Edit Mesh: Opti: Reduce max_vertices in geometry shader

This is a really small win that had been overlooked when optimizing the
shader.
This commit is contained in:
Clément Foucault 2018-12-10 18:56:12 +01:00
parent 0c3535df9f
commit 9def295d57
1 changed files with 1 additions and 1 deletions

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@ -9,7 +9,7 @@ layout(triangles) in;
* triangle. Order is important.
* TODO diagram
*/
layout(triangle_strip, max_vertices=12) out;
layout(triangle_strip, max_vertices=11) out;
uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;