glTF: Draco: Directly look at path specified by environment variable
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 3, 9),
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"version": (3, 3, 10),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -27,7 +27,7 @@ def dll_path() -> Path:
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'darwin': blender_root.parent / 'Resources' / python_lib / python_version / 'site-packages'
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}.get(sys.platform)
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else:
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path = Path(path)
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return Path(path)
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library_name = {
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'win32': '{}.dll'.format(lib_name),
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@ -46,12 +46,11 @@ def dll_exists(quiet=False) -> bool:
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Checks whether the DLL path exists.
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:return: True if the DLL exists.
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"""
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exists = dll_path().exists()
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path = dll_path()
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exists = path.exists() and path.is_file()
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if quiet is False:
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print("'{}' ".format(dll_path().absolute()) + ("exists, draco mesh compression is available" if exists else
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"{} {} {}".format(
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"does not exist, draco mesh compression not available,",
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"please add it or create environment variable BLENDER_EXTERN_DRACO_LIBRARY_PATH",
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"pointing to the folder"
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)))
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if exists:
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print_console('INFO', 'Draco mesh compression is available, use library at %s' % dll_path().absolute())
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else:
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print_console('ERROR', 'Draco mesh compression is not available because library could not be found at %s' % dll_path().absolute())
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return exists
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