glTF importer: use relative path when possible
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 8, 8),
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"version": (1, 8, 9),
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'blender': (3, 0, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -43,49 +43,52 @@ class BlenderImage():
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num_images = len(bpy.data.images)
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try:
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if img.uri is not None and not img.uri.startswith('data:'):
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# Image stored in a file
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path = join(dirname(gltf.filename), _uri_to_path(img.uri))
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img_name = img_name or basename(path)
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if img.uri is not None and not img.uri.startswith('data:'):
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# Image stored in a file
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path = join(dirname(gltf.filename), _uri_to_path(img.uri))
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path = os.path.abspath(path)
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if bpy.data.is_saved and bpy.context.preferences.filepaths.use_relative_paths:
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try:
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blender_image = bpy.data.images.load(
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os.path.abspath(path),
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check_existing=True,
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)
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except RuntimeError:
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gltf.log.error("Missing image file (index %d): %s" % (img_idx, path))
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blender_image = _placeholder_image(img_name, os.path.abspath(path))
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is_placeholder = True
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path = bpy.path.relpath(path)
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except:
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# May happen on Windows if on different drives, eg. C:\ and D:\
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pass
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else:
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# Image stored as data => create a tempfile, pack, and delete file
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is_binary = True
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img_data = BinaryData.get_image_data(gltf, img_idx)
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if img_data is None:
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return
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img_name = 'Image_%d' % img_idx
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img_name = img_name or basename(path)
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# Create image, width and height are dummy values
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img_pack = bpy.data.images.new(img_name, 8, 8)
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# Set packed file data
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img_pack.pack(data=img_data.tobytes(), data_len=len(img_data))
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img_pack.source = 'FILE'
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img.blender_image_name = img_pack.name
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try:
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blender_image = bpy.data.images.load(
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path,
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check_existing=True,
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)
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except RuntimeError:
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gltf.log.error("Missing image file (index %d): %s" % (img_idx, path))
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blender_image = _placeholder_image(img_name, os.path.abspath(path))
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is_placeholder = True
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if is_binary is False:
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if len(bpy.data.images) != num_images: # If created a new image
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blender_image.name = img_name
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img.blender_image_name = img_name
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else:
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# Image stored as data => pack
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is_binary = True
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img_data = BinaryData.get_image_data(gltf, img_idx)
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if img_data is None:
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return
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img_name = 'Image_%d' % img_idx
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needs_pack = gltf.import_settings['import_pack_images']
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if not is_placeholder and needs_pack:
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blender_image.pack()
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except:
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print("Unknown error loading texture")
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# Create image, width and height are dummy values
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img_pack = bpy.data.images.new(img_name, 8, 8)
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# Set packed file data
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img_pack.pack(data=img_data.tobytes(), data_len=len(img_data))
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img_pack.source = 'FILE'
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img.blender_image_name = img_pack.name
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if is_binary is False:
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if len(bpy.data.images) != num_images: # If created a new image
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blender_image.name = img_name
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img.blender_image_name = img_name
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needs_pack = gltf.import_settings['import_pack_images']
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if not is_placeholder and needs_pack:
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blender_image.pack()
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def _placeholder_image(name, path):
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image = bpy.data.images.new(name, 128, 128)
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