Attempt to fix FBX scaling issues in a different way.
Now we offer choices to apply everything in transform, store everyting in FBX scale, or mix both solutions (taking custom export scale and unit scale into account here). This change a bit default behavior, and hopefully will allow to find at least one options working correctly with a given 'other tool' importer. This may address T51704 and T50159.
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (3, 7, 10),
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"version": (3, 7, 11),
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"blender": (2, 77, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -281,11 +281,26 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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# 7.4 only
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apply_unit_scale = BoolProperty(
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name="Apply Unit",
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description="Scale all data according to current Blender size, to match default FBX unit "
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"(centimeter, some importers do not handle UnitScaleFactor properly)",
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description="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
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default=True,
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)
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# 7.4 only
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apply_scale_options = EnumProperty(
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items=(('FBX_SCALE_NONE', "All Local",
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"Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
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('FBX_SCALE_UNITS', "FBX Units Scale",
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"Apply custom scaling to each object transformation, and units scaling to FBX scale"),
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('FBX_SCALE_CUSTOM', "FBX Custom Scale",
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"Apply custom scaling to FBX scale, and units scaling to each object transformation"),
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('FBX_SCALE_ALL', "FBX All",
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"Apply custom scaling and units scaling to FBX scale"),
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),
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name="Apply Scalings",
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description="How to apply custom and units scalings in generated FBX file "
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"(Blender uses FBX scale to detect units on import, "
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"but many other applications do not handle the same way)",
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)
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# 7.4 only
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bake_space_transform = BoolProperty(
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name="!EXPERIMENTAL! Apply Transform",
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description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
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@ -499,10 +514,14 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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layout.prop(self, "ui_tab", expand=True)
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if self.ui_tab == 'MAIN':
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layout.prop(self, "use_selection")
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row = layout.row(align=True)
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(self, "global_scale")
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sub = row.row(align=True)
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sub.prop(self, "apply_unit_scale", text="", icon='NDOF_TRANS')
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col.prop(self, "apply_scale_options")
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layout.prop(self, "axis_forward")
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layout.prop(self, "axis_up")
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@ -585,13 +604,11 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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if not self.filepath:
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raise Exception("filepath not set")
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global_matrix = (Matrix.Scale(self.global_scale, 4) *
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axis_conversion(to_forward=self.axis_forward,
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global_matrix = (axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4())
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keywords = self.as_keywords(ignore=("global_scale",
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"check_existing",
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keywords = self.as_keywords(ignore=("check_existing",
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"filter_glob",
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"ui_tab",
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))
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@ -2673,15 +2673,16 @@ def fbx_header_elements(root, scene_data, time=None):
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props = elem_properties(global_settings)
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up_axis, front_axis, coord_axis = RIGHT_HAND_AXES[scene_data.settings.to_axes]
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# DO NOT take into account global scale here! That setting is applied to object transformations during export
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# (in other words, this is pure blender-exporter feature, and has nothing to do with FBX data).
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if scene_data.settings.apply_unit_scale:
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# Unit scaling is applied to objects' scale, so our unit is effectively FBX one (centimeter).
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scale_factor_org = 1.0
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scale_factor = 1.0 / units_blender_to_fbx_factor(scene)
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else:
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scale_factor_org = units_blender_to_fbx_factor(scene)
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scale_factor = scale_factor_org
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#~ # DO NOT take into account global scale here! That setting is applied to object transformations during export
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#~ # (in other words, this is pure blender-exporter feature, and has nothing to do with FBX data).
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#~ if scene_data.settings.apply_unit_scale:
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#~ # Unit scaling is applied to objects' scale, so our unit is effectively FBX one (centimeter).
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#~ scale_factor_org = 1.0
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#~ scale_factor = 1.0 / units_blender_to_fbx_factor(scene)
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#~ else:
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#~ scale_factor_org = units_blender_to_fbx_factor(scene)
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#~ scale_factor = scale_factor_org
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scale_factor = scale_factor_org = scene_data.settings.unit_scale
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elem_props_set(props, "p_integer", b"UpAxis", up_axis[0])
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elem_props_set(props, "p_integer", b"UpAxisSign", up_axis[1])
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elem_props_set(props, "p_integer", b"FrontAxis", front_axis[0])
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@ -2867,6 +2868,8 @@ def fbx_takes_elements(root, scene_data):
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def save_single(operator, scene, filepath="",
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global_matrix=Matrix(),
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apply_unit_scale=False,
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global_scale=1.0,
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apply_scale_options='FBX_SCALE_NONE',
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axis_up="Z",
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axis_forward="Y",
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context_objects=None,
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@ -2905,8 +2908,19 @@ def save_single(operator, scene, filepath="",
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if 'OTHER' in object_types:
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object_types |= BLENDER_OTHER_OBJECT_TYPES
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if apply_unit_scale:
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global_matrix = global_matrix * Matrix.Scale(units_blender_to_fbx_factor(scene), 4)
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# Default Blender unit is equivalent to meter, while FBX one is centimeter...
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unit_scale = units_blender_to_fbx_factor(scene) if apply_unit_scale else 100.0
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if apply_scale_options == 'FBX_SCALE_NONE':
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global_matrix = Matrix.Scale(unit_scale * global_scale, 4) * global_matrix
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unit_scale = 1.0
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elif apply_scale_options == 'FBX_SCALE_UNITS':
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global_matrix = Matrix.Scale(global_scale, 4) * global_matrix
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elif apply_scale_options == 'FBX_SCALE_CUSTOM':
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global_matrix = Matrix.Scale(unit_scale, 4) * global_matrix
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unit_scale = global_scale
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else: # if apply_scale_options == 'FBX_SCALE_ALL':
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unit_scale = global_scale * unit_scale
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global_scale = global_matrix.median_scale
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global_matrix_inv = global_matrix.inverted()
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# For transforming mesh normals.
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@ -2941,7 +2955,7 @@ def save_single(operator, scene, filepath="",
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)
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settings = FBXExportSettings(
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operator.report, (axis_up, axis_forward), global_matrix, global_scale, apply_unit_scale,
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operator.report, (axis_up, axis_forward), global_matrix, global_scale, apply_unit_scale, unit_scale,
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bake_space_transform, global_matrix_inv, global_matrix_inv_transposed,
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context_objects, object_types, use_mesh_modifiers, use_mesh_modifiers_render,
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mesh_smooth_type, use_mesh_edges, use_tspace,
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@ -1191,7 +1191,7 @@ FBXExportSettingsMedia = namedtuple("FBXExportSettingsMedia", (
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# Helper container gathering all exporter settings.
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FBXExportSettings = namedtuple("FBXExportSettings", (
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"report", "to_axes", "global_matrix", "global_scale", "apply_unit_scale",
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"report", "to_axes", "global_matrix", "global_scale", "apply_unit_scale", "unit_scale",
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"bake_space_transform", "global_matrix_inv", "global_matrix_inv_transposed",
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"context_objects", "object_types", "use_mesh_modifiers", "use_mesh_modifiers_render",
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"mesh_smooth_type", "use_mesh_edges", "use_tspace",
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