Fix T41802: Layer numbers may be mis-numbered

Blender's layers start from 1, not 0.
This commit is contained in:
Bastien Montagne 2014-09-12 14:50:16 +02:00
parent 660d9de92a
commit 307d64fa68
Notes: blender-bot 2023-02-14 20:03:11 +01:00
Referenced by issue #41802, Layer numbers may be mis-numbered
1 changed files with 1 additions and 1 deletions

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@ -64,7 +64,7 @@ def check_init_data(scene):
namedlayers.layers.remove(0)
for i in range(20):
layer = namedlayers.layers.add()
layer.name = "Layer%.2d" % i
layer.name = "Layer%.2d" % (i + 1) # Blender use layer nums starting from 1, not 0.
namedlayers.use_init = False