scene, sl);
*bh = (BlendHandle*)fd;
}

View File

@ -228,7 +228,7 @@ short ED_fileselect_set_params(SpaceFile *sfile)
if (params->type == FILE_LOADLIB) {
params->flag |= RNA_boolean_get(op->ptr, "link") ? FILE_LINK : 0;
params->flag |= RNA_boolean_get(op->ptr, "autoselect") ? FILE_AUTOSELECT : 0;
params->flag |= RNA_boolean_get(op->ptr, "active_layer") ? FILE_ACTIVELAY : 0;
params->flag |= RNA_boolean_get(op->ptr, "active_collection") ? FILE_ACTIVELAY : 0;
}
if ((prop = RNA_struct_find_property(op->ptr, "display_type"))) {

View File

@ -119,7 +119,7 @@ static int view3d_pastebuffer_exec(bContext *C, wmOperator *op)
if (RNA_boolean_get(op->ptr, "autoselect"))
flag |= FILE_AUTOSELECT;
if (RNA_boolean_get(op->ptr, "active_layer"))
if (RNA_boolean_get(op->ptr, "active_collection"))
flag |= FILE_ACTIVELAY;
BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer.blend");
@ -152,7 +152,7 @@ static void VIEW3D_OT_pastebuffer(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "autoselect", true, "Select", "Select pasted objects");
RNA_def_boolean(ot->srna, "active_layer", true, "Active Layer", "Put pasted objects on the active layer");
RNA_def_boolean(ot->srna, "active_collection", true, "Active Collection", "Put pasted objects on the active collection");
}
/* ************************** registration **********************************/

View File

@ -59,6 +59,7 @@
#include "BLO_readfile.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_global.h"
@ -68,6 +69,7 @@
#include "BKE_idcode.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "IMB_colormanagement.h"
@ -131,7 +133,7 @@ static short wm_link_append_flag(wmOperator *op)
if (RNA_boolean_get(op->ptr, "autoselect"))
flag |= FILE_AUTOSELECT;
if (RNA_boolean_get(op->ptr, "active_layer"))
if (RNA_boolean_get(op->ptr, "active_collection"))
flag |= FILE_ACTIVELAY;
if ((prop = RNA_struct_find_property(op->ptr, "relative_path")) && RNA_property_boolean_get(op->ptr, prop))
flag |= FILE_RELPATH;
@ -212,7 +214,7 @@ static WMLinkAppendDataItem *wm_link_append_data_item_add(
}
static void wm_link_do(
WMLinkAppendData *lapp_data, ReportList *reports, Main *bmain, Scene *scene, View3D *v3d,
WMLinkAppendData *lapp_data, ReportList *reports, Main *bmain, Scene *scene, SceneLayer *sl,
const bool use_placeholders, const bool force_indirect)
{
Main *mainl;
@ -261,7 +263,7 @@ static void wm_link_do(
}
new_id = BLO_library_link_named_part_ex(
mainl, &bh, item->idcode, item->name, flag, scene, v3d, use_placeholders, force_indirect);
mainl, &bh, item->idcode, item->name, flag, scene, sl, use_placeholders, force_indirect);
if (new_id) {
/* If the link is successful, clear item's libs 'todo' flags.
@ -271,7 +273,7 @@ static void wm_link_do(
}
}
BLO_library_link_end(mainl, &bh, flag, scene, v3d);
BLO_library_link_end(mainl, &bh, flag, scene, sl);
BLO_blendhandle_close(bh);
}
}
@ -280,6 +282,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
PropertyRNA *prop;
WMLinkAppendData *lapp_data;
char path[FILE_MAX_LIBEXTRA], root[FILE_MAXDIR], libname[FILE_MAX], relname[FILE_MAX];
@ -334,8 +337,8 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* from here down, no error returns */
if (scene && RNA_boolean_get(op->ptr, "autoselect")) {
BKE_scene_base_deselect_all(scene);
if (sl && RNA_boolean_get(op->ptr, "autoselect")) {
BKE_scene_layer_base_deselect_all(sl);
}
/* tag everything, all untagged data can be made local
@ -405,7 +408,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
/* XXX We'd need re-entrant locking on Main for this to work... */
/* BKE_main_lock(bmain); */
wm_link_do(lapp_data, op->reports, bmain, scene, CTX_wm_view3d(C), false, false);
wm_link_do(lapp_data, op->reports, bmain, scene, sl, false, false);
/* BKE_main_unlock(bmain); */
@ -445,6 +448,15 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
* link into other scenes from this blend file */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* TODO(sergey): Use proper flag for tagging here. */
/* TODO (dalai): Temporary solution!
* Ideally we only need to tag the new objects themselves, not the scene. This way we'll avoid flush of
* collection properties to all objects and limit update to the particular object only.
* But afraid first we need to change collection evaluation in DEG according to depsgraph manifesto.
*/
DEG_id_tag_update(&scene->id, 0);
/* recreate dependency graph to include new objects */
DEG_scene_relations_rebuild(bmain, scene);
@ -471,8 +483,8 @@ static void wm_link_append_properties_common(wmOperatorType *ot, bool is_link)
prop = RNA_def_boolean(ot->srna, "autoselect", true,
"Select", "Select new objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "active_layer", true,
"Active Layer", "Put new objects on the active layer");
prop = RNA_def_boolean(ot->srna, "active_collection", true,
"Active Collection", "Put new objects on the active collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "instance_groups", is_link,
"Instance Groups", "Create Dupli-Group instances for each group");