Fix wrong vertex colors in edit mode

This commit is contained in:
Sergey Sharybin 2016-06-01 11:52:31 +02:00
parent d0de2733d5
commit 9ed4233d9d
1 changed files with 4 additions and 4 deletions

View File

@ -1452,15 +1452,15 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
glUniform1i(attribs->tface[i].gl_info_index, 0);
}
for (i = 0; i < attribs->totmcol; i++) {
GLubyte col[4];
float col[4];
if (attribs->mcol[i].em_offset != -1) {
const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
copy_v4_v4_uchar(col, &cp->r);
rgba_uchar_to_float(col, &cp->r);
}
else {
col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
col[0] = 0.0f; col[1] = 0.0f; col[2] = 0.0f; col[3] = 0.0f;
}
glVertexAttrib4ubv(attribs->mcol[i].gl_index, col);
glVertexAttrib4fv(attribs->mcol[i].gl_index, col);
glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
}