glTF exporter: fix bug export sampled animation with non 'classical' (constant/linear/bezier) interpolation
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 2, 64),
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"version": (1, 2, 65),
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'blender': (2, 83, 9),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -271,19 +271,19 @@ def __gather_interpolation(channels: typing.Tuple[bpy.types.FCurve],
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# If only single keyframe revert to STEP
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if max_keyframes < 2:
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return 'STEP'
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else:
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blender_keyframe = [c for c in channels if c is not None][0].keyframe_points[0]
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# For sampled animations: CONSTANT are STEP, other are LINEAR
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return {
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"BEZIER": "LINEAR",
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"LINEAR": "LINEAR",
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"CONSTANT": "STEP"
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}[blender_keyframe.interpolation]
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# If all keyframes are CONSTANT, we can use STEP.
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if all(all(k.interpolation == 'CONSTANT' for k in c.keyframe_points) for c in channels if c is not None):
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return 'STEP'
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# Otherwise, sampled keyframes use LINEAR interpolation.
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return 'LINEAR'
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# Non-sampled keyframes implies that all keys are of the same type, and that the
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# type is supported by glTF (because we checked in needs_baking).
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blender_keyframe = [c for c in channels if c is not None][0].keyframe_points[0]
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# Select the interpolation method. Any unsupported method will fallback to STEP
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# Select the interpolation method.
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return {
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"BEZIER": "CUBICSPLINE",
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"LINEAR": "LINEAR",
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