glTF exporter: allow user extension in asset

This commit is contained in:
Julien Duroure 2020-09-05 15:31:06 +02:00
parent 5ebb907bf7
commit 109632093b
2 changed files with 6 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 4, 14),
"version": (1, 4, 15),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -23,6 +23,7 @@ from io_scene_gltf2.io.exp import gltf2_io_binary_data
from io_scene_gltf2.io.exp import gltf2_io_buffer
from io_scene_gltf2.io.exp import gltf2_io_image_data
from io_scene_gltf2.blender.exp import gltf2_blender_export_keys
from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
class GlTF2Exporter:
@ -44,6 +45,8 @@ class GlTF2Exporter:
generator='Khronos glTF Blender I/O v' + get_version_string(),
min_version=None,
version='2.0')
export_user_extensions('gather_asset_hook', export_settings, asset)
self.__gltf = gltf2_io.Gltf(
accessors=[],
@ -103,6 +106,8 @@ class GlTF2Exporter:
gltf2_io.MaterialNormalTextureInfoClass,
gltf2_io.MaterialOcclusionTextureInfoClass
]
self.__traverse(asset)
@property
def glTF(self):