Made incremental snapping intervalls smaller for UV editor

Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
This commit is contained in:
Phil Gosch 2016-06-13 18:34:46 +02:00
parent abb9d0b0ad
commit 9c600435fa
Notes: blender-bot 2023-05-29 09:17:12 +02:00
Referenced by issue #48848, Cycles - Camera Culling - Camera Culling removes objects which are still in frame
Referenced by issue #48691, Cycles - OpenCL - HDR Image mapping does not match CUDA rendering
Referenced by issue #48695, Significant slowdown when editing a mesh with shrinkwraps & slightly high poly
Referenced by issue #48649, Metastrip bug
1 changed files with 6 additions and 1 deletions

View File

@ -4144,7 +4144,12 @@ static void initSnapSpatial(TransInfo *t, float r_snap[3])
r_snap[2] = r_snap[1] * 0.1f;
}
}
else if (ELEM(t->spacetype, SPACE_IMAGE, SPACE_CLIP)) {
else if (t->spacetype == SPACE_IMAGE) {
r_snap[0] = 0.0f;
r_snap[1] = 0.0625f;
r_snap[2] = 0.03125f;
}
else if (t->spacetype == SPACE_CLIP) {
r_snap[0] = 0.0f;
r_snap[1] = 0.125f;
r_snap[2] = 0.0625f;