glTF export: Fix T78754: export alpha scalar value (not coming from texture)

This commit is contained in:
Julien Duroure 2020-07-10 12:55:01 +02:00
parent 01186b0df9
commit 48c8d6c230
Notes: blender-bot 2023-02-13 21:50:47 +01:00
Referenced by issue blender/blender#78754, glTF2.0 exporter does not export material alpha
3 changed files with 9 additions and 9 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 29),
"version": (1, 3, 30),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -47,6 +47,9 @@ def __filter_pbr_material(blender_material, export_settings):
def __gather_base_color_factor(blender_material, export_settings):
alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
alpha = alpha_socket.default_value if alpha_socket is not None and not alpha_socket.is_linked else 1.0
base_color_socket = gltf2_blender_get.get_socket(blender_material, "Base Color")
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket(blender_material, "BaseColor")
@ -57,7 +60,7 @@ def __gather_base_color_factor(blender_material, export_settings):
if not isinstance(base_color_socket, bpy.types.NodeSocket):
return None
if not base_color_socket.is_linked:
return list(base_color_socket.default_value)
return list(base_color_socket.default_value)[:3] + [alpha]
texture_node = __get_tex_from_socket(base_color_socket)
if texture_node is None:
@ -85,7 +88,7 @@ def __gather_base_color_factor(blender_material, export_settings):
.format(multiply_node.name))
return None
return list(factor_socket.default_value)
return list(factor_socket.default_value)[:3] + [alpha]
def __gather_base_color_texture(blender_material, export_settings):

View File

@ -233,7 +233,7 @@ def base_color(
base_color_factor = [1, 1, 1, 1]
if base_color_texture is None and not mh.vertex_color:
color_socket.default_value = base_color_factor
color_socket.default_value = base_color_factor[:3] + [1]
if alpha_socket is not None:
alpha_socket.default_value = base_color_factor[3]
return
@ -242,10 +242,7 @@ def base_color(
needs_color_factor = base_color_factor[:3] != [1, 1, 1]
needs_alpha_factor = base_color_factor[3] != 1.0 and alpha_socket is not None
if needs_color_factor or needs_alpha_factor:
# For now, always create the color factor node because the exporter
# reads the alpha value from here. Can get rid of "or needs_alpha_factor"
# when it learns to understand the alpha socket.
if needs_color_factor or needs_alpha_factor:
if needs_color_factor:
node = mh.node_tree.nodes.new('ShaderNodeMixRGB')
node.label = 'Color Factor'
node.location = x - 140, y
@ -255,7 +252,7 @@ def base_color(
# Inputs
node.inputs['Fac'].default_value = 1.0
color_socket = node.inputs['Color1']
node.inputs['Color2'].default_value = base_color_factor
node.inputs['Color2'].default_value = base_color_factor[:3] + [1]
if needs_alpha_factor:
node = mh.node_tree.nodes.new('ShaderNodeMath')