Edit Mesh: Opti: Reduce max_vertices in geometry shader
This is a really small win that had been overlooked when optimizing the shader.
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@ -9,7 +9,7 @@ layout(triangles) in;
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* triangle. Order is important.
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* TODO diagram
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*/
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layout(triangle_strip, max_vertices=12) out;
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layout(triangle_strip, max_vertices=11) out;
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uniform mat4 ProjectionMatrix;
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uniform vec2 viewportSize;
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