Fix T43398: Viewport "Renderend" ist not updated when a material is assigned to a face

The issues goes back to eb016eb and now it becomes clear object could be tagged for
update from the edit mode as well.
This commit is contained in:
Sergey Sharybin 2015-01-27 22:40:55 +05:00
parent 3f8f4175c3
commit 9aefe08711
Notes: blender-bot 2023-02-14 09:34:24 +01:00
Referenced by issue #43398, Cycles - Viewport "Renderend" ist not updated when a material is assigned to a face.
2 changed files with 4 additions and 2 deletions

View File

@ -1642,9 +1642,9 @@ static void prepare_mesh_for_viewport_render(Main *bmain, Scene *scene)
Object *obedit = scene->obedit;
if (obedit) {
Mesh *mesh = obedit->data;
/* TODO(sergey): Check object recalc flags as well? */
if ((obedit->type == OB_MESH) &&
(mesh->id.flag & (LIB_ID_RECALC | LIB_ID_RECALC_DATA)))
((obedit->id.flag & LIB_ID_RECALC_ALL) ||
(mesh->id.flag & LIB_ID_RECALC_ALL)))
{
if (check_rendered_viewport_visible(bmain)) {
BMesh *bm = mesh->edit_btmesh->bm;

View File

@ -270,6 +270,8 @@ enum {
LIB_ID_RECALC = 1 << 12,
LIB_ID_RECALC_DATA = 1 << 13,
LIB_ANIM_NO_RECALC = 1 << 14,
LIB_ID_RECALC_ALL = (LIB_ID_RECALC|LIB_ID_RECALC_DATA),
};
#ifdef __cplusplus