Cycles-Bake: Custom Baking passes

The combined pass is built with the contributions the user finds fit.

It is useful for lightmap baking, as well as non-view dependent effects
baking.

The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:

http://dalaifelinto.com/blender-manual/render/cycles/baking.html

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D1674
This commit is contained in:
Dalai Felinto 2016-01-15 13:00:56 -02:00
parent 9137a44014
commit 9a76354585
30 changed files with 557 additions and 176 deletions

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@ -67,8 +67,8 @@ class CyclesRender(bpy.types.RenderEngine):
def render(self, scene):
engine.render(self)
def bake(self, scene, obj, pass_type, object_id, pixel_array, num_pixels, depth, result):
engine.bake(self, obj, pass_type, object_id, pixel_array, num_pixels, depth, result)
def bake(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
engine.bake(self, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
# viewport render
def view_update(self, context):

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@ -110,11 +110,11 @@ def render(engine):
_cycles.render(engine.session)
def bake(engine, obj, pass_type, object_id, pixel_array, num_pixels, depth, result):
def bake(engine, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
import _cycles
session = getattr(engine, "session", None)
if session is not None:
_cycles.bake(engine.session, obj.as_pointer(), pass_type, object_id, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
_cycles.bake(engine.session, obj.as_pointer(), pass_type, pass_filter, object_id, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
def reset(engine, data, scene):

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@ -493,18 +493,10 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
('UV', "UV", ""),
('EMIT', "Emit", ""),
('ENVIRONMENT', "Environment", ""),
('DIFFUSE_DIRECT', "Diffuse Direct", ""),
('DIFFUSE_INDIRECT', "Diffuse Indirect", ""),
('DIFFUSE_COLOR', "Diffuse Color", ""),
('GLOSSY_DIRECT', "Glossy Direct", ""),
('GLOSSY_INDIRECT', "Glossy Indirect", ""),
('GLOSSY_COLOR', "Glossy Color", ""),
('TRANSMISSION_DIRECT', "Transmission Direct", ""),
('TRANSMISSION_INDIRECT', "Transmission Indirect", ""),
('TRANSMISSION_COLOR', "Transmission Color", ""),
('SUBSURFACE_DIRECT', "Subsurface Direct", ""),
('SUBSURFACE_INDIRECT', "Subsurface Indirect", ""),
('SUBSURFACE_COLOR', "Subsurface Color", ""),
('DIFFUSE', "Diffuse", ""),
('GLOSSY', "Glossy", ""),
('TRANSMISSION', "Transmission", ""),
('SUBSURFACE', "Subsurface", ""),
),
)

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@ -1448,16 +1448,49 @@ class CyclesRender_PT_bake(CyclesButtonsPanel, Panel):
if cscene.bake_type == 'NORMAL':
layout.separator()
box = layout.box()
box.label(text="Normal Settings:")
box.prop(cbk, "normal_space", text="Space")
col = layout.column()
col.label(text="Normal Settings:")
col.prop(cbk, "normal_space", text="Space")
row = box.row(align=True)
row = col.row(align=True)
row.label(text="Swizzle:")
row.prop(cbk, "normal_r", text="")
row.prop(cbk, "normal_g", text="")
row.prop(cbk, "normal_b", text="")
elif cscene.bake_type == 'COMBINED':
col = layout.column()
col.label(text="Combined Settings:")
row = col.row()
row.prop(cbk, "use_pass_ambient_occlusion")
row.prop(cbk, "use_pass_emit")
row = col.row(align=True)
row.prop(cbk, "use_pass_direct", toggle=True)
row.prop(cbk, "use_pass_indirect", toggle=True)
split = col.split()
split.active = cbk.use_pass_direct or cbk.use_pass_indirect
col = split.column()
col.prop(cbk, "use_pass_diffuse")
col.prop(cbk, "use_pass_glossy")
col = split.column()
col.prop(cbk, "use_pass_transmission")
col.prop(cbk, "use_pass_subsurface")
elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION', 'SUBSURFACE'}:
layout.separator()
col = layout.column()
col.label(text="{0} Settings:".format(cscene.bake_type.title()))
row = col.row(align=True)
row.prop(cbk, "use_pass_direct", toggle=True)
row.prop(cbk, "use_pass_indirect", toggle=True)
row.prop(cbk, "use_pass_color", toggle=True)
class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
bl_label = "Debug"

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@ -113,6 +113,64 @@ def vector_curve_node_remap(node):
point.location.y = (point.location.y - 0.5) * 2.0
node.mapping.update()
def custom_bake_remap(scene):
"""
Remap bake types into the new types and set the flags accordingly
"""
bake_lookup = (
'COMBINED',
'AO',
'SHADOW',
'NORMAL',
'UV',
'EMIT',
'ENVIRONMENT',
'DIFFUSE_DIRECT',
'DIFFUSE_INDIRECT',
'DIFFUSE_COLOR',
'GLOSSY_DIRECT',
'GLOSSY_INDIRECT',
'GLOSSY_COLOR',
'TRANSMISSION_DIRECT',
'TRANSMISSION_INDIRECT',
'TRANSMISSION_COLOR',
'SUBSURFACE_DIRECT',
'SUBSURFACE_INDIRECT',
'SUBSURFACE_COLOR')
diffuse_direct_idx = bake_lookup.index('DIFFUSE_DIRECT')
cscene = scene.cycles
# Old bake type
bake_type_idx = cscene.get("bake_type")
if bake_type_idx is None:
cscene.bake_type = 'COMBINED'
return
# File doesn't need versioning
if bake_type_idx < diffuse_direct_idx:
return
# File needs versioning
bake_type = bake_lookup[bake_type_idx]
cscene.bake_type, end = bake_type.split('_')
if end == 'DIRECT':
scene.render.bake.use_pass_indirect = False
scene.render.bake.use_pass_color = False
elif end == 'INDIRECT':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_color = False
elif end == 'COLOR':
scene.render.bake.use_pass_direct = False
scene.render.bake.use_pass_indirect = False
@persistent
def do_versions(self):
# We don't modify startup file because it assumes to
@ -156,3 +214,8 @@ def do_versions(self):
if bpy.data.version <= (2, 76, 5):
foreach_cycles_node(vector_curve_node_remap)
# Baking types changed
if bpy.data.version <= (2, 76, 6):
for scene in bpy.data.scenes:
custom_bake_remap(scene)

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@ -269,9 +269,9 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
PyObject *pysession, *pyobject;
PyObject *pypixel_array, *pyresult;
const char *pass_type;
int num_pixels, depth, object_id;
int num_pixels, depth, object_id, pass_filter;
if(!PyArg_ParseTuple(args, "OOsiOiiO", &pysession, &pyobject, &pass_type, &object_id, &pypixel_array, &num_pixels, &depth, &pyresult))
if(!PyArg_ParseTuple(args, "OOsiiOiiO", &pysession, &pyobject, &pass_type, &pass_filter, &object_id, &pypixel_array, &num_pixels, &depth, &pyresult))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
@ -288,7 +288,7 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
python_thread_state_save(&session->python_thread_state);
session->bake(b_object, pass_type, object_id, b_bake_pixel, (size_t)num_pixels, depth, (float *)b_result);
session->bake(b_object, pass_type, pass_filter, object_id, b_bake_pixel, (size_t)num_pixels, depth, (float *)b_result);
python_thread_state_restore(&session->python_thread_state);

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@ -316,22 +316,14 @@ static ShaderEvalType get_shader_type(const string& pass_type)
return SHADER_EVAL_COMBINED;
else if(strcmp(shader_type, "SHADOW")==0)
return SHADER_EVAL_SHADOW;
else if(strcmp(shader_type, "DIFFUSE_DIRECT")==0)
return SHADER_EVAL_DIFFUSE_DIRECT;
else if(strcmp(shader_type, "GLOSSY_DIRECT")==0)
return SHADER_EVAL_GLOSSY_DIRECT;
else if(strcmp(shader_type, "TRANSMISSION_DIRECT")==0)
return SHADER_EVAL_TRANSMISSION_DIRECT;
else if(strcmp(shader_type, "SUBSURFACE_DIRECT")==0)
return SHADER_EVAL_SUBSURFACE_DIRECT;
else if(strcmp(shader_type, "DIFFUSE_INDIRECT")==0)
return SHADER_EVAL_DIFFUSE_INDIRECT;
else if(strcmp(shader_type, "GLOSSY_INDIRECT")==0)
return SHADER_EVAL_GLOSSY_INDIRECT;
else if(strcmp(shader_type, "TRANSMISSION_INDIRECT")==0)
return SHADER_EVAL_TRANSMISSION_INDIRECT;
else if(strcmp(shader_type, "SUBSURFACE_INDIRECT")==0)
return SHADER_EVAL_SUBSURFACE_INDIRECT;
else if(strcmp(shader_type, "DIFFUSE")==0)
return SHADER_EVAL_DIFFUSE;
else if(strcmp(shader_type, "GLOSSY")==0)
return SHADER_EVAL_GLOSSY;
else if(strcmp(shader_type, "TRANSMISSION")==0)
return SHADER_EVAL_TRANSMISSION;
else if(strcmp(shader_type, "SUBSURFACE")==0)
return SHADER_EVAL_SUBSURFACE;
/* extra */
else if(strcmp(shader_type, "ENVIRONMENT")==0)
@ -543,11 +535,47 @@ static void populate_bake_data(BakeData *data, const int object_id, BL::BakePixe
}
}
void BlenderSession::bake(BL::Object b_object, const string& pass_type, const int object_id, BL::BakePixel pixel_array, const size_t num_pixels, const int /*depth*/, float result[])
static int bake_pass_filter_get(const int pass_filter)
{
int flag = BAKE_FILTER_NONE;
if((pass_filter & BL::BakeSettings::pass_filter_DIRECT) != 0)
flag |= BAKE_FILTER_DIRECT;
if((pass_filter & BL::BakeSettings::pass_filter_INDIRECT) != 0)
flag |= BAKE_FILTER_INDIRECT;
if((pass_filter & BL::BakeSettings::pass_filter_COLOR) != 0)
flag |= BAKE_FILTER_COLOR;
if((pass_filter & BL::BakeSettings::pass_filter_DIFFUSE) != 0)
flag |= BAKE_FILTER_DIFFUSE;
if((pass_filter & BL::BakeSettings::pass_filter_GLOSSY) != 0)
flag |= BAKE_FILTER_GLOSSY;
if((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0)
flag |= BAKE_FILTER_TRANSMISSION;
if((pass_filter & BL::BakeSettings::pass_filter_SUBSURFACE) != 0)
flag |= BAKE_FILTER_SUBSURFACE;
if((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0)
flag |= BAKE_FILTER_EMISSION;
if((pass_filter & BL::BakeSettings::pass_filter_AO) != 0)
flag |= BAKE_FILTER_AO;
return flag;
}
void BlenderSession::bake(BL::Object b_object,
const string& pass_type,
const int pass_filter,
const int object_id,
BL::BakePixel pixel_array,
const size_t num_pixels,
const int /*depth*/,
float result[])
{
ShaderEvalType shader_type = get_shader_type(pass_type);
size_t object_index = OBJECT_NONE;
int tri_offset = 0;
int bake_pass_filter = bake_pass_filter_get(pass_filter);
/* Set baking flag in advance, so kernel loading can check if we need
* any baking capabilities.
@ -565,7 +593,7 @@ void BlenderSession::bake(BL::Object b_object, const string& pass_type, const in
Pass::add(PASS_UV, scene->film->passes);
}
if(BakeManager::is_light_pass(shader_type)) {
if(BakeManager::is_light_pass(shader_type, bake_pass_filter)) {
/* force use_light_pass to be true */
Pass::add(PASS_LIGHT, scene->film->passes);
}
@ -617,7 +645,7 @@ void BlenderSession::bake(BL::Object b_object, const string& pass_type, const in
session->progress.set_update_callback(function_bind(&BlenderSession::update_bake_progress, this));
scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_data, result);
scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_pass_filter, bake_data, result);
/* free all memory used (host and device), so we wouldn't leave render
* engine with extra memory allocated

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@ -52,7 +52,14 @@ public:
/* offline render */
void render();
void bake(BL::Object b_object, const string& pass_type, const int object_id, BL::BakePixel pixel_array, const size_t num_pixels, const int depth, float pixels[]);
void bake(BL::Object b_object,
const string& pass_type,
const int custom_flag,
const int object_id,
BL::BakePixel pixel_array,
const size_t num_pixels,
const int depth,
float pixels[]);
void write_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile);
void write_render_tile(RenderTile& rtile);

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@ -397,7 +397,7 @@ public:
#ifdef WITH_OSL
OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
#endif
void(*shader_kernel)(KernelGlobals*, uint4*, float4*, float*, int, int, int, int);
void(*shader_kernel)(KernelGlobals*, uint4*, float4*, float*, int, int, int, int, int);
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if(system_cpu_support_avx2()) {
@ -440,6 +440,7 @@ public:
(float4*)task.shader_output,
(float*)task.shader_output_luma,
task.shader_eval_type,
task.shader_filter,
x,
task.offset,
sample);

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@ -30,7 +30,7 @@ DeviceTask::DeviceTask(Type type_)
: type(type_), x(0), y(0), w(0), h(0), rgba_byte(0), rgba_half(0), buffer(0),
sample(0), num_samples(1),
shader_input(0), shader_output(0), shader_output_luma(0),
shader_eval_type(0), shader_x(0), shader_w(0)
shader_eval_type(0), shader_filter(0), shader_x(0), shader_w(0)
{
last_update_time = time_dt();
}

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@ -48,6 +48,7 @@ public:
device_ptr shader_input;
device_ptr shader_output, shader_output_luma;
int shader_eval_type;
int shader_filter;
int shader_x, shader_w;
DeviceTask(Type type = PATH_TRACE);

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@ -19,7 +19,7 @@ CCL_NAMESPACE_BEGIN
#undef USE_BAKE_JITTER
ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadiance *L, RNG rng,
const bool is_combined, const bool is_ao, const bool is_sss, int sample)
const bool is_ao, const bool is_sss, int sample)
{
/* initialize master radiance accumulator */
kernel_assert(kernel_data.film.use_light_pass);
@ -56,13 +56,13 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
#endif
/* sample ambient occlusion */
if(is_combined || is_ao) {
if(is_ao) {
kernel_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
}
#ifdef __SUBSURFACE__
/* sample subsurface scattering */
if((is_combined || is_sss_sample) && (sd->flag & SD_BSSRDF)) {
if(is_sss_sample && (sd->flag & SD_BSSRDF)) {
/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
SubsurfaceIndirectRays ss_indirect;
kernel_path_subsurface_init_indirect(&ss_indirect);
@ -124,13 +124,13 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
/* branched path tracer */
/* sample ambient occlusion */
if(is_combined || is_ao) {
if(is_ao) {
kernel_branched_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
}
#ifdef __SUBSURFACE__
/* sample subsurface scattering */
if((is_combined || is_sss_sample) && (sd->flag & SD_BSSRDF)) {
if(is_sss_sample && (sd->flag & SD_BSSRDF)) {
/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
kernel_branched_path_subsurface_scatter(kg, sd, &L_sample, &state, &rng, &ray, throughput);
}
@ -175,21 +175,27 @@ ccl_device bool is_aa_pass(ShaderEvalType type)
}
}
ccl_device bool is_light_pass(ShaderEvalType type)
/* Keep it synced with BakeManager::is_light_pass. */
ccl_device bool is_light_pass(ShaderEvalType type, const int pass_filter)
{
switch(type) {
case SHADER_EVAL_AO:
case SHADER_EVAL_COMBINED:
case SHADER_EVAL_SHADOW:
case SHADER_EVAL_DIFFUSE_DIRECT:
case SHADER_EVAL_GLOSSY_DIRECT:
case SHADER_EVAL_TRANSMISSION_DIRECT:
case SHADER_EVAL_SUBSURFACE_DIRECT:
case SHADER_EVAL_DIFFUSE_INDIRECT:
case SHADER_EVAL_GLOSSY_INDIRECT:
case SHADER_EVAL_TRANSMISSION_INDIRECT:
case SHADER_EVAL_SUBSURFACE_INDIRECT:
return true;
case SHADER_EVAL_DIFFUSE:
case SHADER_EVAL_GLOSSY:
case SHADER_EVAL_TRANSMISSION:
return ((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0);
case SHADER_EVAL_COMBINED:
return ((pass_filter & BAKE_FILTER_AO) != 0) ||
((pass_filter & BAKE_FILTER_EMISSION) != 0) ||
((((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0)) &&
(((pass_filter & BAKE_FILTER_DIFFUSE) != 0) ||
((pass_filter & BAKE_FILTER_GLOSSY) != 0) ||
((pass_filter & BAKE_FILTER_TRANSMISSION) != 0) ||
((pass_filter & BAKE_FILTER_SUBSURFACE) != 0)));
default:
return false;
}
@ -208,15 +214,52 @@ ccl_device_inline float bake_clamp_mirror_repeat(float u)
return (((int)fu) & 1)? 1.0f - u: u;
}
ccl_device float3 kernel_bake_evaluate_direct_indirect(KernelGlobals *kg, ShaderData *sd, PathState *state,
float3 (*shader_bsdf)(KernelGlobals *kg, ShaderData *sd),
float3 direct, float3 indirect, const int pass_filter)
{
float3 color;
const bool is_color = (pass_filter & BAKE_FILTER_COLOR) != 0;
const bool is_direct = (pass_filter & BAKE_FILTER_DIRECT) != 0;
const bool is_indirect = (pass_filter & BAKE_FILTER_INDIRECT) != 0;
float3 out = make_float3(0.0f, 0.0f, 0.0f);
if(is_color) {
if(is_direct || is_indirect) {
/* Leave direct and diffuse channel colored. */
color = make_float3(1.0f, 1.0f, 1.0f);
}
else {
/* surface color of the pass only */
shader_eval_surface(kg, sd, state, 0.0f, 0, SHADER_CONTEXT_MAIN);
return shader_bsdf(kg, sd);
}
}
else {
shader_eval_surface(kg, sd, state, 0.0f, 0, SHADER_CONTEXT_MAIN);
color = shader_bsdf(kg, sd);
}
if(is_direct) {
out += safe_divide_color(direct, color);
}
if(is_indirect) {
out += safe_divide_color(indirect, color);
}
return out;
}
ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, ccl_global float4 *output,
ShaderEvalType type, int i, int offset, int sample)
ShaderEvalType type, int pass_filter, int i, int offset, int sample)
{
ShaderData sd;
PathState state = {0};
uint4 in = input[i * 2];
uint4 diff = input[i * 2 + 1];
float3 out;
float3 out = make_float3(0.0f, 0.0f, 0.0f);
int object = in.x;
int prim = in.y;
@ -279,13 +322,23 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
sd.dv.dy = dvdy;
/* light passes */
if(is_light_pass(type)) {
compute_light_pass(kg, &sd, &L, rng,
(type == SHADER_EVAL_COMBINED),
(type == SHADER_EVAL_AO),
(type == SHADER_EVAL_SUBSURFACE_DIRECT ||
type == SHADER_EVAL_SUBSURFACE_INDIRECT),
sample);
if(is_light_pass(type, pass_filter)) {
bool is_ao, is_sss;
if (type == SHADER_EVAL_COMBINED) {
is_ao = (pass_filter & BAKE_FILTER_AO) != 0;
is_sss = ((pass_filter & BAKE_FILTER_SUBSURFACE) != 0) &&
(((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0));
}
else {
is_ao = (type == SHADER_EVAL_AO);
is_sss = (type == SHADER_EVAL_SUBSURFACE) &&
(((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0));
}
compute_light_pass(kg, &sd, &L, rng, is_ao, is_sss, sample);
}
switch(type) {
@ -305,32 +358,6 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
out = primitive_uv(kg, &sd);
break;
}
case SHADER_EVAL_DIFFUSE_COLOR:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_diffuse(kg, &sd);
break;
}
case SHADER_EVAL_GLOSSY_COLOR:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_glossy(kg, &sd);
break;
}
case SHADER_EVAL_TRANSMISSION_COLOR:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_transmission(kg, &sd);
break;
}
case SHADER_EVAL_SUBSURFACE_COLOR:
{
#ifdef __SUBSURFACE__
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_subsurface(kg, &sd);
#endif
break;
}
case SHADER_EVAL_EMISSION:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_EMISSION);
@ -347,7 +374,34 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
}
case SHADER_EVAL_COMBINED:
{
out = path_radiance_clamp_and_sum(kg, &L);
if((pass_filter & BAKE_FILTER_COMBINED) == BAKE_FILTER_COMBINED) {
out = path_radiance_clamp_and_sum(kg, &L);
break;
}
if((pass_filter & BAKE_FILTER_DIFFUSE_DIRECT) == BAKE_FILTER_DIFFUSE_DIRECT)
out += L.direct_diffuse;
if((pass_filter & BAKE_FILTER_DIFFUSE_INDIRECT) == BAKE_FILTER_DIFFUSE_INDIRECT)
out += L.indirect_diffuse;
if((pass_filter & BAKE_FILTER_GLOSSY_DIRECT) == BAKE_FILTER_GLOSSY_DIRECT)
out += L.direct_glossy;
if((pass_filter & BAKE_FILTER_GLOSSY_INDIRECT) == BAKE_FILTER_GLOSSY_INDIRECT)
out += L.indirect_glossy;
if((pass_filter & BAKE_FILTER_TRANSMISSION_DIRECT) == BAKE_FILTER_TRANSMISSION_DIRECT)
out += L.direct_transmission;
if((pass_filter & BAKE_FILTER_TRANSMISSION_INDIRECT) == BAKE_FILTER_TRANSMISSION_INDIRECT)
out += L.indirect_transmission;
if((pass_filter & BAKE_FILTER_SUBSURFACE_DIRECT) == BAKE_FILTER_SUBSURFACE_DIRECT)
out += L.direct_subsurface;
if((pass_filter & BAKE_FILTER_SUBSURFACE_INDIRECT) == BAKE_FILTER_SUBSURFACE_INDIRECT)
out += L.indirect_subsurface;
if((pass_filter & BAKE_FILTER_EMISSION) != 0)
out += L.emission;
break;
}
case SHADER_EVAL_SHADOW:
@ -355,55 +409,25 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
out = make_float3(L.shadow.x, L.shadow.y, L.shadow.z);
break;
}
case SHADER_EVAL_DIFFUSE_DIRECT:
case SHADER_EVAL_DIFFUSE:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_diffuse, shader_bsdf_diffuse(kg, &sd));
out = kernel_bake_evaluate_direct_indirect(kg, &sd, &state, &shader_bsdf_diffuse, L.direct_diffuse, L.indirect_diffuse, pass_filter);
break;
}
case SHADER_EVAL_GLOSSY_DIRECT:
case SHADER_EVAL_GLOSSY:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_glossy, shader_bsdf_glossy(kg, &sd));
out = kernel_bake_evaluate_direct_indirect(kg, &sd, &state, &shader_bsdf_glossy, L.direct_glossy, L.indirect_glossy, pass_filter);
break;
}
case SHADER_EVAL_TRANSMISSION_DIRECT:
case SHADER_EVAL_TRANSMISSION:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_transmission, shader_bsdf_transmission(kg, &sd));
out = kernel_bake_evaluate_direct_indirect(kg, &sd, &state, &shader_bsdf_transmission, L.direct_transmission, L.indirect_transmission, pass_filter);
break;
}
case SHADER_EVAL_SUBSURFACE_DIRECT:
case SHADER_EVAL_SUBSURFACE:
{
#ifdef __SUBSURFACE__
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_subsurface, shader_bsdf_subsurface(kg, &sd));
#endif
break;
}
case SHADER_EVAL_DIFFUSE_INDIRECT:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_diffuse, shader_bsdf_diffuse(kg, &sd));
break;
}
case SHADER_EVAL_GLOSSY_INDIRECT:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_glossy, shader_bsdf_glossy(kg, &sd));
break;
}
case SHADER_EVAL_TRANSMISSION_INDIRECT:
{
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_transmission, shader_bsdf_transmission(kg, &sd));
break;
}
case SHADER_EVAL_SUBSURFACE_INDIRECT:
{
#ifdef __SUBSURFACE__
shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_subsurface, shader_bsdf_subsurface(kg, &sd));
out = kernel_bake_evaluate_direct_indirect(kg, &sd, &state, &shader_bsdf_subsurface, L.direct_subsurface, L.indirect_subsurface, pass_filter);
#endif
break;
}

View File

@ -218,14 +218,10 @@ typedef enum ShaderEvalType {
SHADER_EVAL_AO,
SHADER_EVAL_COMBINED,
SHADER_EVAL_SHADOW,
SHADER_EVAL_DIFFUSE_DIRECT,
SHADER_EVAL_GLOSSY_DIRECT,
SHADER_EVAL_TRANSMISSION_DIRECT,
SHADER_EVAL_SUBSURFACE_DIRECT,
SHADER_EVAL_DIFFUSE_INDIRECT,
SHADER_EVAL_GLOSSY_INDIRECT,
SHADER_EVAL_TRANSMISSION_INDIRECT,
SHADER_EVAL_SUBSURFACE_INDIRECT,
SHADER_EVAL_DIFFUSE,
SHADER_EVAL_GLOSSY,
SHADER_EVAL_TRANSMISSION,
SHADER_EVAL_SUBSURFACE,
/* extra */
SHADER_EVAL_ENVIRONMENT,
@ -355,6 +351,39 @@ typedef enum PassType {
#define PASS_ALL (~0)
typedef enum BakePassFilter {
BAKE_FILTER_NONE = 0,
BAKE_FILTER_DIRECT = (1 << 0),
BAKE_FILTER_INDIRECT = (1 << 1),
BAKE_FILTER_COLOR = (1 << 2),
BAKE_FILTER_DIFFUSE = (1 << 3),
BAKE_FILTER_GLOSSY = (1 << 4),
BAKE_FILTER_TRANSMISSION = (1 << 5),
BAKE_FILTER_SUBSURFACE = (1 << 6),
BAKE_FILTER_EMISSION = (1 << 7),
BAKE_FILTER_AO = (1 << 8),
} BakePassFilter;
typedef enum BakePassFilterCombos {
BAKE_FILTER_COMBINED = (
BAKE_FILTER_DIRECT |
BAKE_FILTER_INDIRECT |
BAKE_FILTER_DIFFUSE |
BAKE_FILTER_GLOSSY |
BAKE_FILTER_TRANSMISSION |
BAKE_FILTER_SUBSURFACE |
BAKE_FILTER_EMISSION |
BAKE_FILTER_AO),
BAKE_FILTER_DIFFUSE_DIRECT = (BAKE_FILTER_DIRECT | BAKE_FILTER_DIFFUSE),
BAKE_FILTER_GLOSSY_DIRECT = (BAKE_FILTER_DIRECT | BAKE_FILTER_GLOSSY),
BAKE_FILTER_TRANSMISSION_DIRECT = (BAKE_FILTER_DIRECT | BAKE_FILTER_TRANSMISSION),
BAKE_FILTER_SUBSURFACE_DIRECT = (BAKE_FILTER_DIRECT | BAKE_FILTER_SUBSURFACE),
BAKE_FILTER_DIFFUSE_INDIRECT = (BAKE_FILTER_INDIRECT | BAKE_FILTER_DIFFUSE),
BAKE_FILTER_GLOSSY_INDIRECT = (BAKE_FILTER_INDIRECT | BAKE_FILTER_GLOSSY),
BAKE_FILTER_TRANSMISSION_INDIRECT = (BAKE_FILTER_INDIRECT | BAKE_FILTER_TRANSMISSION),
BAKE_FILTER_SUBSURFACE_INDIRECT = (BAKE_FILTER_INDIRECT | BAKE_FILTER_SUBSURFACE),
} BakePassFilterCombos;
#ifdef __PASSES__
typedef ccl_addr_space struct PathRadiance {

View File

@ -44,6 +44,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
float4 *output,
float *output_luma,
int type,
int filter,
int i,
int offset,
int sample);

View File

@ -101,6 +101,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
float4 *output,
float *output_luma,
int type,
int filter,
int i,
int offset,
int sample)
@ -111,6 +112,7 @@ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
input,
output,
(ShaderEvalType)type,
filter,
i,
offset,
sample);

View File

@ -183,12 +183,12 @@ kernel_cuda_shader(uint4 *input,
extern "C" __global__ void
CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
kernel_cuda_bake(uint4 *input, float4 *output, int type, int sx, int sw, int offset, int sample)
kernel_cuda_bake(uint4 *input, float4 *output, int type, int filter, int sx, int sw, int offset, int sample)
{
int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
if(x < sx + sw)
kernel_bake_evaluate(NULL, input, output, (ShaderEvalType)type, x, offset, sample);
kernel_bake_evaluate(NULL, input, output, (ShaderEvalType)type, filter, x, offset, sample);
}
#endif

View File

@ -99,7 +99,7 @@ __kernel void kernel_ocl_bake(
ccl_global type *name,
#include "../../kernel_textures.h"
int type, int sx, int sw, int offset, int sample)
int type, int filter, int sx, int sw, int offset, int sample)
{
KernelGlobals kglobals, *kg = &kglobals;
@ -115,7 +115,7 @@ __kernel void kernel_ocl_bake(
#ifdef __NO_BAKING__
output[x] = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, x, offset, sample);
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, filter, x, offset, sample);
#endif
}
}
@ -174,4 +174,4 @@ __kernel void kernel_ocl_convert_to_half_float(
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
#endif // __COMPILE_ONLY_MEGAKERNEL__
#endif // __COMPILE_ONLY_MEGAKERNEL__

View File

@ -131,7 +131,7 @@ void BakeManager::set_shader_limit(const size_t x, const size_t y)
m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
}
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[])
{
size_t num_pixels = bake_data->size();
@ -183,6 +183,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
task.shader_input = d_input.device_pointer;
task.shader_output = d_output.device_pointer;
task.shader_eval_type = shader_type;
task.shader_filter = pass_filter;
task.shader_x = 0;
task.offset = shader_offset;
task.shader_w = d_output.size();
@ -254,21 +255,28 @@ bool BakeManager::is_aa_pass(ShaderEvalType type)
}
}
bool BakeManager::is_light_pass(ShaderEvalType type)
/* Keep it synced with kernel_bake.h::is_light_pass. */
bool BakeManager::is_light_pass(ShaderEvalType type, const int pass_filter)
{
switch(type) {
case SHADER_EVAL_AO:
case SHADER_EVAL_COMBINED:
case SHADER_EVAL_SHADOW:
case SHADER_EVAL_DIFFUSE_DIRECT:
case SHADER_EVAL_GLOSSY_DIRECT:
case SHADER_EVAL_TRANSMISSION_DIRECT:
case SHADER_EVAL_SUBSURFACE_DIRECT:
case SHADER_EVAL_DIFFUSE_INDIRECT:
case SHADER_EVAL_GLOSSY_INDIRECT:
case SHADER_EVAL_TRANSMISSION_INDIRECT:
case SHADER_EVAL_SUBSURFACE_INDIRECT:
return true;
case SHADER_EVAL_DIFFUSE:
case SHADER_EVAL_GLOSSY:
case SHADER_EVAL_TRANSMISSION:
case SHADER_EVAL_SUBSURFACE:
return ((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0);
case SHADER_EVAL_COMBINED:
return ((pass_filter & BAKE_FILTER_AO) != 0) ||
((pass_filter & BAKE_FILTER_EMISSION) != 0) ||
((((pass_filter & BAKE_FILTER_DIRECT) != 0) ||
((pass_filter & BAKE_FILTER_INDIRECT) != 0)) &&
(((pass_filter & BAKE_FILTER_DIFFUSE) != 0) ||
((pass_filter & BAKE_FILTER_GLOSSY) != 0) ||
((pass_filter & BAKE_FILTER_TRANSMISSION) != 0) ||
((pass_filter & BAKE_FILTER_SUBSURFACE) != 0)));
default:
return false;
}

View File

@ -63,12 +63,12 @@ public:
void set_shader_limit(const size_t x, const size_t y);
bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[]);
bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[]);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
static bool is_light_pass(ShaderEvalType type);
static bool is_light_pass(ShaderEvalType type, const int pass_filter);
static bool is_aa_pass(ShaderEvalType type);
bool need_update;

View File

@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 276
#define BLENDER_SUBVERSION 5
#define BLENDER_SUBVERSION 7
/* Several breakages with 270, e.g. constraint deg vs rad */
#define BLENDER_MINVERSION 270
#define BLENDER_MINSUBVERSION 6

View File

@ -528,6 +528,7 @@ void BKE_scene_init(Scene *sce)
sce->r.bake_biasdist = 0.001;
sce->r.bake.flag = R_BAKE_CLEAR;
sce->r.bake.pass_filter = R_BAKE_PASS_FILTER_ALL;
sce->r.bake.width = 512;
sce->r.bake.height = 512;
sce->r.bake.margin = 16;

View File

@ -1050,4 +1050,11 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 276, 7)) {
Scene *scene;
for (scene = main->scene.first; scene != NULL; scene = scene->id.next) {
scene->r.bake.pass_filter = R_BAKE_PASS_FILTER_ALL;
}
}
}

View File

@ -87,6 +87,7 @@ typedef struct BakeAPIRender {
ListBase selected_objects;
ScenePassType pass_type;
int pass_filter;
int margin;
int save_mode;
@ -428,6 +429,66 @@ static bool bake_object_check(Object *ob, ReportList *reports)
return true;
}
static bool bake_pass_filter_check(ScenePassType pass_type, const int pass_filter, ReportList *reports)
{
switch (pass_type) {
case SCE_PASS_COMBINED:
if ((pass_filter & R_BAKE_PASS_FILTER_EMIT) != 0) {
return true;
}
if (((pass_filter & R_BAKE_PASS_FILTER_DIRECT) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_INDIRECT) != 0))
{
if (((pass_filter & R_BAKE_PASS_FILTER_DIFFUSE) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_GLOSSY) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_TRANSM) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_SUBSURFACE) != 0))
{
return true;
}
if ((pass_filter & R_BAKE_PASS_FILTER_AO) != 0) {
BKE_report(reports, RPT_ERROR,
"Combined bake pass Ambient Occlusion contribution requires an enabled light pass. "
"Bake the Ambient Occlusion pass type instead.");
}
else {
BKE_report(reports, RPT_ERROR, "Combined bake pass requires Emit, or a light pass with "
"Direct or Indirect contributions enabled");
}
return false;
}
else {
BKE_report(reports, RPT_ERROR,
"Combined bake pass requires Emit, or a light pass with "
"Direct or Indirect contributions enabled");
return false;
}
break;
case SCE_PASS_DIFFUSE_COLOR:
case SCE_PASS_GLOSSY_COLOR:
case SCE_PASS_TRANSM_COLOR:
case SCE_PASS_SUBSURFACE_COLOR:
if (((pass_filter & R_BAKE_PASS_FILTER_COLOR) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_DIRECT) != 0) ||
((pass_filter & R_BAKE_PASS_FILTER_INDIRECT) != 0))
{
return true;
}
else {
BKE_report(reports, RPT_ERROR,
"Bake pass requires Direct, Indirect, or Color contributions to be enabled");
return false;
}
break;
default:
return true;
break;
}
}
/* before even getting in the bake function we check for some basic errors */
static bool bake_objects_check(Main *bmain, Object *ob, ListBase *selected_objects,
ReportList *reports, const bool is_selected_to_active)
@ -552,7 +613,7 @@ static size_t initialize_internal_images(BakeImages *bake_images, ReportList *re
static int bake(
Render *re, Main *bmain, Scene *scene, Object *ob_low, ListBase *selected_objects, ReportList *reports,
const ScenePassType pass_type, const int margin,
const ScenePassType pass_type, const int pass_filter, const int margin,
const BakeSaveMode save_mode, const bool is_clear, const bool is_split_materials,
const bool is_automatic_name, const bool is_selected_to_active, const bool is_cage,
const float cage_extrusion, const int normal_space, const BakeNormalSwizzle normal_swizzle[],
@ -794,7 +855,7 @@ static int bake(
/* the baking itself */
for (i = 0; i < tot_highpoly; i++) {
ok = RE_bake_engine(re, highpoly[i].ob, i, pixel_array_high,
num_pixels, depth, pass_type, result);
num_pixels, depth, pass_type, pass_filter, result);
if (!ok) {
BKE_reportf(reports, RPT_ERROR, "Error baking from object \"%s\"", highpoly[i].ob->id.name + 2);
goto cage_cleanup;
@ -820,7 +881,7 @@ cage_cleanup:
ob_low->restrictflag &= ~OB_RESTRICT_RENDER;
if (RE_bake_has_engine(re)) {
ok = RE_bake_engine(re, ob_low, 0, pixel_array_low, num_pixels, depth, pass_type, result);
ok = RE_bake_engine(re, ob_low, 0, pixel_array_low, num_pixels, depth, pass_type, pass_filter, result);
}
else {
BKE_report(reports, RPT_ERROR, "Current render engine does not support baking");
@ -1032,6 +1093,7 @@ static void bake_init_api_data(wmOperator *op, bContext *C, BakeAPIRender *bkr)
bkr->sa = sc ? BKE_screen_find_big_area(sc, SPACE_IMAGE, 10) : NULL;
bkr->pass_type = RNA_enum_get(op->ptr, "type");
bkr->pass_filter = RNA_enum_get(op->ptr, "pass_filter");
bkr->margin = RNA_int_get(op->ptr, "margin");
bkr->save_mode = RNA_enum_get(op->ptr, "save_mode");
@ -1090,6 +1152,10 @@ static int bake_exec(bContext *C, wmOperator *op)
/* setup new render */
RE_test_break_cb(re, NULL, bake_break);
if (!bake_pass_filter_check(bkr.pass_type, bkr.pass_filter, bkr.reports)) {
goto finally;
}
if (!bake_objects_check(bkr.main, bkr.ob, &bkr.selected_objects, bkr.reports, bkr.is_selected_to_active)) {
goto finally;
}
@ -1104,7 +1170,7 @@ static int bake_exec(bContext *C, wmOperator *op)
if (bkr.is_selected_to_active) {
result = bake(
bkr.render, bkr.main, bkr.scene, bkr.ob, &bkr.selected_objects, bkr.reports,
bkr.pass_type, bkr.margin, bkr.save_mode,
bkr.pass_type, bkr.pass_filter, bkr.margin, bkr.save_mode,
bkr.is_clear, bkr.is_split_materials, bkr.is_automatic_name, true, bkr.is_cage,
bkr.cage_extrusion, bkr.normal_space, bkr.normal_swizzle,
bkr.custom_cage, bkr.filepath, bkr.width, bkr.height, bkr.identifier, bkr.sa,
@ -1117,7 +1183,7 @@ static int bake_exec(bContext *C, wmOperator *op)
Object *ob_iter = link->ptr.data;
result = bake(
bkr.render, bkr.main, bkr.scene, ob_iter, NULL, bkr.reports,
bkr.pass_type, bkr.margin, bkr.save_mode,
bkr.pass_type, bkr.pass_filter, bkr.margin, bkr.save_mode,
is_clear, bkr.is_split_materials, bkr.is_automatic_name, false, bkr.is_cage,
bkr.cage_extrusion, bkr.normal_space, bkr.normal_swizzle,
bkr.custom_cage, bkr.filepath, bkr.width, bkr.height, bkr.identifier, bkr.sa,
@ -1143,6 +1209,11 @@ static void bake_startjob(void *bkv, short *UNUSED(stop), short *do_update, floa
RE_SetReports(bkr->render, bkr->reports);
if (!bake_pass_filter_check(bkr->pass_type, bkr->pass_filter, bkr->reports)) {
bkr->result = OPERATOR_CANCELLED;
return;
}
if (!bake_objects_check(bkr->main, bkr->ob, &bkr->selected_objects, bkr->reports, bkr->is_selected_to_active)) {
bkr->result = OPERATOR_CANCELLED;
return;
@ -1156,7 +1227,7 @@ static void bake_startjob(void *bkv, short *UNUSED(stop), short *do_update, floa
if (bkr->is_selected_to_active) {
bkr->result = bake(
bkr->render, bkr->main, bkr->scene, bkr->ob, &bkr->selected_objects, bkr->reports,
bkr->pass_type, bkr->margin, bkr->save_mode,
bkr->pass_type, bkr->pass_filter, bkr->margin, bkr->save_mode,
bkr->is_clear, bkr->is_split_materials, bkr->is_automatic_name, true, bkr->is_cage,
bkr->cage_extrusion, bkr->normal_space, bkr->normal_swizzle,
bkr->custom_cage, bkr->filepath, bkr->width, bkr->height, bkr->identifier, bkr->sa,
@ -1169,7 +1240,7 @@ static void bake_startjob(void *bkv, short *UNUSED(stop), short *do_update, floa
Object *ob_iter = link->ptr.data;
bkr->result = bake(
bkr->render, bkr->main, bkr->scene, ob_iter, NULL, bkr->reports,
bkr->pass_type, bkr->margin, bkr->save_mode,
bkr->pass_type, bkr->pass_filter, bkr->margin, bkr->save_mode,
is_clear, bkr->is_split_materials, bkr->is_automatic_name, false, bkr->is_cage,
bkr->cage_extrusion, bkr->normal_space, bkr->normal_swizzle,
bkr->custom_cage, bkr->filepath, bkr->width, bkr->height, bkr->identifier, bkr->sa,
@ -1277,6 +1348,11 @@ static void bake_set_props(wmOperator *op, Scene *scene)
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_boolean_set(op->ptr, prop, (bake->flag & R_BAKE_AUTO_NAME) != 0);
}
prop = RNA_struct_find_property(op->ptr, "pass_filter");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_enum_set(op->ptr, prop, bake->pass_filter);
}
}
static int bake_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
@ -1325,6 +1401,8 @@ static int bake_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)
void OBJECT_OT_bake(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Bake";
ot->description = "Bake image textures of selected objects";
@ -1336,8 +1414,11 @@ void OBJECT_OT_bake(wmOperatorType *ot)
ot->invoke = bake_invoke;
ot->poll = ED_operator_object_active_editable_mesh;
RNA_def_enum(ot->srna, "type", rna_enum_render_pass_type_items, SCE_PASS_COMBINED, "Type",
RNA_def_enum(ot->srna, "type", rna_enum_bake_pass_type_items, SCE_PASS_COMBINED, "Type",
"Type of pass to bake, some of them may not be supported by the current render engine");
prop = RNA_def_enum(ot->srna, "pass_filter", rna_enum_bake_pass_filter_type_items, R_BAKE_PASS_FILTER_NONE, "Pass Filter",
"Filter to combined, diffuse, glossy, transmission and subsurface passes");
RNA_def_property_flag(prop, PROP_ENUM_FLAG);
RNA_def_string_file_path(ot->srna, "filepath", NULL, FILE_MAX, "File Path",
"Image filepath to use when saving externally");
RNA_def_int(ot->srna, "width", 512, 1, INT_MAX, "Width",

View File

@ -462,7 +462,7 @@ typedef struct BakeData {
short margin, flag;
float cage_extrusion;
float pad2;
int pass_filter;
char normal_swizzle[3];
char normal_space;
@ -489,6 +489,22 @@ typedef enum BakeSaveMode {
R_BAKE_SAVE_EXTERNAL = 1,
} BakeSaveMode;
/* bake->pass_filter */
typedef enum BakePassFilter{
R_BAKE_PASS_FILTER_NONE = 0,
R_BAKE_PASS_FILTER_AO = (1 << 0),
R_BAKE_PASS_FILTER_EMIT = (1 << 1),
R_BAKE_PASS_FILTER_DIFFUSE = (1 << 2),
R_BAKE_PASS_FILTER_GLOSSY = (1 << 3),
R_BAKE_PASS_FILTER_TRANSM = (1 << 4),
R_BAKE_PASS_FILTER_SUBSURFACE = (1 << 5),
R_BAKE_PASS_FILTER_DIRECT = (1 << 6),
R_BAKE_PASS_FILTER_INDIRECT = (1 << 7),
R_BAKE_PASS_FILTER_COLOR = (1 << 8),
} BakePassFilter;
#define R_BAKE_PASS_FILTER_ALL (~0)
/* *************************************************************** */
/* Render Data */

View File

@ -141,6 +141,9 @@ extern EnumPropertyItem rna_enum_controller_type_items[];
extern EnumPropertyItem rna_enum_render_pass_type_items[];
extern EnumPropertyItem rna_enum_render_pass_debug_type_items[];
extern EnumPropertyItem rna_enum_bake_pass_type_items[];
extern EnumPropertyItem rna_enum_bake_pass_filter_type_items[];
extern EnumPropertyItem rna_enum_keymap_propvalue_items[];
extern EnumPropertyItem rna_enum_operator_context_items[];

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@ -84,6 +84,21 @@ EnumPropertyItem rna_enum_render_pass_debug_type_items[] = {
{0, NULL, 0, NULL, NULL}
};
EnumPropertyItem rna_enum_bake_pass_type_items[] = {
{SCE_PASS_COMBINED, "COMBINED", 0, "Combined", ""},
{SCE_PASS_AO, "AO", 0, "AO", ""},
{SCE_PASS_SHADOW, "SHADOW", 0, "Shadow", ""},
{SCE_PASS_NORMAL, "NORMAL", 0, "Normal", ""},
{SCE_PASS_UV, "UV", 0, "UV", ""},
{SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
{SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{SCE_PASS_DIFFUSE_COLOR, "DIFFUSE", 0, "Diffuse", ""},
{SCE_PASS_GLOSSY_COLOR, "GLOSSY", 0, "Glossy", ""},
{SCE_PASS_TRANSM_COLOR, "TRANSMISSION", 0, "Transmission", ""},
{SCE_PASS_SUBSURFACE_COLOR, "SUBSURFACE", 0, "Subsurface", ""},
{0, NULL, 0, NULL, NULL}
};
#ifdef RNA_RUNTIME
#include "MEM_guardedalloc.h"
@ -162,7 +177,7 @@ static void engine_render(RenderEngine *engine, struct Scene *scene)
}
static void engine_bake(RenderEngine *engine, struct Scene *scene,
struct Object *object, const int pass_type,
struct Object *object, const int pass_type, const int pass_filter,
const int object_id, const struct BakePixel *pixel_array,
const int num_pixels, const int depth, void *result)
{
@ -178,6 +193,7 @@ static void engine_bake(RenderEngine *engine, struct Scene *scene,
RNA_parameter_set_lookup(&list, "scene", &scene);
RNA_parameter_set_lookup(&list, "object", &object);
RNA_parameter_set_lookup(&list, "pass_type", &pass_type);
RNA_parameter_set_lookup(&list, "pass_filter", &pass_filter);
RNA_parameter_set_lookup(&list, "object_id", &object_id);
RNA_parameter_set_lookup(&list, "pixel_array", &pixel_array);
RNA_parameter_set_lookup(&list, "num_pixels", &num_pixels);
@ -432,7 +448,9 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_REQUIRED);
prop = RNA_def_pointer(func, "object", "Object", "", "");
RNA_def_property_flag(prop, PROP_REQUIRED);
prop = RNA_def_enum(func, "pass_type", rna_enum_render_pass_type_items, 0, "Pass", "Pass to bake");
prop = RNA_def_enum(func, "pass_type", rna_enum_bake_pass_type_items, 0, "Pass", "Pass to bake");
RNA_def_property_flag(prop, PROP_REQUIRED);
prop = RNA_def_int(func, "pass_filter", 0, 0, INT_MAX, "Pass Filter", "Filter to combined, diffuse, glossy, transmission and subsurface passes", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_REQUIRED);
prop = RNA_def_int(func, "object_id", 0, 0, INT_MAX, "Object Id", "Id of the current object being baked in relation to the others", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_REQUIRED);

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@ -391,6 +391,20 @@ EnumPropertyItem rna_enum_stereo3d_interlace_type_items[] = {
{0, NULL, 0, NULL, NULL}
};
EnumPropertyItem rna_enum_bake_pass_filter_type_items[] = {
{R_BAKE_PASS_FILTER_NONE, "NONE", 0, "None", ""},
{R_BAKE_PASS_FILTER_AO, "AO", 0, "AO", ""},
{R_BAKE_PASS_FILTER_EMIT, "EMIT", 0, "Emit", ""},
{R_BAKE_PASS_FILTER_DIRECT, "DIRECT", 0, "Direct", ""},
{R_BAKE_PASS_FILTER_INDIRECT, "INDIRECT", 0, "Indirect", ""},
{R_BAKE_PASS_FILTER_COLOR, "COLOR", 0, "Color", ""},
{R_BAKE_PASS_FILTER_DIFFUSE, "DIFFUSE", 0, "Diffuse", ""},
{R_BAKE_PASS_FILTER_GLOSSY, "GLOSSY", 0, "Glossy", ""},
{R_BAKE_PASS_FILTER_TRANSM, "TRANSMISSION", 0, "Transmission", ""},
{R_BAKE_PASS_FILTER_SUBSURFACE, "SUBSURFACE", 0, "Subsurface", ""},
{0, NULL, 0, NULL, NULL}
};
#ifdef RNA_RUNTIME
#include "DNA_anim_types.h"
@ -3747,6 +3761,57 @@ static void rna_def_bake_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Cage",
"Cast rays to active object from a cage");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* custom passes flags */
prop = RNA_def_property(srna, "use_pass_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_AO);
RNA_def_property_ui_text(prop, "AO", "Add ambient occlusion contribution");
prop = RNA_def_property(srna, "use_pass_emit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_EMIT);
RNA_def_property_ui_text(prop, "Emit", "Add emission contribution");
prop = RNA_def_property(srna, "use_pass_direct", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_DIRECT);
RNA_def_property_ui_text(prop, "Direct", "Add direct lighting contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_indirect", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_INDIRECT);
RNA_def_property_ui_text(prop, "Indirect", "Add indirect lighting contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_COLOR);
RNA_def_property_ui_text(prop, "Color", "Color the pass");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_diffuse", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_DIFFUSE);
RNA_def_property_ui_text(prop, "Diffuse", "Add diffuse contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_glossy", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_GLOSSY);
RNA_def_property_ui_text(prop, "Glossy", "Add glossy contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_transmission", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_TRANSM);
RNA_def_property_ui_text(prop, "Transmission", "Add transmission contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_pass_subsurface", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_filter", R_BAKE_PASS_FILTER_SUBSURFACE);
RNA_def_property_ui_text(prop, "Subsurface", "Add subsurface contribution");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "pass_filter", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "pass_filter");
RNA_def_property_enum_items(prop, rna_enum_bake_pass_filter_type_items);
RNA_def_property_flag(prop, PROP_ENUM_FLAG);
RNA_def_property_ui_text(prop, "Pass Filter", "Passes to include in the active baking pass");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
static void rna_def_scene_game_data(BlenderRNA *brna)

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@ -72,7 +72,7 @@ bool RE_bake_has_engine(struct Render *re);
bool RE_bake_engine(
struct Render *re, struct Object *object, const int object_id, const BakePixel pixel_array[],
const size_t num_pixels, const int depth, const ScenePassType pass_type, float result[]);
const size_t num_pixels, const int depth, const ScenePassType pass_type, const int pass_filter, float result[]);
/* bake.c */
int RE_pass_depth(const ScenePassType pass_type);

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@ -89,7 +89,7 @@ typedef struct RenderEngineType {
void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene);
void (*render)(struct RenderEngine *engine, struct Scene *scene);
void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, const int depth, void *result);
void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type, const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, const int depth, void *result);
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);

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@ -471,7 +471,8 @@ bool RE_bake_engine(
Render *re, Object *object,
const int object_id, const BakePixel pixel_array[],
const size_t num_pixels, const int depth,
const ScenePassType pass_type, float result[])
const ScenePassType pass_type, const int pass_filter,
float result[])
{
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
@ -507,7 +508,7 @@ bool RE_bake_engine(
type->update(engine, re->main, re->scene);
if (type->bake)
type->bake(engine, re->scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result);
type->bake(engine, re->scene, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result);
engine->tile_x = 0;
engine->tile_y = 0;