Baking: Add logic to get material from API regardless of Mesh/Object ownership
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@ -51,6 +51,7 @@
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_modifier.h"
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@ -411,19 +412,15 @@ static bool bake_object_check(Scene *scene, Object *ob, ReportList *reports)
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}
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}
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else {
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if (ob->mat[i]) {
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Material *mat = give_current_material(ob, i);
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if (mat != NULL) {
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BKE_reportf(reports, RPT_ERROR,
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"No active image found in material \"%s\" (%d) for object \"%s\"",
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ob->mat[i]->id.name + 2, i, ob->id.name + 2);
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}
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else if (((Mesh *) ob->data)->mat[i]) {
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BKE_reportf(reports, RPT_ERROR,
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"No active image found in material \"%s\" (%d) for object \"%s\"",
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((Mesh *) ob->data)->mat[i]->id.name + 2, i, ob->id.name + 2);
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mat->id.name + 2, i, ob->id.name + 2);
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}
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else {
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BKE_reportf(reports, RPT_ERROR,
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"No active image found in material (%d) for object \"%s\"",
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"No active image found in material slot (%d) for object \"%s\"",
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i, ob->id.name + 2);
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}
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return false;
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